Ranger Archive

Thread: The Next Iteration of Trapping

Phenix1050
Wed Jul 13, 2005 3:05 pm
#1

Okay, so we all know that the CURB basically handed out our specials (snare/roots/state reduction traps) to....pretty much everybody. Now, I'm not a very large fan of that. But we have to move on and move forward, so here is a small idea that I've been kicking around, as I've been looking to add to the Outdoorsman 3.0 and this seems like a fairly reasonable request.


Now, a lot of people wanted experimentable traps. I do too, so here's a new idea on that same front. All traps will be made experimentable. There will be points in power, duration, and quantity.


Now, the min values for each trap will be the exact same as they are now. But you can experiment into different factors. Increasing the effectiveness will allow us to control the most powerful form of each type of state. For example, if you fully experiment an L-dart for power, you'll end up with a dizzy effect that is 1.5x as powerful as other dizzies. Meaning if it normally increases your damage by 10, the experimented trap will actually increase damage by 15. With duration, you'll have that 10 extra damage around long enough for it to make a difference. Number is self-explanatory.


By making traps experimentable,you can "personalize" them to your playstyle. If you're a rifleman, you'll want a dizzy effect that's more powerful, as you'll increase your nuking power. If you're a TKM, you'll probably want duration, as your damage output is low, so you'll take a while to kill certain critters.


The experimented values should be (fairly) easy to code, I beleive.


right now, states impart a damage multiplier. It's usually something small, like (damage)x 1.05. In my system, all you'd have to do is make it so traps do it like (damage)x [(1.5)x(1.05)].


Of course the coding would be a lot harder than that...but the concept itself is rather simple, I think.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Nemo0
Wed Jul 13, 2005 3:46 pm
#2

Just so you know, I think the states don't directly affect damage but affect defensive and offensive modifiers. So a dizzy might reduce the targets melee/ranged defense by 50 which translates into the damage increase you see. You can see this by equipping weapons with different damage range extents. If you can get a weapon with a 300-400 damage range, you will see a lot less of an effect from dizzy than you will see with a 100-600 damage range weapon (despite both having the same dps for the same speed).

Maybe, instead of just having a few lines of experimentation, it would be better to have different effects that you can slot into a trap shell. You could have defense debuffs, accuracy debuffs, movement speed debuffs, duration enhancers, regen debuffs, quantity enhancers, bleed effect enhancers, etc (possibly with experimentable stats). You then make your traps by combining several of these effects in a shell (which might be something like a crossbow that also is a container, like lightsabers and crystals, or it could be a schematic with component slots). If you want a "blind" trap, you throw in several accuracy reducing components with a small number of defense reducing components (blind reduces accuracy by a lot and defense by a little). A "dizzy" trap would have several defense reducing components and a small number of accuracy reducing components.



Lythender Nirou
Crazy Bothan


DeeSnider
Wed Jul 13, 2005 4:56 pm
#3






Nemo0 wrote:
Maybe, instead of just having a few lines of experimentation, it would be better to have different effects that you can slot into a trap shell. You could have defense debuffs, accuracy debuffs, movement speed debuffs, duration enhancers, regen debuffs, quantity enhancers, bleed effect enhancers, etc (possibly with experimentable stats). You then make your traps by combining several of these effects in a shell (which might be something like a crossbow that also is a container, like lightsabers and crystals, or it could be a schematic with component slots). If you want a "blind" trap, you throw in several accuracy reducing components with a small number of defense reducing components (blind reduces accuracy by a lot and defense by a little). A "dizzy" trap would have several defense reducing components and a small number of accuracy reducing components.



I like this idea. One of the things I hate is having to wait out three trap throwing delays just to stick three states on a target. If we had customizable craftable traps that stuck multiple states, then we would lose multiple delays.




O'Dee Sn'Der-Ahazi
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Phenix1050
Wed Jul 13, 2005 5:52 pm
#4

ahh, I see your point Nemo0. But rather than doing the whole "shell" thing, I'd like individual traps. Call me crazy, but the game with the "angry meat bags" that we call critters is a lot more boring. So is the idea of having to add each individual componant everytime you want to craft a single trap in the wild.


So then just make our traps do improved version of the effects that others' have.


like this:


say being dizzy reduces your accuracy by 50.

our traps could do a state called "extremely dizzy" that reduced your accuracy by 75.

or, the state name could stay the same, but we can experiment to make the effect have a modifier on it.


the crossbow idea is still my favorite idea of the "launcher" variety. if you load it up with traps, you could shoot two traps, in effect applying two states at once, which would be very, very cool. Implemented with the idea of experimentation, you could either shoot a low number of very powerful traps, or a large number of regular strength traps, or anything in between.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
frankenstienmonster
Wed Jul 13, 2005 7:30 pm
#5

It also has a nice profit potential to it as well.


