Ranger Archive

Thread: No one noticed the changes to examine?

Glaza-X
Fri Sep 05, 2003 7:53 am
#14

Yep I noticed this last night as well.

In a discussion with another master ranger we noted two additional changes,

Terrian Negoation is +95
...er we thought it use to be +100

Burst Run Efficency Which is now +75
which We also though use to be +100

anyone can confirm?
Rancorrider4
Fri Sep 05, 2003 9:05 am
#15

Flynn makes a couple of outstanding points. Having no knowledge of a creature proir to harvesting it the first time, and having it show as blank on examine is great. It's a Ranger accrueing <sp>knowledge.


More importantly (to me whom my Guild nicknamed bodybags) is Flynn's idea of having examine tell us if the creature group assists. I was trying to get materials for my camo kit on dantoinne last night, and would like to have known that the Picket was bring her brothers, sisters and cousins to my impromptu funeral.




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


ThePhilosopher
Fri Sep 05, 2003 1:35 pm
#16

Excellent idea, Flynn. Let's hope we see that in the next patch.




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=============== Axis of Blood ===============

=============== Bloodfin ===============

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SirCaleb
Fri Sep 05, 2003 1:47 pm
#17

Yes, I am very happy they fixed that! However, I personally still havethree issues with it:


1) The "damage" value for creatures is incorrect. If the damage reads, say, 140 - 150, I've seen creatures hit for 200+. Maybe it is *Average* damage. If this is the case, it needs to read "Average Damage" instead. Now, I don't think it is average damage because they *rarely* hit for less and *frequently* hit for more. In any case, something needs tweaked.


2) One of the biggest *missing* features from examine is to know whether a creature is "Social" or not. Rangers tend to solo a LOT so this information is critical. I am personally not the kind of person to travel to an advanced planet and shoot at something just to "test" to see if its friends will assist and end up dying. Rangers are masters on the wilderness and creatures ... and therefore should be able to see this information from examining them.


3) What in the heck is Feirocity? I've seen it from 0 - 15 and I can't figure out what it means. It has nothing to do with being "Social" or deathblows.. I've tested it. Anyone know *FOR SURE*?




___________________________________________________________________________

Caela [Starsider]
Expert Carbinier | Master Ranger
Rebel Alliance - Warrant Officer II

PA: Clan in Exile -- http://claninexile.com
Seekalaei
Fri Sep 05, 2003 2:05 pm
#18

Yea! Examine is much better now.



What I would like out of it, and I am sure you guys will /backhand me for this but:


If I have yet to kill something.. like a Krayt for example, is it truly fair for me to know anything about it? I faced off against some Sharnaff Bulls last night outside Kor Vella, and I had never fought any, yet was able to determine what blaster to use.. I was happy don't get me wrong, but is that truly how it should be?





Lt. Seekealei of Bria
Brawlin' TKM with a Pike
Rebel Underground
I'm not really Rebel, I just play one in a video game.


SirCaleb
Fri Sep 05, 2003 2:09 pm
#19

Rangers are ethologists ... they DON'T need to kill a creature to know everything about it.




___________________________________________________________________________

Caela [Starsider]
Expert Carbinier | Master Ranger
Rebel Alliance - Warrant Officer II

PA: Clan in Exile -- http://claninexile.com
Fred_Skinner
Fri Sep 05, 2003 2:55 pm
#20






Rancorrider4 wrote:

Flynn makes a couple of outstanding points. Having no knowledge of a creature proir to harvesting it the first time, and having it show as blank on examine is great. It's a Ranger accrueing <sp> knowledge.


...snip...





I don't see that... like killing a horse to learn how to ride one... should be able to know a lot just by observation.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Squidwalker
Fri Sep 05, 2003 3:04 pm
#21

I did notice the deathblow thing. The other info didn't really change for me, it still showed what resources and effectiveness etc. The only way the examine will be more usefull is it shows Social: Y/N.


IMHO




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
EcliptBludfang
Fri Sep 05, 2003 3:22 pm
#22

You mean they didn't add the social info? Bah, besides the deathblow thing, that was the ONLY thing I really wanted added in there.... don't know how many times I've diedfrom social mobs because I couldn't tell if they'd assist each other.
RenoRaveDJ
Fri Sep 05, 2003 3:26 pm
#23

IMHO the window should also link to a bestiary when you hit master level. You should get the stats and maybe a paragraph or 2. This could tell you some habits of the creature and some facts about it. Maybe you do it like the camo kits: you get the basic planet's creatures first and then more advanced planets later. It would be neat to read up on something before you stalk it, and the beastiary we have in the datapad is junky...
Tantuine
Fri Sep 05, 2003 6:51 pm
#24

I read something on another post about the devs nerfing the amount of resources you get solo to make room for the influx of resources with scouts all being able to harvest a critter now. Don't know if it's true but wouldn't be surprised if a stealth nerf was put in for that reason and that that is why the numbers were removed. I am more interested in what the mobs have meat/hide-wise then the number they have anyway



Tommyknocker
~ Master Doctor ~
+ Aspiring Master Pistoleer +


Ki_Gu_Lon
Fri Sep 05, 2003 7:09 pm
#25

Ya know Tanuine, sadly I think you'reon to something...



"Daddy, what's that bad man doing to my (Star Wars)?"

"Son, that bad man is (SOE), and he's **edit**ing your (Star Wars)."
DeltaXi65
Fri Sep 05, 2003 7:45 pm
#26

Tan,


The only other posts were from me saying I think this may have happened and if so, I'm annoyed with it, and Dwarftosser saying he read it in the patch notes, but it's not there.


B




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