Ranger Archive
Thread: Semi-Permanent Camps
Masterzzz wrote:
I dont know how you guys get your resources, but I get mine from purchases....
Survey and sample from the Artisan. Look for a high concentration of the resource and sample while a camp is up.
I'm too tired to post about this again for the bajillionth time... so I'll just quote myself. ![]()
"+ < Insert All planet names here > Cabin/ Hunting Lodge deed
We Are Frontiersmen, are we not? Why shouldnt we be able to create a small player structure that can be placed even on the advanced planets? They would use planet specific materials and require an Extreme amount of Camping Experiance to use. They would take up lot space and require maintainence fees just like any other player structure.
These wouldnt be anywhere remotely as good as even the small houses Architects make. Many of us dont even own a house anyhow so it's not like we would be taking away from their market if we can biuld our own crumby hovels. They would have an even more limited item capacity than the already limited small houses. And most of all... they would allow us to be True Nomads and Frontiersmen. Masters of the Wild! That sounds like something that would make us an Elite class for sure!
They would essentially be Planet Specific Extra-Small Houses that only Master Rangers would have access to. Who better to brave those harsh worlds?"
Weez. Herese a post I did on the scout forum a month ago. The concensus of opinion was that we would be infringing on the architects too much.
"This idea was touched on breifly in another tread by BorakThunderclaw and myself. Shouldn't Scouts be able to build thier own semi-permenant homes? I.E. We could build crude structures in the manner of log cabins lean-to's or even grass huts. These structures could be our permenant homes in the wilderness, they would require upkeep in the form of new hides to replace decayiny ones etc.
I know some of us would like a permenant house like the others allready in the game but if we could do the aformentioned, we could blend our homes into the wilderness and have a form of nature preservation."
ILiado Master Scout/Novice Ranger, Tyrena
"Cabin/ Hunting Lodge deed"
-Yes Ki_Gu_Lon... If you check the updated State of the Profession list (available via my signature), you will find a listing for exactly that. ![]()
Like I said, I'm tired.
I didn't notice that this was an older thread that you had pinned to the top.
My bad. ![]()
"Weez. Herese a post I did on the scout forum a month ago. The concensus of opinion was that we would be infringing on the architects too much"
- Just trying to bring the debate back to the fore front again (or at least Fred_Skinner is by pointing me towards these threads
).
- I don't see a problem having the architects create the deeds for these cabins or lodges, and then only allowing Rangers of sufficient skill to place them.
- They could have the benefit of being the only buildings allowed on Advanced planets, giving the Rangers (and our select friends
)a huge advantage.
"I didn't notice that this was an older thread that you had pinned to the top."
- I pinned it to the top to remember to read it (as Fred_Skinner had posted five threads at the same time, and I didn't want to miss any of them).
- I'll unfloat them once I have read them or posted on them. ![]()
- You guys are just way too fast for me. I mean, I just floated it, I come back inone minute and two people have posted on the bloomin' thread. ![]()
I don't really have a problem with Architects being able to craft these either.
I would prefer that it be a camp schematic for the Master tier, something I could be proud of and not just a broken Dathomir Camouflage Kit, but I would still grudgingly buy one if it was built by an Architect.
I mean, if I can build a High Tech Field Base, why can't I put together a small thatch or adobe hovel?.. Kinda like the little domed hovels that settlers have on Tatooine (just abit bigger so we could at least fit inside em
).