Ranger Archive
Thread: Survival XP Changes: Your feedback
buickstg2
Fri Apr 15, 2005 7:22 am
#14
So why are they changing it? I thought this was the CU to balance combant not a Ranger revamp. I say we cross this bridge when we get to the Ranger revamp. Leave it the way it was with the survival xp.
Rolfie
Fri Apr 15, 2005 7:27 am
#15
I am simply playing devils adovacte here. I do not want to see this change either. I like getting the extra 32K of force XP from the survival line it means I can take longer to grind the XP for the Luck Tree.
I do not believe the survival line should be changed XP wise. When I decided to return to Master Ranger and not persue Jedi I dropped the 2nd combat skill Master I had and a bunch of Force Skill boxes.
The last line I completed in Ranger was the survival line.Having alreadymastered Ranger onceI knew how to complete all 4 boxes in an afternoon.
I only stopped grinding camps to go to the store and buy a new mouse because I literally broke the one I had from grinding camps while sitting in camp doing all the little tricks we know to gain maximum XP from survival.
So I do not believe the survival line is to hard.
NOW with that said. Scouts and Ranger will get revamped when and only whenthe SWG developersgets the developement time.
We can only guess how much this dilutes our chances at a revamp. In the meantime how does this adversely affect Ranger. It only makes it easier to becaome a Master Ranger it does not make it any more effective.
We are still broken in many ways.
All this change does it make it easier for a newScout\Ranger to achieve master. It doesn't improve or detract from the skill set as a whole.
So I can live with this cahnge I just believe it was not needed.
If I can do all four boxes of Ranger Survival in a day anyone can.
Rancorrider4
Fri Apr 15, 2005 7:28 am
#16
Owen-Lars wrote:
My PERSONAL opinion is that i hate this change. I believe it degrades the profession and opportunities we have for the future.
I like my camping and i like that i am recognised for my camping by getting xp for it (that and survival xp). I (personal opinion again) would like to have survival xp added back into the game and assigned to the frontiering tree as it currently is.
Its not a hard grind and if you have fun with it then its enjoyable too. People are proud to be master rangers because of the progression they made leveling up through the ranks and frontiering/survival has always been an important part of that.
QFE
Folks like Fred Skinner, myself, Agon, JB and many others who refused to power camp, and as a result got to Master Ranger a lot later than most should most certainly dislike this. The Frontiering line makes us unique even if the Dev team has nerfed it into oblivion. Oh no...I just said something the Dev team may not like. I apologize if this thread gets deleted as a result.
They need to change this back and give us our Survival experience.
Calculus_Entropy
Fri Apr 15, 2005 7:31 am
#17
I am indifferent. It keeps camping from gating (I mean slowing down, not stopping progress, in this case) ones progress towards master Ranger (but are gates really that bad?). At the same time, it makes me wonder what the future of camping is.
Now for the part you will all hate to hear (I shared this with someone last night, and I made them grumble at me
): I really can't see a way to make camps useful, but not make them overpowered (in the devs eyes). I really think that modular camping is the way to go, but if they think, as Owen and I were told on the Corr forum a while ago, that camps repelling agro would be exploitable, what can we possibly ask for that isn't? We all know how I feel about speculation (see my sig), but I don't think this bodes well for the future of camping
.
Now for the part you will all hate to hear (I shared this with someone last night, and I made them grumble at me
Jalelreb
Fri Apr 15, 2005 7:31 am
#18
i say leave it the way it is.......as long as you make camps more useful. make it so medics can only heal in a camp "out in the field" and make it so entertainers can drop the bf on players in a camp.
Calculus_Entropy
Fri Apr 15, 2005 7:33 am
#19
buickstg2 wrote:So why are they changing it? I thought this was the CU to balance combant not a Ranger revamp. I say we cross this bridge when we get to the Ranger revamp. Leave it the way it was with the survival xp.
Funny, isn't it? People really wanted to be included, and we got included
agent156
Fri Apr 15, 2005 7:40 am
#20
Has any one been on TC? This is going to make Scout/Ranger harder to get. Scout XP is part of the Con system now. The two lines of Scout XP stuff where my gates before this. Now I have three gates to jump.
Deadtech
Fri Apr 15, 2005 7:44 am
#21
I didn't find getting scout xp too hard on TC. I just went crazy on low lvl creatures. The xp flowed in.
TomedNor
Fri Apr 15, 2005 7:53 am
#22
Hmm. That's odd.
On the one hand, it makes it easy to get scout XP... on the other hand, it also makes it possible to get various skills without combat...
I'd rather leave camps as they are now in live (until the revamp...) It's not that hard to get, and it does give camps a purpose...
