Ranger Archive
Thread: Every link you'd ever want to regularly visit on the Ranger Forums.
Bored? Check the time on this post, and you can tell I am. ![]()
- Ranger Central: Guides/FAQs/Links by Owen-Lars
- Why are you a Ranger? by Dheak
- RE: SWGRanger.com by WildBil2Me
- NEW- Antarian Rangers Server Listing by Ronaj
- Better Race for a Ranger? by Osnin
- What makes you WANT to hunt for someone? by Cryos_Merovingian
- Antarian Ranger Skilltree (done out of fun) by PoppaBear
- A Ranger Creature Resource Guide by KaiRaene
- Most Rangery planet to place a house on? by Ihatemccgb19
- Tactical exchange: How do you fight? by BioEngine
- Templates and Explanations by Fodder650
- Campfire Stories: The Lives of Elite Hunters by AgonThalia
Message Edited by BioEngine on 07-09-2005 03:02 AM
Disclaimer: Every item displayed here has had the non-creature resources removed from the schematic's list of required resources. All pages here can be found in the stickied threads of their respective forums, or on SWGcraft.com. I will update this thread to be as thorough as I can be, so every Weekend I will be updating it with information as it becomes available.
Armorsmith schematics
NiBorg wrote:
----------------------------------------------------------
Segments
Assault
5 scaley hide
1 enhancement
Battle
5 wooly hide
1 enhancement
Reconnaissance
5 leathery hide
1 enhancement
----------------------------------------------------------
Cores
Basic Assault/Battle/Recon
30 hide
1 appropriate segment (optional)
1 core enhancement
Standard Assault
35 wooly
2 assault segments (optional)
1 core enhancement
Standard Battle
35 bristley
2 battle segments (optional)
1 core enhancement
Standard Recon
35 leathery
2 recon segments (optional)
1 core enhancement
Advanced Assault Core
45 dant wooly
3 assault segments (optional)
1 core enhancement
Advanced Battle Core
45 naboo bristley
3 battle segments (optional)
1 core enhancement
Advanced recon core
45 lokian leathery
3 recon segments (optional)
1 core enhancement
-------------------------- Suits Yes believe it or not it was easier to type it this way instead of repeating the same thing over and over and over. Optional to ALL pieces except gloves and boots 1 biological-mechanical cartridge 1 feathered appearance enhancement 1 armor appearance enhancement 1 and 2 are resource requirments listed, 3 and 4 are tailor items only 1 of each listed is needed. The last 2 just werent worth sorting like this.
Note:FP= Fiberplast Panel, and RFP = Reinforced Fiber Panel
--------------------------
Similar suits (9 piece standard)
Bone (battle)
1) bone
2) metal
3) FP
4) RFP
Chitin (assault)
1) bone
2) metal
3) FP
4) RFP
Composite (assault)
1) wooly
2) solid petro fuel
3) cloth
4) RFP
Ithorian defender (battle)
1) polymer
2) extrusive ore
3) cloth
4) RFP
Ithorian guardian (recon)
1) bone
2) metal
3) cloth
4) RFP
Ithorian sentinal (assault)
1) leathery
2) intrusive
3) FP
4) RFP
Marauder (battle)
1) bristley
2) low-grade ore
3) FP
4) RFP
padded (battle)
1) scaley
2) metal
3) cloth
4) RFP
Tental (recon)
1) avian bone
2) aluminum
3) cloth
4) RFP
Resource Quantity
resource1 resource2 cores
chest 50 50 3
biceps 25 25 1
bracers 25 25 1
pants 45 45 2
helmet 40 40 2
boots 25 10 0
gloves 15 10 0
----------------------------------------------------------
Kashyyykian black mountain (battle)
1) wooly 2) endorian evergreen 3) cloth 4) RFP ceremonial (recon)
1) leathery 2) endor conifer 3) cloth 4) RFP hunting (assault)
1) scaley 2) endorian deciduous 3) cloth 4) RFP
Resource Quantity
resource1resource2cores
body 135 100 5
bracers 25 25 1
legs 40 45 2
----------------------------------------------------------
Mabari (recon)
body 1)150 hide 2) 150 metal 3) cloth 4) RFP (7 cores)
pants 1) 45 hide 2) 45 metal 3) cloth 4) RFP (2 cores)
helmet 1) 40 hide 2) 40 metal 3) cloth 4) RFP (2 cores)
boots 1) 25 hide 2) 10 metal 3) cloth 4) RFP
gloves 1) 15 hide 2) 10 metal 3) cloth 4) RFP
Ubese (recon)
body 1) 100 leathery 2) 100 steel 3) cloth 4) RFP (5 cores)
pants 1) 45 leathery 2) 45 steel 3) cloth 4) RFP (2 cores)
bracers 1) 25 leathery 2) 25 steel 3) cloth 4) RFP (1 core)
helmet 1) 40 leathery 2) 40 steel 3) cloth 4) RFP (2 cores)
boots 1) 15 leathery 2) 10 steel 3) cloth 4) RFP
gloves 1) 25 leathery 2) 10 steel 3) cloth 4) RFP
NiBorg wrote:
Quest section (will update as info becomes available.)
-------------------------- Specialty Armors
R.I.S. Segment 1 woolamander harrower bone fragment 1 gurk king hide 1 GDK scale
--------------------------
Faction armor
Rebel Armor:
Assult Bracer/Bicep:
50 Scaley
1 Core
1 reinforced Fiber Panel
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)
Chest
100 Scaley Hide
3 cores
1 synth cloth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)
Boots:
50 scaley
1 synth
1 RFP
Gloves:
30 Scaley
1 synth
1 RFP
Helmet:
80 scaley hide
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)
Leggings:
90 Scaley hide
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)
Marine Armor: Same as Above EXPECT you use Wooly and Copper Battle armor: Same as Above EXPECT you use Bristely and Iron
Provided by Moge
----------------------------------------------------------
Mando
After reading an earlier post, I can confirm the following:
I took one part of the mando crafted last month by FOE on Bria.
