Ranger Archive
Thread: Field camps
I decided to go the route to Master Ranger (I love the idea of camo kits, huge camps, and tracking. Not much into trapping, but it must be done).
I should have enough xp tonight to get the next camp. Is the field camp larger then the high quality camp? The bigger the better
Also can you really notice the regen rate bonus?
"Is the field camp larger then the high quality camp?"
Is the Field Base bigger than the High Quality Camp?
- Oh yes... Yes indeed.

"Do the Field Base and High Tech Field Bases have a higher regen rate? Or is it the same?"
I believe the Field Base has a .95 modifier, and the HTFB has 1.0. ![]()
I set up a camp, and while I'm in it I sit and make camp kits, ortrapsfor added XP, every little bit helps
Kyorlun
JasMoStryder wrote:
Yeah it takes about 30 hours of gameplay to get it. What I've been doing is setting a camp for 30 minutes, I have a macro that tells me when the 30 minutes are up. then plant a new one. I'm about 20K from getting this even still. But it will be sweet once I get them, as I love the regular field base, and have really liked the Hi techwhen I've been in it.
Forgive me for picking on you but why would you do this? I don't understand the point of "grinding". It's a game, you will progress naturally if you just go out and have fun. There is no reason to bore yourself with repetive tasks. I'm a Ranger 1-2-2-2 and love the profession. All the experience I have got was just from being a Ranger, no grinding required. Don't be in such a rush for master, just enjoy the ride.
Devmage
VohnAxelarth wrote:The best part of the high-tech field base is the random people that stop by and stand around, then say "holy crap".
A guildmate pulled one out last night when we were hunting on Tat and I was duly impressed.
If you have 1/0/1/0 in Ranger can you use a field base or do you have to be one box below where you can make it?
Ranger camps are by far the best looking camp sites in the game. Likewise, they offer a lot of functionality besides being "cool".
I never macro grinded a single skill tree while working my way to 3 masters in the game and I enjoyed each and every Field Base Camp I built. I'm not anti-grinder, I know a lot of folks enjoy playing this way and that's cool,but I swear you are much more knowledgeable about your character class if you actually play the class!
Field Base Camps (Frontiering II)
These camps heal at .95 (close to medical center rate), offer a food and chemical crafting station and have several nice metal chairs as well as nice looking brown tents that definitely catch the eye of other players. The key to these camps (for the grinders) is to have people stop by (they can just run through it and never stop) to reduce the time it takes to earn maximum XP for the camp. *TIP* Go to a place like Fort Tusken and setup a camp across from the main entrance and let folks know that you'll be sitting there with a "Ranger" camp ready to heal mind wounds--build it and they will come! Likewise, look on your camp status to see how many visitors have stopped by.
High-Tech Field Base Camps (Frontiering IV)
The high-tech field base camps are just hard to explain. For the longest time, I thought the field base camp was the largest in the game--oh no ... it gets even better!
These camps are literally twice the size of the field base. They heal at 1.00 (same as a medical center). A master entertainer can heal battle fatigue in these puppies. They still have the food and chemical crafting station, but most and I stress most importantly, they have a weapon/droid/generic item crafting station as well (I'll touch on that below). They no longer have tents, but concrete igloos for housing. The chairs if you pay close attention are floating in the air with little rocket like boosters making them hoover. They contain a chess board (can't play chess there yet--but it has been suggested for future patches to make it playable), it has several more seating options as well as chairs posted near the extremities of the camp. Likewise, it has a nice (cool-looking) forcefield that flexes on and off surrounding the camp. I've NEVER been attacked in a HTFBC (as long as I didn't initiate combat) There's a banner that's freaking huge that hangs from the camp (sure wish you could buy and have custom stuff tailored for your camp banner, that would rock--just static right now), there's potted-trees style-one inside the camp and enough roofing space to call rancors with plenty of leftover head room! You just have to see it to believe it. Send me a tell if you are on AHAZI server and I'll pop one up for you.
Now for the notes on weapon/droid/gen. item crafting station.
1. I think traps are greatly overlooked in the profession--they rock! A Ranger that knows how to use the right traps in the right situation is a valuable fighting class addition to any hunting party (tracking not even included!) Your traps can make creatures dizzy, blind, stunned, you can lower the creatures melee defense, ranged attack defense, etc.--LEARN ABOUT YOUR TRAPS--YOU'LL THANK YOURSELF LATER!
