Ranger Archive
Thread: Poll: For or against automated organics harvesting?
Message Edited by JascoSmlee on 10-18-2004 05:21 PM
Then you would need a way to find the good trapping places. We know from the dreaded resource survey tool that organics work by concentration the same way that other resources do. I would be against having a tool that tells you the concentration though. Instead it should be integrated into our tracking line so we could do a type of area track and notice if there was a high density of animals in the area based on their tracks.
I think this kind of permanent trap could be fun and interesting if done right. There are other issues - like maintenance, would the meat decay if you left it a long time, etc. I know I've read ideas like this before. I'll try to search and see if I can find the more fleshed-out threads that have already been discussed.
Message Edited by ZeroK0ol on 10-18-2004 09:48 AM
Calculus_Entropy wrote:
So, are you guys for or against automated organics harvesting (i.e. placeable, unattended organics harvesters)?
If we are talking about large structures or farms, I am against it (even if it is limited to Rangers and/or Scouts). If you mean smallscaleimplementations that only Rangers (and perhapsMasterScouts) could use, then with certain restrictions I would be in favor of them.What I am thinking about would be traps aimed mostly at fishing or shellfish gathering.
These traps would be createdonly by Rangers (and perhaps Master Scouts). They wouldonly be used for a limited amout of time (i.e. 5 to 10 in a stack),and would onlyopperateuntil a setmaxiumquanity was reached. They would however, be placeableand run unattended. I would like them not to use lots and have less placement restrictions than buildings,since they are inheirently temporary features of the game world.There would still have to be some limitof deployed traps (I am familiar enough with both programing and human nature to know this...).Hopefully theDevs will finda way to allow a reasonable number (say between 10 and 20) without resorting to taking up lots.
I am mainly concerned withfish and shellfish, since they are by far the most time consuming resources to gather (at least from my perspective). However hides, bones, and meat would be a possibility, but I think we already have effective and (to me at least) enjoyable methods of gather them.
Call me paranoid but outside of fish I like it the way it is. We don't want chefs with two million Corellian Domestic meat right? I already have a problem where that stupid jedi tool showed us how the health status works in game. I dont think we want to be searching out locations where Talus Herbivore is at 80% and trying to find a spot for our harvesters. Especially since we are trying to brand ranger as a pseudo-combat class arent we?