Ranger Archive
Thread: Creature centric Rangers win big time with revamp...
Message Edited by Jaeryk on 09-19-2005 12:39 PM
We are going to be buried in FOTM d00dz who want to give Ranger a shot and see how much they can exploit it to grief people though. If it turns out to be balanced they will go back to playing their Jedi
Jaeryk wrote:
Unless you're hung up on titles. Look at it rationally.
If you are currently a Master Rifleman/Master Ranger you're gonna have like 60+ points freed up with current Ranger mods going to Master Scout
If you're MBH/MR that's like 80+ points freed.
Now if we can convince them to leave forage in (I like it even it's praticually useless) and tracking (maybe npc/creature only) then we'll still be able to what we can now and have 60-80 pointsFREED up to round out our charactor and be even more effective hunters than now.
We are (IMO) in a win/win situation here for both sides! (creature centric v/ paramilitary).
I know when I first started playing, I wanted a Ranger/Creature handler type char. It's doable, but gimped currently because of points. Now I can do my 'Outdoorsman' character by going MBH/MScout/MCH and still have 18pts left over!
What?
Currently Master BH Master Ranger is 227 SP's
What we think it will be is 198 SP's...
Were you just trying to make a point or is your math that flawed?
Maxanto wrote:
What?
Currently Master BH Master Ranger is 227 SP's
What we think it will be is 198 SP's...
Were you just trying to make a point or is your math that flawed?
_______________________________________________________
What I mean is a MBH/MScout, which will be equivalent to a MBH/MR now, will have 81 (including the 18pts a current MBH/MR has left over)points freed up to invest elsewhere and still have all the Ranger abilities a current MBH/MR has (except tracking and foraging which may go away).
Message Edited by Jaeryk on 09-19-2005 12:19 PM
Jaeryk wrote:
Maxanto wrote:
What?
Currently Master BH Master Ranger is 227 SP's
What we think it will be is 198 SP's...
Were you just trying to make a point or is your math that flawed?
_______________________________________________________What I mean is a MBH/MScout, which will be equivalent to a MBH/MR now, will have 81 (including the 18 pts a current MBH/MR has left over) points freed up to invest elsewhere and still have all the Ranger abilities a current MBH/MR has (except tracking and foraging which may go away).
Message Edited by Jaeryk on 09-19-2005 12:19 PM
Except for the CL.
You will have to invest every one of those extra SP into a CU-combat profession in order to get CL 80. We all know anything less won't cut it.
Still no medic or FS slot for the "Creature-Centric Ranger"
Message Edited by Oculus on 09-19-2005 08:58 PM
Oculus wrote:
Except for the CL.
You will have to invest every one those extra SP into a CU-combat profession in order to get CL 80. We all now anything less won't cut it.
Still no medic or FS slot for the "Creature-Centric Ranger"
Message Edited by Jaeryk on 09-19-2005 02:28 PM
Jaeryk wrote:
Unless you're hung up on titles. Look at it rationally.If you are currently a Master Rifleman/Master Ranger you can drop Ranger if you dont like it and you're gonna have like 60+ points freed up with current Ranger mods going to Master ScoutIf you're MBH/MR that's like 80+ points freed.Now if we can convince them to leave forage in (I like it even it's praticually useless) and tracking (maybe npc/creature only) then we'll still be able to what we can now and have 60-80 pointsFREED up to round out our charactor and be even more effective hunters than now.We are (IMO) in a win/win situation here for both sides! (creature centric v/ paramilitary).I know when I first started playing, I wanted a Ranger/Creature handler type char. It's doable, but gimped currently because of points. Now I can do my 'Outdoorsman' character by going MBH/MScout/MCH and still have 18pts left over!Message Edited by Jaeryk on 09-19-2005 12:39 PM
This Really makes my MRifles/MCH/MScout char stronger. A true hunter and outdoorsman. And he is a Wookiee to boot.
Jaeryk wrote:
Unless you're hung up on titles. Look at it rationally.
If you are currently a Master Rifleman/Master Ranger you can drop Ranger if you dont like it and you're gonna have like 60+ points freed up with current Ranger mods going to Master Scout
If you're MBH/MR that's like 80+ points freed.
Now if we can convince them to leave forage in (I like it even it's praticually useless) and tracking (maybe npc/creature only) then we'll still be able to what we can now and have 60-80 pointsFREED up to round out our charactor and be even more effective hunters than now.
We are (IMO) in a win/win situation here for both sides! (creature centric v/ paramilitary).
I know when I first started playing, I wanted a Ranger/Creature handler type char. It's doable, but gimped currently because of points. Now I can do my 'Outdoorsman' character by going MBH/MScout/MCH and still have 18pts left over!
Message Edited by Jaeryk on 09-19-2005 12:39 PM
I certainly intend to Keep Master Scout and drop ranger to pick up a second combat ability. Not a slam about the revamp as I think the new Ranger ideas are very cool. But this character is an alt I specifically have in palce to harvets organics for my Tailor/Merchant so it makes more sense to drop ranger and add rifleman to my pistoleer. Or perhaps Creature Handler.
So i agree I think it is win win. It makes Scout a usefulstarting profession and allows tose of us into hunting to get some additional combat skills. For those remaing as Rangers it really opens up all sorts of possibilities and if they keep their promise in reducing the pre-req down to only to columns the Master Rangers will also see about 30 points open up that they can redirect.
The creature-centric folks who maintain their current Ranger templates will be in a win/win situation soley because they will have not only the nulk of the Rnager skillset stuffed into scout, they gain a whole new set of abilities.
You lose little, very little indeed.
Traditionalists should be happy, they are gonna get a lot more w/o having to shift a single SP
Thats a good deal imho.
Cafa wrote:
Master Rifleman/Master Ranger (CL80)
Master Rifleman/Master Scout/Doc 4xxx (CL63)
Master Rifleman/Master Scout/CM4004 (CL68) to get the Improved Thyroid Rupture
MBH/4404CM/Master Scout (CL72)
Master Rifleman/Scout 4040/MCM (CL80).
All calculated. Master Scout will be a penalty under the CL system.
Fivo Asia
Ah, I see now. Been a Ranger too long I guess ![]()
Was looking at this as an already MR and being the same as I am now and getting an extra 81 points. I only play combat characters (excluding medic/CM/doc) so CL has never been a issue. Still this is a Ranger revamp...not a Scout revamp (technically speaking...tho they are making out nicely as a result!). Those that want Master Scout will work it into thier template and those Rangers looking to stay as they are will keep it and work the additional points to thier advantage. Those looking for the paramilitary option get it and 2 trees of dropped Scout tree points to work with.
Personally, I'm gonna go with both...I've only played on one server, gonna have to branch out now it seems ![]()
ioan wrote:
But, will we really be able to use the new traps and abilities against creatures?
I don't see why not. Blowed up is blowed up!