Ranger Archive

Thread: Ranger correspondent feedback

Holocron
Tue Aug 19, 2003 6:04 pm
#1

Here's the dev reply on this one. I want to emphasize that some of these changes are large enough that they will take a while.



1. We aren't unique.


"Rangers have very little that differentiates them from scouts. Once Master Scout is reached, Ranger is essentially more of the exact same thing."


In my mind this issue is of critical importance and largely trumps the rest of the Correspondent list. The other 4 issues are mainly issues with inhereted scout ability bugs.


The focus of this post will be on how we are making Ranger different from scout. Ideologically, the ranger is still a "super scout." The key is implementing new and unique ways to go about that kind of gameplay.


Each skill tree is being adjusted to be more interesting and unique.


Wayfaring


Scent mask is now the realm of scouts. Rangers will now get a similar ability called /conceal. A Ranger's conceal ability works very much like scentmask, except for three differences. First, it is a lot more potent: it lasts longer (up to 25 minutes for a Master Ranger) and it rarely breaks. Second, it can be applied to other players. You can now conceal your friends to give them a chance to sneak past enemies as well. The success of the conceal depends on the skill of the Ranger who applied it. Third, it requires a component to apply: a camouflage kit. Camouflage kits are crafted by the Ranger and are planet specific. For example, a Desert Camouflage Kit will allow a Ranger to conceal themselves on Tatooine. Each camouflage kit is assembled from resources gathered on the planet it affects. Camo kits for advanced planets like Endor may be fairly difficult to assemble.


The Ranger will earn experience for successful sneak checks by players he conceals.


It is also possible that the rescue command will be beefed up and moved to the Wayfaring tree (it doesn't really fit in trapping). Bugs with rescue are being fixed as well.


Frontiering


The most important change to Frontiering will be the introduction of special camps. These camps will not operate like a normal rest camp. The Ranger's "Hunting Blind" will give him special bonuses to attracting and hunting creatures as long as he stays within it. Other special camps with unique functionality are being designed.


Bugs with camps repelling creatures will be fixed...see the scout correspondent response post for information on camp xp related changes and fixes.


Field Bioscience --> Tracking


The Field Bioscience skill tree will be renamed Tracking. All of the current functionality will remain with two major additions.


/scanarea - At Novice Ranger, the Ranger will recieve the /scanarea command. Players familiar with EQ's tracking system will understand how this works. You can search the area for animals, people, or players. As you climb the tracking tree, more options and information (like direction and distance) will appear. This should make rangers effective at completing hunting missions or tracking down a specific target.


/track - Higher up the Tracking tree, the Ranger will earn the /track command. The /track command will let the Ranger specify a specific creature he wants to find. Hunting for a Veermok? If you are in a region where Veermok live, you can /track for one. Tracking a creature will lead the player on a small mission to find a creature in the area (or in the case of a critical success or failure...an unexpected surprise). Whereas scanarea checks for already existing mobs in the area, /track can be used even if a Veermok lair (or whatever creature you want to find) isn't nearby.


Advanced Trapping


Rangers are getting a whole new trapping system. Instead of throwing their traps at a target like Scouts, Rangers will deploy their traps on the ground. Each trap will have a different kind of effect. Here are some examples:


Heavy Claw Trap - In order to use this trap, you'll need to draw a creature across it. When the creature draws near enough, the heavy claw trap snaps shut, rooting the creature. The stronger the creature, the more likely it will eventually work itself free.


Lure - A lure can be filled with meat or greens to attract nearby creatures. A creature who detects a lure might break off from its packmates to inspect it.


Tripwire - The tripwire trap can be laid against NPCs as well as creatures. A target who runs across the tripwire will be knocked on his back for a short time.


These unique traps should increase the Ranger's effectiveness soloing and in groups.


When Do We Get It


I hope to have the implementation of these new features wrapped up soon, but since the Ranger is getting a lot of new functionality to make up for a weak initial skill set, it may take a bit longer to get these features to you. The new traps and wayfaring changes are very close to being ready to go, with the tracking and camps to follow some time after.


Most of the other concerns in the Ranger correspondent report are covered in the Scout response, so go check that out. The key thing for Rangers is the new functionality that should make them a more unique and interesting profession.




-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG


Comyn
Tue Aug 19, 2003 6:10 pm
#2

WOOHOO!!! FINALY!!!
Zkull
Tue Aug 19, 2003 6:10 pm
#3

Wow! Thanks for replying!! Sorely needed!!!



NZkull
Master Ranger III, Ahazi
Zkulll, TC
Founder/Leader, Antarian Rangers
(Disclaimer: These are my own ramblings and in no way intended to insult or trash anyone - except myself!)

RayBothan
Tue Aug 19, 2003 6:10 pm
#4

UBER!!! OMG!!! I LOVE YOU!!!!


now please respond to my post holo


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=357592&view=by_date_ascending&page=1


teeeheee

RayBothan
Tue Aug 19, 2003 6:11 pm
#5

I had to re-read it . . i still don't believe it
JustinSane007
Tue Aug 19, 2003 6:12 pm
#6

Hmm, the nerfed and utterly ruined Master CH or a Stealth PVPer...what do you guys think?





JustinSane - Master Carbineer/Musician - Chilastra
Ororji - Master Musician/Teras Kasi - Kettemoor

CH, Marksman, Scout, Carbineer, Bio Engineer, Medic, Combat Medic, Merchant, Artisan, Dancer, Image Designer, Entertainer, Musician....all to get to Jedi.
craydude
Tue Aug 19, 2003 6:12 pm
#7

Let me just say BRAVO!!! Thank you very much, I really like what I see, this gives me new hope for our profession.



Cray - Lowaca - Master CH/Ranger




Cray - Lowca - Master TKA, Master Fencer, Master Brawler, a little Pikeman added in for flavor
the_Undone_guy
Tue Aug 19, 2003 6:13 pm
#8

These are very exciting changes, thanks for your post Holocron!





-Monsoon on Bloodfin
pyumeh
Tue Aug 19, 2003 6:15 pm
#9

OH-MY-GOD This is a lot more than I was Expecting to hear. Thanks Holo. Iknow it will probably take a couple of months to implement this, so I'm more than willing to wait.



Thanks Holo, and thanks Mineras for your hard work




In game name:
Pyu'meh Pulsaris
RayBothan
Tue Aug 19, 2003 6:15 pm
#10

Ya i think you just kept me here for at least another month . . Ranger is my true love.
UADarkwingDuck
Tue Aug 19, 2003 6:16 pm
#11

*grovels at Holo's feet*



- Darkwing Duck -
- Master Ranger -
- House Paladin -
Ranger isn't a profession, it's a philosophy
TheDarkNerf
Tue Aug 19, 2003 6:16 pm
#12

*jaw drops* ...um nice, its great to see such a retooling and admitance... *gives the aproving nod*



Ndydar Azeikoth
Ranger, Rifleman, and dabbler in resources
Corbantis
fashtas
Tue Aug 19, 2003 6:17 pm
#13

Wow I want to be a ranger now !

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