Ranger Archive
Thread: Two common misconceptions on /conceal and camo kits
Hi all,
First post here, so don't flame me too much please 8-)
Looking over the posts about the new /conceal ability and camo kits, I keep seeing the same two points raised over and over again:-
1) You cannot experiement on Camo kits to increase the number of charges
You can, you just need the right tools to do it.
You cannot experiment on anything with a Generic toolkit, you need one that matches a crafting station, and be in range of that station. In this case, you need a 'Weapon, Droid and Generic' crafting kit, and be standing next to a 'Weapon, Droid and Generic' crafting station (we get one in the High Tech Field Base, which is handy 8-) ).
The quality of that tool will affect your success rate both of the initial build and experimentation. I have two 9.81 quality tools (10.0 is max) and have a pretty good success rate 8-)
Assembling the camo kits current gives me two charges to start with (current Talusian Wild Oats are only 406 OQ though, things might get better with better oats), and then I am able to experiment this up to 6 charges (50%, again this might improve with better oats).
This does *not* use up all the Experimentation points I have, I have 11 to start with and have 5 left each time (Master Ranger / Master Pistoleer, no Artisan skills at all, so they must come from the +Camo points I guess), but for me at the moment 50% (6 charges) is as far as it will let me go.
Experimenting one point at a time gives me a 0% risk, so I get mostly Great and Amazing successes. I did get two critical fails in a row once too though.
So for now I can make 6-charge Talus kits, all that I've tried, we might be able to get more than that with decent materials.
Number of charges was all I could experiment on btw, there was no option to make the kits more effective, that relies purely on your +Camo skill mods.
2) There is no icon or message, so you don't know when it's up or when it's worn off
I get a nose icon exactly the same as /maskscent gives, and so does my medic when I /conceal her. When the camo wears off the icon disappears and I get a system message informing me of the fact, and so does my medic.
I'm not sure why other people aren't getting the same, but I can tell you what I did just in case we're doing something different...
First I made the camo kits in a 'Weapon, Droid and General' kit, and experimented them up to 6 charges, as above.
I then move to outside the town, targetted my medic, and typed /conceal (although she has the skill, she did not have /maskscent up.)
I then cleared my target, and typed /conceal to camo myself. Again, I didn't have /maskscent up.
The success rate seemed pretty good, we ran past some foaming vynoks at about 2 feet distance and didn't get agro'd, then through the middle of a couple of packs of giant dalyrakes, again no agro. Heading back again my camo got seen through by a lone foaming vynok, although my medic's didn't. Getting seen caused my camo to drop, which seemed maybe a little odd, after all the vynok didn't flap up to me with a hose and a sponge and wash it all off or anything, but still 8-)
Camo did not stop me being seen by groups of Chunkers I tested it on, they all saw me straight away at max range, as before. However, being attacked by them did not cause camo to drop (I guess they forgot their sponges 8-) ).
Also, a point I've not seen mentioned yet, while I got +Scout XP for running past agro creatures unseen, my medic didn't (she has Exploration III), nor as far as I could see did I get Scout XP for her not being detected, so it seems you only get XP if you apply camo to yourself.
Hope some of this helps 8-)
Morn
I need to get me some near 10 effectiveness Weapon, Droid, and Generic tools. Mm.
Good post....
For the record I was making 7 Charge Tatooian Kits that were at 67%. I also had 11 Experiment points, but could not spend them all. Most of the materails were in the 500 to 600 OQ range so taking some time and keeping an eye on things, you can eventual get the right materials to make near 100% kits which I would assume to have about 10 charges.
It was nice to run though a camp of Desert Demons, but after passing the last one and getting about 10 to 15 meters away, one of the previous ones noticed me. The problem now is that when Conceal (or maskscent) breaks it get ugly realy quickly. I find it too drastic of a change.
-gustavef
Ahhh, ok, thanks Aradith, my bad, I was told +10 was the most. As I said, no Artisan skills myself 8-) Guess I need to buy some new tools then 8-)
Morn
Morn,
Thank youfor your objective explanation. You are a breath of clarity in a contentious debate. This is very helpful. In the future I willlooksee more of yourconsidered solutions to our Ranger problems.
Grey
Tssr'ct Misso
Since I have 11, and my Camo Skill is 115 (Looks like this is where the bothan +15 is applied) it looks to be tied to Camo.
-gustavef
MornAndEleanor wrote:Camo did not stop me being seen by groups of Chunkers I tested it on, they all saw me straight away at max range, as before. However, being attacked by them did not cause camo to drop (I guess they forgot their sponges 8-) ).
Has anyone had success with this? The only reason I was excited about camo was to get past the wall of doom on Lok and their godforsaken pirates with ease.
Great post MornANdEleanor, clear and to the point thanks! I'll be looking for more of your posts. I'm going to head to forte tusken and run around in my undies with my camo kit applied
I hope they don't see me ![]()
Gus! Fancy meeting you here.
Thanks for the tool/station clarification thingy, Morn! d'oh! I'll give thata try.
I'm a Master Ranger and from what I can tell so far, unless we experiment up the charges, Conceal isn't going to be worth the resources expended since it's just not reliable enough yet. I'm getting caught out (which wouldn't be too bad) AND my camo is getting removed (which is VERY bad) by about 1 in every 20 creatures, seemingly regardless their level.
- Stravaig
I can't afford the skill points to take Artisan. I'm already weak in combate and it would make me that much weaker if I did. Please don't make me go back to harvesting Durni and Gubber... I couldn't take that again...
*starts to twitch*