Ranger Archive

Thread: Creature centric Rangers win big time with revamp...

Jaeryk
Mon Sep 19, 2005 8:56 am
#1


Unless you're hung up on titles. Look at it rationally.


If you are currently a Master Rifleman/Master Ranger you can drop Ranger if you dont like it and you're gonna have like 60+ points freed up with current Ranger mods going to Master Scout


If you're MBH/MR that's like 80+ points freed.


Now if we can convince them to leave forage in (I like it even it's praticually useless) and tracking (maybe npc/creature only) then we'll still be able to what we can now and have 60-80 pointsFREED up to round out our charactor and be even more effective hunters than now.


We are (IMO) in a win/win situation here for both sides! (creature centric v/ paramilitary).


I know when I first started playing, I wanted a Ranger/Creature handler type char. It's doable, but gimped currently because of points. Now I can do my 'Outdoorsman' character by going MBH/MScout/MCH and still have 18pts left over!

Message Edited by Jaeryk on 09-19-2005 12:39 PM

Sneev
Mon Sep 19, 2005 9:01 am
#2

Yeah I have been thinking much the same thing. I couldn't care less about the GCW, so its really the outdoorsman side that is the most interesting.

We are going to be buried in FOTM d00dz who want to give Ranger a shot and see how much they can exploit it to grief people though. If it turns out to be balanced they will go back to playing their Jedi



Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
High Plains, Tatooine (3356, 7212), Tarquinas

Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
Balrozgul
Mon Sep 19, 2005 9:03 am
#3

I think a lot of people have trouble seeing it this way, but really there are a ton of people who had already dropped ranger skills in order to be a more effective hunter and yet still consider themselves to be rangers. I dont see anything about the new ranger skills that prevent anyone from being a good hunter, in the same way that being a master rifleman doesn't prevent you from hunting creatures. There just wasn't any way that it could have been done for the creaturists, because by limiting the class to creatures only you'd have to make them TOO effective against creatures as to be unchallenging and unfun. We'd have become FOTM for alts just for Krayt and Gorax butchery camps.



Bal Rozguul
(Proconsul of Sentinels of Banir)
Master Ranger ::: Master Pistoleer
"The ability to speak does not make you intelligent." : Qui-Gon Jinn
Maxanto
Mon Sep 19, 2005 9:08 am
#4






Jaeryk wrote:

Unless you're hung up on titles. Look at it rationally.


If you are currently a Master Rifleman/Master Ranger you're gonna have like 60+ points freed up with current Ranger mods going to Master Scout


If you're MBH/MR that's like 80+ points freed.


Now if we can convince them to leave forage in (I like it even it's praticually useless) and tracking (maybe npc/creature only) then we'll still be able to what we can now and have 60-80 pointsFREED up to round out our charactor and be even more effective hunters than now.


We are (IMO) in a win/win situation here for both sides! (creature centric v/ paramilitary).


I know when I first started playing, I wanted a Ranger/Creature handler type char. It's doable, but gimped currently because of points. Now I can do my 'Outdoorsman' character by going MBH/MScout/MCH and still have 18pts left over!






What?


Currently Master BH Master Ranger is 227 SP's


What we think it will be is 198 SP's...


Were you just trying to make a point or is your math that flawed?





Atiro - Atreyu
Two Sides of the Same Coin
Jaeryk
Mon Sep 19, 2005 9:16 am
#5






Maxanto wrote:

What?


Currently Master BH Master Ranger is 227 SP's


What we think it will be is 198 SP's...


Were you just trying to make a point or is your math that flawed?
_______________________________________________________


What I mean is a MBH/MScout, which will be equivalent to a MBH/MR now, will have 81 (including the 18pts a current MBH/MR has left over)points freed up to invest elsewhere and still have all the Ranger abilities a current MBH/MR has (except tracking and foraging which may go away).



Message Edited by Jaeryk on 09-19-2005 12:19 PM

Oculus
Mon Sep 19, 2005 11:15 am
#6


Jaeryk wrote:


Maxanto wrote:

What?

Currently Master BH Master Ranger is 227 SP's

What we think it will be is 198 SP's...

Were you just trying to make a point or is your math that flawed?
_______________________________________________________

What I mean is a MBH/MScout, which will be equivalent to a MBH/MR now, will have 81 (including the 18 pts a current MBH/MR has left over) points freed up to invest elsewhere and still have all the Ranger abilities a current MBH/MR has (except tracking and foraging which may go away).


Message Edited by Jaeryk on 09-19-2005 12:19 PM



Except for the CL.

You will have to invest every one of those extra SP into a CU-combat profession in order to get CL 80. We all know anything less won't cut it.

Still no medic or FS slot for the "Creature-Centric Ranger"

Message Edited by Oculus on 09-19-2005 08:58 PM




Oku Kee'lus
Master Ranger | Master Carbineer

Jaeryk
Mon Sep 19, 2005 11:24 am
#7






Oculus wrote:

Except for the CL.

You will have to invest every one those extra SP into a CU-combat profession in order to get CL 80. We all now anything less won't cut it.

Still no medic or FS slot for the "Creature-Centric Ranger"




Not sure what you mean,. I've never played any non-combat proffessions, so not sure how this will affect folks like BE's.