2. If you have a good base of bones, hides, meats, metals and polymer (all the necessary ingredients to build any ranger supply, go stand next to your crafting station and craft an item schematic for eithercamo kits, camps or traps.
3. Keep an equipment factory in deed format (with plenty of service credits and power stored inside). When you drop these camps (before you log out or to grind for an extended AFK session) drop the deed next to your camp and put the necessary ingredients inside the equipment factory hopper (using the schematic for what you've selected to craft) and start the manufacturing process. When you return (you get email when it's finished processing) open the hopper and you'll have nice 1 inventory slot crates that contain 25 items each! My character has crates for all the advanced traps and 1 crate containing 25 high-tech field base camps that take up only about 7 total inventory slots. I pull out one itemfrom each crate (doubling the inventory storage requirement to 14 and place them on one of the function key panes for easy combat access)I can go on a five hour party-hunting spree using nothing but traps and still have at least 5 to 12 items left over in each crate at the end of the day and likewise enough new resources to replenish what I used and even more left over to sell. I also sell crates of traps and camps to individuals that are grinding out skill trees from Novice Scout to Master Ranger for additional income! Break your factory back to deed format before you leave and drop it at the next long durationcamp deployment.
Note: There is a fee for redeeding your equipment factory (around 3K each time)
For those of you that are trying to figure out the crate setup here's how it works ...
Say you want to make 1 factory crate of 25 basic camp kits. The requirement to build 1 of these is 10 hides and 5 bones. Multiply the 10 hides by 25 (what you get in a crate) = 250 then add back 10 more for the crafting schematic. This would require 260 hides for one completed factory crate including the schematic. Do the same for the bones (5 bones x 25 =125 bones + 5 more bones for the schematic, requiring a total bone allocation of 130) You have to use the same "chunk" or "block" of resources in a factory run. Just split your larger chunks down to 260 hides and 130 bone. When you make the schematic, it will automatically eat the 10 hides and 5 bonesleaving you with 250 hides and 125 bonesfor the input hopper. If you want to mass produce stuff (say you have 2 to 4K chunks of resources to burn), just multiply the hide/bone requirements by 2, 3, 4, etc for the additional crates.
Examples:
500 hide (510 including the schematic to build it) and 250 bone (260 w/schematic) for 2 crates of 25 basic camp kits
750 hide (760 including the schematic to build it) and 375 bone (380 w/schematic) for 3 crates of 25 basic camp kits
I hope this gives you a better understanding of how the process works.
To further enchance my character class, I have dropped a small house (near my other houses) that is labeled "Asur's Scouting and Ranger Supplies". The small house will hold 150 inventory items and I have backpacks lining the back wall labeled with the names of each planet. Each pack contains resources specific to that planet. If I want to make a crate of camo kits for Endor for instance, I open the Endor pack and get out (40x25)+40 leathery hide, (20x25)+20 avian bone, (30x25)+30 insect meat and then i use my permanent factory beside my house to produce the crate. This type of organization method also comes in handy when other character classes want to buy resources that are planet specific. I.E. A Bio-Engineer wants 5K of Dathomir Insect Meat or a Combat Medic wants some Kliknik Glands to enhance their combat skills (remember to loot everything--lots of other goodies you can sell!)
So, how do you pack all these resources around to sell? Easy buy 5 advanced mouse droids that all have +10 to storage, giving you a total of +50 storage for sellable goods plus your own extra inventory items! Although you can only call one droid at a time, you can still have 5 of them stored in your datapad!
I hope this helps!
May the force be with you!
Asur Skywaver - AHAZI server
Master Ranger, Master Creature Handler, Master Scout, Novice Pistoleer
VohnAxelarth wrote:
The best part of the high-tech field base is the random people that stop by and stand around, then say "holy crap".
I agree. The wow factor is worth all of the trouble getting up to that level.
Devmage wrote:
Forgive me for picking on you but why would you do this? I don't understand the point of "grinding". It's a game, you will progress naturally if you just go out and have fun.
"Fun" is defined differently by different people. That's why they have different people in the first place.
One of the hardest lessons to learn in an MMORPG is that people who play differently than you do aren't necessarily doing it the "wrong" way, and you're not necessarily doing it the "right" way. You're just doing it differently than other people.
As long as your playstyle doesn't impact the playstyle of others, I don't care what you do. If you're having fun and you're not griefing, then more power to you.
The best part of the high-tech field base is the random people that stop by and stand around, then say "holy crap".
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