Ranger Archive

Thread: Proposal: Fast mini-revamp while we wait

WeiQuin
Mon Oct 24, 2005 3:23 pm
#1

Believe it or not, I still use my HTFB to heal my wounds! I am ok with Master Scout for now, just hope they keep the pre-reqs in Scout for the Ranger Revamp, then I won't have to change my template at all (unless I want to)!






WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

Siris Darkstar (Test Center) Elder Ranger- Commando DELETED
WeiQuin Darkstar (Test Center) Elder Scout - Spy DELETED
Torsade Darkstar (Test Center) NGE-Jedi DELETED

Account Cancelled 6/20/06
ZenMondo
Mon Oct 24, 2005 4:37 pm
#2






WeiQuin wrote:

Believe it or not, I still use my HTFB to heal my wounds! I am ok with Master Scout for now, just hope they keep the pre-reqs in Scout for the Ranger Revamp, then I won't have to change my template at all (unless I want to)!








I've also used the HTFB for the same reason. But sometimes, it takes less time to just find a doctor.


I am looking forward to freeing up some skill points, that is for sure.




KapowBzapp
Mon Oct 24, 2005 4:54 pm
#3

Anyone who wanted to use a HTFB could still train the scout Survival boxes needed to deploy it. Just like anyone who wanted the highest possible creature harvesting could train the scout Hunting line.

We'd just also have the option to do neither.

/bump.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
Rolfie
Mon Oct 24, 2005 4:58 pm
#4


/NO


Any "mini" revamp is wasted effort anda reason to not work on bugs or the "real" revamp.


Sounds like someone grinding up to Master Ranger and he wants points free now to pick up skills they will use post revamp.





Rolfie Master Ranger, Bantha Poo FTW

KapowBzapp
Mon Oct 24, 2005 5:16 pm
#5

For what it's worth, I was one of Kettemoor's first Rangers and don't PvP. No grinding, no macros. I've stuck with the profession for two years.

I didn't mind the skill point sink pre-CU, when they were marginally worth something. We were the most viable source of animal resources, especially from small or rare creatures, and through camo could get by without buffs and composite. In exchange for viability in PvP or against NPCs we punched above our weight against animals.

Post CU, however, much of the Ranger tree has no application. The best source of resources is terminal missions and a group. Meanwhile the most pressing issue for any combat player is CL, especially if you solo. Like a lot of Rangers, I solo, but my profession gives me no assistance.

Master Ranger plus elite combat gives me CL 80. I don't punch like a CL 80. Not even against animals. AdMesh and Creature To-Hit don't work.

Bounty Hunters once had to master all of Marksman. That was changed to Ranged Support so they could diversify and gain more combat ability. It was a simple change and they gained three trees' worth of skill points. I'm only asking for two.

This is a completely serious proposal.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
Starson
Mon Oct 24, 2005 5:25 pm
#6






KapowBzapp wrote:
For what it's worth, I was one of Kettemoor's first Rangers and don't PvP. No grinding, no macros. I've stuck with the profession for two years.

I didn't mind the skill point sink pre-CU, when they were marginally worth something. We were the most viable source of animal resources, especially from small or rare creatures, and through camo could get by without buffs and composite. In exchange for viability in PvP or against NPCs we punched above our weight against animals.

Post CU, however, much of the Ranger tree has no application. The best source of resources is terminal missions and a group. Meanwhile the most pressing issue for any combat player is CL, especially if you solo. Like a lot of Rangers, I solo, but my profession gives me no assistance.

Master Ranger plus elite combat gives me CL 80. I don't punch like a CL 80. Not even against animals. AdMesh and Creature To-Hit don't work.

Bounty Hunters once had to master all of Marksman. That was changed to Ranged Support so they could diversify and gain more combat ability. It was a simple change and they gained three trees' worth of skill points. I'm only asking for two.

This is a completely serious proposal.



Well another one, yes the creature to-hit bonus does work, just like camo works. Sorry I don't have any hard numbers written down, but I will make it a point to do so.




Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Adliw
Mon Oct 24, 2005 5:31 pm
#7

Ye looking forward to freeing up SP will make life a lot easier



If you think being a rapstar on these forums is cool

Or if you think E-thuggin and threatening peoples lives beacuse your butthurt over a game is cool

I will personally see to it that you cry more

Proud Supporter of a less ghetto SWG


KapowBzapp
Tue Oct 25, 2005 12:33 am
#8

Though the proposed Ranger changes appeal to me, the part I'm most impatient for is losing the Master Scout requirement. We're the only elite profession with such a huge and unrewarded skill point liability. Mastering Ranger will get you CL 80 with no real combat benefits.