MBH/MCH/MScout leaves 18pts for medic, as does MBH/MRanger now

You'll eventually have to drop stuff for the FS slot (I was MBH/MR on my main before becoming Jedi)

Message Edited by Jaeryk on 09-19-2005 02:28 PM

zaush
Mon Sep 19, 2005 11:26 am
#8



Jaeryk wrote:
Unless you're hung up on titles. Look at it rationally.
If you are currently a Master Rifleman/Master Ranger you can drop Ranger if you dont like it and you're gonna have like 60+ points freed up with current Ranger mods going to Master Scout
If you're MBH/MR that's like 80+ points freed.
Now if we can convince them to leave forage in (I like it even it's praticually useless) and tracking (maybe npc/creature only) then we'll still be able to what we can now and have 60-80 pointsFREED up to round out our charactor and be even more effective hunters than now.
We are (IMO) in a win/win situation here for both sides! (creature centric v/ paramilitary).
I know when I first started playing, I wanted a Ranger/Creature handler type char. It's doable, but gimped currently because of points. Now I can do my 'Outdoorsman' character by going MBH/MScout/MCH and still have 18pts left over!

Message Edited by Jaeryk on 09-19-2005 12:39 PM





This Really makes my MRifles/MCH/MScout char stronger. A true hunter and outdoorsman. And he is a Wookiee to boot.



I find your lack of pants disturbing.

I cannot teach him. The boy has no pants.

Your pants, you will not need them.
Boscohark
Mon Sep 19, 2005 11:31 am
#9






Jaeryk wrote:


Unless you're hung up on titles. Look at it rationally.


If you are currently a Master Rifleman/Master Ranger you can drop Ranger if you dont like it and you're gonna have like 60+ points freed up with current Ranger mods going to Master Scout


If you're MBH/MR that's like 80+ points freed.


Now if we can convince them to leave forage in (I like it even it's praticually useless) and tracking (maybe npc/creature only) then we'll still be able to what we can now and have 60-80 pointsFREED up to round out our charactor and be even more effective hunters than now.


We are (IMO) in a win/win situation here for both sides! (creature centric v/ paramilitary).


I know when I first started playing, I wanted a Ranger/Creature handler type char. It's doable, but gimped currently because of points. Now I can do my 'Outdoorsman' character by going MBH/MScout/MCH and still have 18pts left over!

Message Edited by Jaeryk on 09-19-2005 12:39 PM





I certainly intend to Keep Master Scout and drop ranger to pick up a second combat ability. Not a slam about the revamp as I think the new Ranger ideas are very cool. But this character is an alt I specifically have in palce to harvets organics for my Tailor/Merchant so it makes more sense to drop ranger and add rifleman to my pistoleer. Or perhaps Creature Handler.


So i agree I think it is win win. It makes Scout a usefulstarting profession and allows tose of us into hunting to get some additional combat skills. For those remaing as Rangers it really opens up all sorts of possibilities and if they keep their promise in reducing the pre-req down to only to columns the Master Rangers will also see about 30 points open up that they can redirect.





Boscohark / Baldorhark
Grumpy Old Wookiee of Bria / Mystical Purple Wook of Gorath
Elder Pikeman / Master Entertainer

Kinshi
Mon Sep 19, 2005 1:18 pm
#10

WHo cares about the doodz..they will be gone as fast as they come in..Im not concerend about them

The creature-centric folks who maintain their current Ranger templates will be in a win/win situation soley because they will have not only the nulk of the Rnager skillset stuffed into scout, they gain a whole new set of abilities.

You lose little, very little indeed.

Traditionalists should be happy, they are gonna get a lot more w/o having to shift a single SP

Thats a good deal imho.
Jaeryk
Mon Sep 19, 2005 1:45 pm
#11






Cafa wrote:

Master Rifleman/Master Ranger (CL80)
Master Rifleman/Master Scout/Doc 4xxx (CL63)
Master Rifleman/Master Scout/CM4004 (CL68) to get the Improved Thyroid Rupture
MBH/4404CM/Master Scout (CL72)
Master Rifleman/Scout 4040/MCM (CL80).


All calculated. Master Scout will be a penalty under the CL system.


Fivo Asia




Ah, I see now. Been a Ranger too long I guess


Was looking at this as an already MR and being the same as I am now and getting an extra 81 points. I only play combat characters (excluding medic/CM/doc) so CL has never been a issue. Still this is a Ranger revamp...not a Scout revamp (technically speaking...tho they are making out nicely as a result!). Those that want Master Scout will work it into thier template and those Rangers looking to stay as they are will keep it and work the additional points to thier advantage. Those looking for the paramilitary option get it and 2 trees of dropped Scout tree points to work with.


Personally, I'm gonna go with both...I've only played on one server, gonna have to branch out now it seems


ioan
Mon Sep 19, 2005 3:49 pm
#12

But, will we really be able to use the new traps and abilities against creatures?



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
Calculus_Entropy
Mon Sep 19, 2005 3:51 pm
#13



ioan wrote:
But, will we really be able to use the new traps and abilities against creatures?



I don't see why not. Blowed up is blowed up!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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