Ranger Archive

Thread: force sensitivity ranger style

Osrim
Thu May 27, 2004 2:36 am
#1



+5 mods to foraging, camping, mask scent, trapping, terrain negotiation, creature harvesting and creature knowledge with the new force sensitivity skill boxes.


This info has been taken from client files from the latest patch on test center, we wont be able to actually get these skill boxes until publish 10 hits.
Nemo0
Thu May 27, 2004 4:25 am
#2

Umm, is it just me or are those probably the most useless boxes on that page? I can choose to get another +5 camping and foraging or +5 ranged or melee defense... Umm, what does +5 camping or foraging do for a Master Ranger? Those skill bonuses are almost certainly designed to be useful to non-Rangers. Sad thing is, I'll probably get them anyway...



Lythender Nirou
Crazy Bothan


Washell
Thu May 27, 2004 4:55 am
#3

Relax, if I remember correctly they have 6 weeks between publishes, so 10 to 12 weeks before p10 goes live. What they've pulled out of the files clientside is just the first rough draft. I'll hold my judgment and suggestions until Calculus posts the stats.


Washell Olivaw, Ranger/Rifleman, Eclipse



KaiRaene
Thu May 27, 2004 5:48 am
#4

What a waste of opportunity. +5 to foraging.. excuse me while I wet my pants. lol. Do they really think anyone forages? I agree finding the fishbait faster will be great but get serious. I had really hoped they would bring about something better with force sensitivity for all players. Really disappointed with this.



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Calculus_Entropy
Thu May 27, 2004 5:58 am
#5






KaiRaene wrote:

What a waste of opportunity. +5 to foraging.. excuse me while I wet my pants. lol. Do they really think anyone forages? I agree finding the fishbait faster will be great but get serious. I had really hoped they would bring about something better with force sensitivity for all players. Really disappointed with this.






Well, many people use forage to stick their butts in peoples faces...maybe the +5 allows them to actually moon the person, too .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Nemo0
Thu May 27, 2004 6:24 am
#6

Oh, I wasn't complaining too much about the skills. It's just that the Ranger ones are somewhat hard to care about unless things change with the CB. Some of the skills (like Jedi Luck) look like quite useful skills for everyone. And the Jedi Skill Trees are extremely tempting. Luckily they still give you another slot (and there is another Lythender in training on Wanderhome) as I'm fairly certain I'll be going into Jedihood with my main (and there should be enough skill pointsto keep Master Ranger for a while into that yet). But there are just so many different powers to choose from.



Lythender Nirou
Crazy Bothan


GadonThek
Thu May 27, 2004 6:37 am
#7

Are these the force sensitivity skills that take no skillpoints? If they do, they're no use too me, Ill stick with my CH 0300 so I can use my Hunting Kusaks, but if they dont....hmm, I might actually consider becoming a proper Antarian Ranger..firing my rifle at the speedcap without spending 3 million on skilltapes sounds interesting....
Sunsplitter
Thu May 27, 2004 7:06 am
#8

Now I can:


Camp for an hour and heal 7 wounds instead of 5

Sit in my camp alone and have more peace of mind while others are hunting rancors nearby.

Forage crap all the time.

Make less camo kits. (I'll still make a few 6 packs tho)

Run away faster.

Harvest 5 more hides than a novice scout.

Throw my one good trap with better results.


I hope they improve the basics of those skills, sothose numbers mean something. I wanna be a Ranger someday.



RETTEP - Master Ranger/Master Rifleman - Scylla, Twin Mountain Base - www.swg-tmb.com (offline) ** LONG LIVE THE RANGER **
Sunsplitter
Thu May 27, 2004 7:07 am
#9

Now I can:


Camp for an hour and heal 7 wounds instead of 5

Sit in my camp alone and have more peace of mind while others are hunting rancors nearby.

Forage crap all the time.

Make less camo kits. (I'll still make a few 6 packs tho)

Run away faster.

Harvest 5 more hides than a novice scout.

Throw my one good trap with better results.



I hope they improve the basics of those skills, sothose numbers mean something. I wanna be a Ranger someday.




RETTEP - Master Ranger/Master Rifleman - Scylla, Twin Mountain Base - www.swg-tmb.com (offline) ** LONG LIVE THE RANGER **
Nemo0
Thu May 27, 2004 7:07 am
#10






GadonThek wrote:
Are these the force sensitivity skills that take no skillpoints? If they do, they're no use too me, Ill stick with my CH 0300 so I can use my Hunting Kusaks, but if they dont....hmm, I might actually consider becoming a proper Antarian Ranger..firing my rifle at the speedcap without spending 3 million on skilltapes sounds interesting....





The webpage shows them as taking up skills. This does not mean that they will necessarily do so. We will have to wait another 8 weeks or so to see what it is like on a live server (along with the Combat Balance). I know that I will be dropping my CH skills if necessary to get these as soon as I can. But I don't care about the speed ones. Just remember that all this will be after the Combat Balance so the extra skills might be more or less powerful than you think.



Lythender Nirou
Crazy Bothan


Kiryoku
Thu May 27, 2004 7:11 am
#11

who knows... after the jedi revamp /foraging may be one method to find force crystals... mm... i seriously doubt it though...


but on the same token, how useful is that +20 to surveying really?...




kago

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Calculus_Entropy
Thu May 27, 2004 7:23 am
#12






Nemo0 wrote:





GadonThek wrote:
Are these the force sensitivity skills that take no skillpoints? If they do, they're no use too me, Ill stick with my CH 0300 so I can use my Hunting Kusaks, but if they dont....hmm, I might actually consider becoming a proper Antarian Ranger..firing my rifle at the speedcap without spending 3 million on skilltapes sounds interesting....





The webpage shows them as taking up skills. This does not mean that they will necessarily do so. We will have to wait another 8 weeks or so to see what it is like on a live server (along with the Combat Balance). I know that I will be dropping my CH skills if necessary to get these as soon as I can. But I don't care about the speed ones. Just remember that all this will be after the Combat Balance so the extra skills might be more or less powerful than you think.





Everything I have heard says they have their own set of skill points so you can mix and match within the Force Sensitive trees (NOT the Jedi trees).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Nemo0
Thu May 27, 2004 7:30 am
#13






Kiryoku wrote:

who knows... after the jedi revamp /foraging may be one method to find force crystals... mm... i seriously doubt it though...


but on the same token, how useful is that +20 to surveying really?...








The main reason the +20 surveying is not that useful is because of the skill point costs listed. At 4 skill points, an artisan is better off taking surveying 1. If the skill points listed are wrong, then +20 surveying would actually be useful to those crafters that mine their own resources but don't waste skill points on surveying skills. Some skills are really a lot more useful than they might seem. Take the following example:


Joe Jedi decides to be a Light Saber Master. They want the absolute best lightsaber possible. Now, assuming that they can use more than 10 experimentation points, the crafting experimentation tree is likely to be the most useful Force Sensitive skill set for them. Yes, the melee and ranged defense would also be quite nice but you can get a lot of that out of the Jedi trees as well. Admittedly, if they let you drop trees and change them around, the crafting tree would only need to be picked up when you craft a new saber.


Some skills will have a suprising number of uses for sneaky players and most of those skill trees will likely be balanced out a bit. Wait for them to really finish the system before complaints start rolling in.




Lythender Nirou
Crazy Bothan


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