So while we wait for the full revamp, let's have a really quick "mini revamp". Call it Ranger 1.5. This mini revamp would simply be changing the prerequisite from Master Scout to the Exploration and Trapping lines.

There's no reason for the Hunting line as a pre-req; you don't need Scout skills to area track, and there's no harm in getting Ranger harvest bonuses without the Scout bonuses.

As for the Survival line, Rangers without it can't use simply can't their high-level camps or foraging bonus (for lack of the /forage command.) Many Rangers wouldn't care at all as they never use either skill. Those who want to pitch Tactical Forward Bases or find bait really skillfully can train the Scout boxes.

This would massively improve things for Ranger right now with no need for extensive testing or respeccing. Bounty Hunters and Commandos were both given prereq relief, we can do the same for Rangers.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
WildBil2Me
Tue Oct 25, 2005 1:40 pm
#9

While I'd love to see a quick fix that allowed us access to some of our locked up Skill Points I think there are two reasons we need to stray away from this.

First, we aren't 100% sure what the final pre-reqs are going to look like. If we restrict ourselves to two now... it might lock us in down the line. Similarly, if we take two now ... and they change down the line, we may be stuck having to re-grind to a completely different template.

The other issue is the reality or grinding Ranger, as it is, without some of the Skills and bonuses that Master Scout grants and which benefit the current Ranger build.

Like I said, I'd love to see the extra SP, but it would just cause too many problems down the line.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
TomedNor
Tue Oct 25, 2005 2:20 pm
#10



Rolfie wrote:

Any "mini" revamp is wasted effort and a reason to not work on bugs or the "real" revamp.
...



QFE



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
Phenix1050
Wed Oct 26, 2005 7:43 am
#11

quick question- how do you propose removing pre-reqs when every ranger line builds on the scout ones?

Ranger just gives higher level of the same mods that scout gives (except camoflage). imagine not being able to build a HTFB kit as a Master Ranger 'cause you don't have theproper survival mod. Same with everything. I don't think it's possible to drop the pre-reqs and also maintain our functionality.

Message Edited by Phenix1050 on 10-26-2005 11:06 AM



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
TomedNor
Wed Oct 26, 2005 8:01 am
#12



Phenix1050 wrote:
quick question- how do you propose removing pre-reqs when every ranger line builds on the scout ones?

Ranger just gives higher level of the same mods that scout gives (except camoflage). imagine not being able to build a HTFB kit as a Master Ranger 'cause you don't have the trapping mod. Same with everything. I don't think it's possible to drop the pre-reqs and also maintain our functionality.






Yeah, we'd need like a re-vamp or something to change the whole Ranger prof to do that.....



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
gailon24
Wed Oct 26, 2005 8:21 am
#13

What about having someone just slip in some general ranged/melee defense, speed, and accuracy to some high level ranger boxes. What i mean, is like put in a +10 or +15 to general ranged speed, general ranged accuracy, ranged defense, melee defense, melee speed, and melee accuracy to each of Wayfaring 4, Frontiering 4, Tracking 4, and Trapping 4. What would that add?

+40 or +60 ranged speed
+40 or +60 ranged accuracy
+40 or +60 ranged defense
+40 or +60 melee defense
+40 or +60 melee speed
+40 or +60 melee defense

It wouldn'tpigeon hole Ranger into ranged requirement (even if the revamp is leaning that way).

If you compare it to, say, MBH, the difference of having MBH and having NO BH is:
+55 Ranged Accuracy
+35 Ranged Speed
+95 Ranged Defense
+85 Melee Defense
+0 Melee speed
+0 Melee Accuracy

And finally, though the increases might seem very large, (e.g. get melee AND ranged increases) who is going to pick up ALL of master scout just to get one line in ranger for only a +10 bonus for all those stats? I can only see already existing Rangers benefiting, and not a huge influx because of an over-fixed solution.

Heck if they simply added some +20 or +30 mods of each of these to the Master box it'd be helpful.

I dunno it's just something that came off the top of my head the past minute, i don't even know if the numbers are right.




Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


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