You break down the existing mando. It turns into a schematic craftable by the profession used to craft the armor in the DWB pre CU.
Armor Smith, Tailor, Droid Engineer.
It takes standard assault armor components, layers, armor cores.
Color Palet is totally selectable, so you can choose how you want it to look.
When it's crafted it has sockets to drop attachements into it.
You cannot make a factory schematic out of it. So mando will remain a rarity, maybe more-so after the combat upgrade.
Provided by Origins of Bria
--------------------------
Message Edited by NiBorg on 04-18-200508:19 AM
Bio Engineer Schematics
ArthurDentOnBria wrote:
This is as of 4/14 (subject to change):
Bacta Infusion Enhancer
75 Talusian Scaley Hide
9 identical solid delivery shells
8 identical advanced resilience compounds
8 identical advanced infection amplifiers
Bacta Jab Enhancer
200 Avian meat
8 identical advanced dispersal mechanisms
8 identical advanced resilience compounds
8 identical advanced infection amplifiers
Bacta Spray Enhancer
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Bacta Toss Enhancer
200 Avian Meat
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Deuterium Toss Enhancer
125 insect meat
9identical advanced solid delivery shells
9identical advanced chemical release duration mechanisms
9 identical advanced resilience compounds
Disinfect Enhancer
9identical advanced dispersal mechanisms
9identical advanced resilience compounds
Endorphine Injection Enhancer
200 avian meat
8identical advanced dispersal mechanisms
8identical advanced resilience compounds
8identical advanced infection amplifiers
Instant Stimpack A
12 organic
1 liquid suspension (optional)
1biological effect controller (optional)
Instant Stimpack B
1 liquid suspension
1chemical release duration mechanisms
2 identical biological effect controllers
Instant Stimpack C
1 liquid suspension
2 identical chemical release duration mechanisms
2 identical biological effect controllers
Instant Stimpack D
2 identical advanced liquid suspensions
2 identical advanced chemical release duration mechanisms
2 identical advanced biological effect controllers
Neurotoxin Enhancer
8identical advanced dispersal mechanisms
8identical advanced resilience compounds
8identical advanced infection amplifiers
Nutrient Injection Enhancer
200 avian meat
7 identical advanced solid delivery shells
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Stabilizer Enhancer
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
Thyroid Rupture Enhancer
200 bone
9identical advanced dispersal mechanisms
9identical advanced resilience compounds
9identical advanced infection amplifiers
Traumatize Enhancer
200 reptile meat
9identical advanced dispersal mechanisms
9identical advanced resilience compounds
9identical advanced infection amplifiers
Message Edited by ArthurDentOnBria on 04-16-200512:35 AM
Chef Schematics
(Note: I had to hand-copy and paste this from SWGcraft.com)
Blue Milk
Skill Needed: Mixology I
Shopping List:
10 Milk
5 Meat
Requires 1 Drink Container
Requires 1 Light Food Additive (Optional)
-----------------------------------------------------------------
Garrmorl
Skill Needed: Mixology III
Shopping List:
30 Bone
30 Scaley Hide
Requires 2 identical Alcohol
Requires 1 Drink Container
Requires 1 Medium Food Additive (Optional)
----------------------------------------------------------------- T'ssolok
Skill Needed: Mixology III
Shopping List:
40 Organic
Requires 3 identical Alcohol
Requires 1 Drink Container
Requires 1 Medium Food Additive (Optional)
----------------------------------------------------------------- Vayerbok
Skill Needed: Mixology IV
Shopping List:
25 Creature Structural
Requires 2 identical Alcohol
Requires 1 Drink Container
Requires 1 Heavy Food Additive (Optional)
-----------------------------------------------------------------
Almond-Kwevu Crisp Munchies
Skill Needed: Novice Chef
Shopping List:
2 Meat Requires
1 Light Food Additive (Optional)
-----------------------------------------------------------------
Bivoli Tempari
Skill Needed: Entrees IV
Shopping List:
20 Carnivore Meat
Requires 1 Carbosyrup
Requires 1 Protato
Requires 1 Heavy Food Additive (Optional)
-----------------------------------------------------------------
Trimpian
Skill Needed: Entrees II
Shopping List:
10 Meat
1 Medium Food Additive (Optional)
----------------------------------------------------------------- Vegeparsine
Skill Needed: Entrees IV
Shopping List:
10 Organic
1 Carbosyrup
2 identical Veghash
1 Heavy Food Additive (Optional)
-----------------------------------------------------------------
Vercupti of Agazza Boleruuee
Skill Needed:Master Chef
Shopping List:
20 Insect Meat 1 Heavy Food Additive (Optional)
-----------------------------------------------------------------
Won-Won
Skill Needed:Desserts I
Shopping List:
5 Meat
1 Light Food Additive (Optional)
Message Edited by BioEngine on 07-17-200501:27 AM
Message Edited by BioEngine on 07-17-2005 01:27 AM
KaiRaene wrote:
Might want to drop my list on Creature resource crafting. I havent had time to update it since alot of the armor stuff changed. I believe its still mostly correct but Doctor needs changing and BE will need some updates as well. Will try and get to it one of these days... /sigh
Well, until there is an updated version, I can PM you the links to the professions' schematics post-CU so you can add them into the original post of that thread until you can extract the necessary information and update the thread. Would that be an acceptible alternative?
Phenix1050 wrote:
I vote that the Outdoorsman 2.0 gets added to that list...