Ranger Archive
Thread: Look Carefully
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CorethLandwalker
Fri Oct 28, 2005 7:44 am
#2
Just another example of not keeping descriptions up-to-date. As I recall, our Hi-Tech bases are also supposed to repel critters if you go by descriptions in-game...!
SickSix
Fri Oct 28, 2005 8:29 am
#5
dont mean to burst the bubble here but that is old hat.
we had this discussion when the CU came out.
WildBil2Me
Fri Oct 28, 2005 9:13 am
#7
I'm a big fan of SWG... obviously... but this is another example of how the developers should really take a hint from other MMOs. Flavor text should really be non-specific except when adding bits of EU wisdom. In the same way, restrictions and descriptions for use should be left out and centralized in skill pages.
linusboarder
Fri Oct 28, 2005 10:23 am
#8
I know it's wrong, i was more or less pointing out the fact that it is wrong
GothicPoodle
Fri Oct 28, 2005 4:00 pm
#9
WildBil2Me wrote:
[...]restrictions and descriptions for use should be left out and centralized in skill pages.
You mean so they can keep them up to date like the Devloper Created AdvancedGuides off the main SWG page? Enjoy reading how BEs make tissues and pets (but not meds), how armor has percentage effectiveness, how politicians need apprentice experience points to get into the profession, and some statistics from 1.5 years ago.) 
WildBil2Me
Fri Oct 28, 2005 5:15 pm
#10
GothicPoodle wrote:
WildBil2Me wrote:
[...] restrictions and descriptions for use should be left out and centralized in skill pages.
You mean so they can keep them up to date like the Devloper Created Advanced Guides off the main SWG page? Enjoy reading how BEs make tissues and pets (but not meds), how armor has percentage effectiveness, how politicians need apprentice experience points to get into the profession, and some statistics from 1.5 years ago.)
What I mean is, rather than listing restrictions in items, they should be listed in skill trees.
The truth of the matter is there are many inconsistencies throughout the SWG documentation, part of this could have been avoided by not putting the info in so many different places. It would be a nightmare to keep everything up to date as it is right now... that's why you see so many things out of date.
If weapons and armor were treated strictly within a class system, and professions skill trees were specific about what class weapons were allowed, then the logisitcs of documentation is scaled down significantly.
Back when the CU hit there were alot of complaints about SWG becoming "Just Like" other MMOs. I agree with the folks who tout SWG as one of the more complex and intricate ... but I think there's a lot to be said for simplification. SWG is both blessed and cursed with an immensly complicated series of rules. The original poster points to one of the side effects of this ... things change so fast that documentation can't be written in time to accompany it.
Ultimately it's an argument based on MMOG theory. Don't get me wrong, I love SWG ... I'm just beginning to see things that I'd like considered for SWG2 - redefinning some of the design theory and simplifying (NOT DUMBING DOWN) some of the rulesets to make them accessible, flexible, and ultimately capable of evolving over the game's development cycle.
Tarnak_Archvold
Fri Oct 28, 2005 5:25 pm
#11
WildBil, do you mean like they did with Space thing in JTL (but not fully in RoTW)? It would make more sense if they adopted that system. Moreover, you would think they could at least manage to stay consistent, even if it was just with in space contend.
WildBil2Me
Fri Oct 28, 2005 5:28 pm
#12
Not exactly sure what you mean...
I'll give an example related directly to the original post though... if you take the helm's desciption you can copy everything down to that last paragraph. The last paragraph should simply not be included because we know from the skill tree that only certain professions can wear "Assault" armor.
The extra bit is a holdover from the original mandalorian implementation ... had it been left out it wouldn't be something we would be talking about now eh?
One of the major problems I've come to recognize in SWG is that it consists of too many rules that are too easily changed - or maybe too readily changed. One example is the forthcoming Ranger revamp. There's a strong community base that is dedicated to a profession as they currently play it. For ages they've asked for things to be fixed, but the final resolution appears to be gutting the old car and buying a new one.
What results from this is a series of documents that are butchered beyond recognition. Soon, we'll have totally new skillsets ... but most of the "flavor" text in the game will still suggest that a completely different set of rules are in place.
After two years of playing SWG it's something I've come to expect ... like serious bugs after a major patch. The thing is though, that I've come to see that it doesn't NEED to be like that. It's just the way SWG works right now.
Feel free to ignore these as the ramblings of an old fool (old if only with my 2 year subscription lol) but while some folks make light of the lack of attention to detail in things like flavor text, "Official" guides, and even skill trees ... I'm beginning to see it as a symptom of problems with the future of this franchise. I'd love to see more SWG but when the official documentation and in game descriptions can't be kept in order ... what does that say?
Like I said, ramblings ... lol.
I'll give an example related directly to the original post though... if you take the helm's desciption you can copy everything down to that last paragraph. The last paragraph should simply not be included because we know from the skill tree that only certain professions can wear "Assault" armor.
The extra bit is a holdover from the original mandalorian implementation ... had it been left out it wouldn't be something we would be talking about now eh?
One of the major problems I've come to recognize in SWG is that it consists of too many rules that are too easily changed - or maybe too readily changed. One example is the forthcoming Ranger revamp. There's a strong community base that is dedicated to a profession as they currently play it. For ages they've asked for things to be fixed, but the final resolution appears to be gutting the old car and buying a new one.
What results from this is a series of documents that are butchered beyond recognition. Soon, we'll have totally new skillsets ... but most of the "flavor" text in the game will still suggest that a completely different set of rules are in place.
After two years of playing SWG it's something I've come to expect ... like serious bugs after a major patch. The thing is though, that I've come to see that it doesn't NEED to be like that. It's just the way SWG works right now.
Feel free to ignore these as the ramblings of an old fool (old if only with my 2 year subscription lol) but while some folks make light of the lack of attention to detail in things like flavor text, "Official" guides, and even skill trees ... I'm beginning to see it as a symptom of problems with the future of this franchise. I'd love to see more SWG but when the official documentation and in game descriptions can't be kept in order ... what does that say?
Like I said, ramblings ... lol.
Message Edited by WildBil2Me on 10-28-2005 08:47 PM
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