If the traps were experimental and I made a uber trap with a high duration state then I could sell those traps to people. And make some bank off of it.


Yeah I know im greedy. and I love it.




Whenever fanning the flames of conquest, Remember that you to can be burned.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rangers lead the way.

A Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air. I accept the fact that as a Ranger my country expects me to move further, faster and fight harder than any other soldier.
Ranger_Nizzle
Wed Jul 13, 2005 9:21 pm
#6

Amazing idea. However, our trapping abilities should revert to being exclusive too, atleast in my opinion. I don't think that's too selfish of a demand.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
BioEngine
Wed Jul 13, 2005 10:43 pm
#7

Here's a thought.




Instead of making power experimental, how about one of the boxes of the Ranger trapping line grant the proficiency with the trap launcher, have regular traps only be experimental with the count per stack, and allow the trap launcher to add an increased debuff to the state it applies, and perhaps allow the trap to be experimented on in duration. The trap launcher idea still needs to be decided upon either affecting the trap's ability, or being a weapon first and a means of using traps in combat second.





Account active 'till November 10th, contact me on forum name:
Stamina
AragornSoS
Thu Jul 14, 2005 4:09 am
#8

Love the ideas. My only thought early in the morning is, if the trap launcher is going to increase the effects of the traps, or allow you to lob multiple traps at once, or something equally cool... probably ought to be a Master Ranger cert item. THAT would be one heck of a reason to Master the profession.



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Phenix1050
Thu Jul 14, 2005 7:58 am
#9

Again, I still think that traps themselves should be made fully experimentable (including effectiveness/power). of course, you don't get any experimentation points until Novice Ranger and then you have to climb the trapping tree to get any good at experimentation, just like any other profession.


As far as the trap launcher goes, perhaps there could be two of them. One at novice ranger that only fires one trap (but can shoot 65m), and one at Master Ranger that fires two traps at once.


The purpose of having multiple experimentable lines is to force players to choose. Either you make a lot, or you make them powerful. If you add the power to the launcher, then everyone will simply be making as many traps as they possibly can and sticking them in the launcher. No differentiation = boring game, in my opinion. My system promotes nukers to use the trap launcher to nuke, by making the states as powerful as possible to aid in a quick kill, and also gives tankers a way to help in their tanking by allowing them to make their states last longer so they can tank more effectively.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Temujin23
Fri Jul 15, 2005 1:14 pm
#10






Ranger_Nizzle wrote:

Amazing idea. However, our trapping abilities should revert to being exclusive too, atleast in my opinion. I don't think that's too selfish of a demand.






I agree. I hated seeing some of our abilities handed out to everyone with a gun, especially after we were told that our traps were too overpowered for PvP.


I'd like to see some new traps as well. A trap that reduced or temporarily stopped altogether the target's health regen would be nice. I'd love some sort of trap state that increased my chance to score a critical hit. Since roots and snares are no longer 'ours,' I wouldn't mind seeing some new states that are.


al-djinn'i


Master Ranger





Wake up! Time to die.
Phenix1050
Fri Jul 15, 2005 1:54 pm
#11

good idea with the critical hit increase!


I really like that one. Another one of the ideas I had for a PvP trap was to massively increase the warmup timer on all specials when the trap is in effect.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Bekan
Sun Jul 17, 2005 7:11 am
#12

Nice thread, although I would have one, well, not coplaint, just observation I guess.


Crossbows are my domain.


I am Wookiee. Wookiee am I. I make and use bowcasters. The first fish or doggie I see using a bowcaster-like device, well, I'll just scratch on him.


Perhaps they could make something like a, like a, well, I don't know what it's actually called, but it's the thing that tosses clay pigeons for trap (shotgun) shoots.



Rikyy - Bloodfin - Level 83 Wookiee Bounty Hunter (Elder Ranger)
Ignaceu - Bloodfin - Level 10 Human
Phenix1050
Sun Jul 17, 2005 8:13 am
#13

bowcasters aren't crossbows. they use magnetically acceleration, as far as I know, firing a combination of a metalic slug and energy bolt. crossbows use wiring to shoot a bolt forward.


the idea was outlined a while before, so you may or may not be familiar with the entirety of the idea. If you've ever play Oddworld:Strangers' Wrath, that is the type of crossbow I am talking about, one which is mounted to the Rangers' wrist.It is not a hand-held unit, so you can also equip a normal weapon.


Besides, there's really no need to be defensive about an idea like "crossbow". If it makes Ranger a better profesion for the other species, and also improves the viability of the Wookiee Rangers, then the appearance or the general concept of a "crossbow" shouldn't be Wookie-exclusive. If the game is made better by the addition of a doublecrossbow for all Rangers, then it should be added.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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