Wonder why they changed this....
On the one hand, it makes it easy to get scout XP... on the other hand, it also makes it possible to get various skills without combat...
I'd rather leave camps as they are now in live (until the revamp...) It's not that hard to get, and it does give camps a purpose...
Wonder why they changed this....
AragornSoS
Fri Apr 15, 2005 7:59 am
#23
I personally hate it. Getting wilderness XP is NOT hard at all, and I definitely agree with JB in that I LOVE being able to trade in scout, wilderness, trapping, rifles and combat XP when I make those infrequent trips to the village to run a questmostly to get the cool reward item(and darn, but doesn't that bacta tank look nice in my house!).
- Making 3/4 of Scout and 3/4 of Ranger something that can be done using a crafting macro and let people grind this out without harvesting a single corpse, dropping a single camp or ever using maskscent is an unbelievable dumbing down of the profession, and almost seems to be a 180 change from the Devs recently seeming to "officially confer" much coveted "combat" status on us (with the announcement of the CL/health changes in the Dev chat)
- Allowing people to master the 2 "camping" lines without every dropping a camp is ridiculous.
- As far as I know, this isn't a change "we" the community ever asked for. I've seen a couple posts in the last couple days about "nerf camping XP!!!one11!!1!1!!!one!!" and such, but it quite honestly scares me just a bit that suddenly Scouts and Rangers are getting "love" we don't necessarily want and haven't asked for. This sure sounds like someone's misguided attempt to "fix" something that really didn't need to be "fixed" as part of the CURB. I'm much more of the "let's wait for our Revamp and actually fix it correctly" mindset. Getting CL and health issues fixed as part of the CURB is quite enough for me at the moment, most everything else I think ought to be dealt with in our Revamp. I can wait for camping changes, fixing of skills, weapon certs, trapping enhancements, etc. None of that HAS to be done as part of the CU as long as I can be a viable hunter when it goes live. The granting of CL and health to Scout & Ranger essentially means that, at least for me, the CU going live will probably me mostly a non-event. I won't be changing how I play much, I'll still be a viable solo hunter, I'll still be a slightly better hunter and harvester when I group up with fellow Rangers.
- It makes me concerned about us having any ability to push for even SOME of the awesome survival ideas in the future Ranger Revamp (modular camping and such). The more things get done now, the less (in some folks eyes) we may be able to say "we are still largely broken, we need a Revamp *now*" post-CURB
I'd give this a BIG "thumbs down". It isn't something "we" wanted or asked for, and it stands to do a lot more to hurt than help both professions in the long run.
MalekofTat
Fri Apr 15, 2005 7:59 am
#24
Double edged sword indeed, Calc. A risk all of us were aware that would happen. You ask for change and you get it. Just a matter of opinion as to what form of change you get.
Personally, I don't like the change. Camping for all of its obsolesence was a a unique ranger trial and skill. I logged my time out near busy waypoints and cities. Met tons of people, had many good times and made some life long contacts. Yeah it was a hard route but heck thats what mastery is supposed to be. Making it the same kind of exp as doing drivebys on rancor camps just cheapens this underutilized innovation. With this change, I really don't expect to see a camp anywhere. Why bother?
Had it gotten some love and had they figured a way to make it work with timed buffs (you have 3 hours buffed group...waste it sitting in a camp) camping would be a very important part of grouped outtings. There is still some hope - forcing docs out of the cities (not exactly the best solution either) makes things seemingly move towards mobile units and expeditions.
Not going doom and gloom routethough - change in any form is motion. Better thant still being a top loading vcr in a room full of dvd players.
Calculus_Entropy
Fri Apr 15, 2005 8:08 am
#25
MalekofTat wrote:
Double edged sword indeed, Calc. A risk all of us were aware that would happen. You ask for change and you get it. Just a matter of opinion as to what form of change you get.
Yup...9 times out of 10, the changes you get are not what you wanted, or what makes sense. I disagree that everyone here knew how things would go. I would say many people wanted to get defense mods and weapon certs, and health and CL changesand never even though about what we might lose in the mean time. Blinders, you know?
Owen-Lars
Fri Apr 15, 2005 8:31 am
#26
Calc Wrote:
"Funny, isn't it? People really wanted to be included, and we got included"
Actually no we are not included in a sense that we are no getting a revamp like all the other professions. 
We are getting what the devs have always said they would give us. They said they would adress issues that arose relating to the profession, these are issues that are being adressed and we were never told we would not any attention, just that we would not be part of the core cu revamping selection.
Its still the same situation we were in all those months ago, the devs havnt just decided ranger is cu material now.