Ranger Archive
Thread: Ranger traps work now?
I have that problem with Adhesive mesh, but not with phecnacine darts. The adhesive mesh just doesn't seem to work as well, despite being a higher level, harder to make trap.
Jamga Gibbrad
Master Ranger
Novice Pistoleer
Novice Medic
Oh, but after hunting a bit todayI too have noticed that my ranger traps are hitting more often...it used to be that they only seemed to work close up. Sonic Pulse seemed especially effective. ![]()
Jamga Gibbrad
Master Ranger
Novice Pistoleer
Novice Medic
Adhesive mesh does work. It immobiles the creature for a duration of 3 seconds at the least. Through my experience, Adhesive mesh immobiles a Bolle for nearly 15 seconds. It depends on the creature and your "luck percentage", the bigger the creature the shorter the duration of effect. Then your luck percentage comes in to help to improve the duration of effect. Good luck, the duration of effect lasts for about 10 seconds. Bad luck, 5 seconds or less.
One more thing to keep in mind, the creature seems to be able to break free faster if you stand 10m or less away from it while attacking it. I know all this through out my playing experience.
I noticed the other night that my Sonic Pulse and Flash Bombs are working much better now. It is nice to throw a Sonic Pulse into a group of Pickets that are swarming the puller and getting around 1200+ xp because each MoB gets smacked by that scream.
Cyl~
Ranger 3/4/4/4 - Kettemore Galaxy
Thanks for the tip Pill_Clinton. I do tend to hit them with Adhesive Mesh while within 10m so maybe that's the problem. However, I still maintain that this a bug with Adhesive Mesh, and that it therefore is not working properly. It should work better at closer range, or the same. I'll play around with it some more and see if I can make it work.
Jamga Gibbrad
Master Ranger
Novice Pistoleer
Novice Medic
Alrighty... My question is:
- Is this a true stealth fix? Or a giant mass hallucination? ![]()
Many Rangers consider the traps to either fail too often or be ineffective when they do work
- Should we wipe this issue off the list?
So there's actually people that use traps?
Only reason I used them is cause I needed it to make it to Master. I rather get 2 shots of with my pistol for 1.5k dmg then have to wait, stand still, pray the mob doesn't warp inside me and hope it doesn't resist.
When I had a cdef pistol it was awesome. Now I rather fill em with some acidfrom my DX2 instead.
For me there's way too many downsides in using them.
I use alot of traps and enjoy their effects. I even have a factory sitting around just to make me bulk traps.
Whenever I throw a trap happens I get 1 of 3 effects:
-trap hits and I get a message of success.
-trap misses and I get a message of failure.
-trap lands, animation goes off and I get no message nor any effect.
The third option happens far too much and I count those as bugs since I get no message.
The other thing I have noticed is that when I am solo or in small group (like of 2) my traps hit almost 100%. Misses are rare.
However, in groups, I miss all the time. I burn through way more traps since I have to spam them to get the effect I need and people start asking me why I bother. The whole "they work when you aren't looking" excuse isnt well recieved. Anyone else noticed this?