Ranger Archive
Thread: A Little Feedback
Got a little feedback from the devs regarding a few issues. I know its not a lot but atleast its something. Also in regards to creatures not showing resists etc, this is a bug, creatures still have resists, its just the ui does not display them for some reason, getting fixed in a future update.
Devs response in red.
1:Because of theCU, the ranger templates areeven moreunattractive/weak to play, how long after the launch of the CU do we have to wait until our revamp?
Unfortunately, we can't currently comment on scheduling for specific profession revamps.
2: We have made countless design proposals thathighlight how fun the profession couldbe made into, have you read these, have they influenced your outlook of what ranger could become and what is your view of the future role of ranger in SWG?
We're always looking at player input and many of our design decisions are influenced by them. We want all profession to have a fun and viable role in SWG. The CU has given us an excellent platform to work with on this front.
3:Could trapping be made to reflect an accuracy mod rather than a 'to-hit' figure? (explanation, see below)
Trapping Issue:
The problem we have atm is if you are over level 30 in combat level and low level trapping, it is all but impossible to level as the only mobs your traps stick to give 1xp. Essentially xp is based of level of mob vs level of your character. Trapping 'to-stick' is determined by level of trapping mod vs creature level.
Note: A change is needed but we still want advanced trappers to see a benefit to leveling up in trapping (once we have traps the provide a benefit) so please dont simply make traps always work.
Solution: Change trapping mod to an accuracy figure similar to general ranged accuracy or thrown weapon accuracy. Make the mod more like a weapon mod so it determins how accurate you are at throwing traps rather than if the trap will stick or not.
Effect: We can level up scout and gain accuracy benefits and new trap certs (hopefully coming in the ranger revamp). Master trappers are extremely accurate at trapping, low level trappers can still trap but just not as well as higher level trappers. A major benefit of making traps more like the other weapons in the game (traps are weapons you know) is that rangers can use traps in their end game. Currently as soon as we start fighting high level mobs our trapping lines become useless, this change would adress that and we could use our traps against the master level mobs.
We definitely see the problem here. WIth the ranger revamp we are going to make sure that traps will mesh much better with the new combat system.
Good questions.
But the silence is deafening in their replies. Oh well, currently I am playing a BH (yeah, my toon's IQ dropped 150 pts on that move) just so I can max Health and be able to kill freaking durnis.
Traps are nice, but woefully underpowered. Wonder what happens if I drop Ranger and get a second combat master? Or add my FS skills into what I currently have?
Woohoo, a day off to play
JB
The Mezzing Power of Carbineer has been a draw for me lately, though I'll be dropping it in ... oh ... say ... 12 hours. Stupid Respec system.
Charge shot is currently my Adhesive mesh. When coupled with Startle shot and a p-dart it can mean the difference between victory and defeat.
A few notes on Owen's initial post:
- I knew we weren't gonna get a timeline. I'll be happy with some hotfixes for now just to get things into working order. I do believe a full on revampis necessary ... I don't expect to see it "soon" though. It's just the reality of the game. More people play BH and Smuggler ... or in the least they're the loudest ... and thus we've got to "wait our turns."
- I don't know how much our Ranger Board threads are read. But I can say with certainty that everyone's hard work in the CU discussion board and specifically JB, Owen, and Delta's hard work as correspondents, made some significant changes to the way the Devs viewed Scout & Ranger.
- I'd love to see some hotfixes to traps sooner than later. They're very problematic right now and realisitcally I think they could be fixed or revamped MUCH faster than anything else currently slated. That's just something we have to wait for though.
Anyway, great job Owen. Keep up the great work!!!
Well, at least we know something good is going to happen with trapping. I always did miss the experimentation.
Which reminds me, shouldn't it show on our skill boxes the experimentation bonuses that we are given for camoflauge kits? Is that a bug or what?
Owen, Full confidence in what you put to them, just gonna vent a little about their smokey replies:
Devs wrote:
Unfortunately, we can't currently comment on scheduling for specific profession revamps.
Just so you have room to plant more surprises like an incomplete rewrite of the combat system?
We're always looking at player input and many of our design decisions are influenced by them. We want all profession to have a fun and viable role in SWG. The CU has given us an excellent platform to work with on this front.
Excuse me? Are you playing the same combat system we're playing on? If you want all professions to have a fun and viable role in SWG, then why did you throw it all in the garbage last week?
We definitely see the problem here. WIth the ranger revamp we are going to make sure that traps will mesh much better with the new combat system.
I won't hold my breath.
Phenix1050 wrote:
Seriously, these guys must've gottenadegree in Corporate-speak.
"I'm afraid we can't comment about that, but I assure you, our people are working hard on telling you how fun the game is. Unfortunately, we can't give you a reasonable timeframe as to when the game actually WILL be fun for your profession as we spent all on corporate-speak lessons rather than programmers."
"Dont you worry about *blank*, let me worry about *blank*.
or
"*blank?*, *blank?!*, you're not looking at the big picture!
Message Edited by AgonThalia on 05-03-2005 09:56 AM
Thanks for sharing what you have been able to find out Owen.
Its just a real shame that one the eveof ROTW, on a world that seems built for rangers...
Not even going to bother compleating that thought. We all know it.