Ranger Archive
Thread: Why I don't want a Ranger Revamp...yet
This is something that I fully agree with. There are some things about us that need to be adressed in the combat balance. ie: a ranger specific weapon (be it high tech compound bow or a laser guided trap launcher).
Something that I have a distinct disliking to is reactionary changes. Our revamp should be thoughtful and done with the support of the ranger community.
I dont want a rushed change and if that means i have to wait for a bit, then so be it... I will still have fun playing the game.
Bartholomew_Roberts wrote:
I kind of agree. I would rather wait and have it done right. I also think some of our smaller issues(like a new trap or 2) might be fixable with a hotfix. Has anyone other than me already had the idea that we already are useful to the GCW? No, we're not pvp specialists, and I for one don't want to be or I would have picked a prof that's good at PvP. I've said before that we're a SUPPORT profession, like a doc or crafter. Our place in the GCW seems to me to be able to do recon and to help supply our side of the war with superior equipment by getting our crafters the best materials. And also to allow our guys to heal in a camp at the rear(I mean the mind stuff and BF I'm welll aware of the doc droids). I'm not flaming anyone I just don't understand why this GCW/PvP thing keeps being an issue to what seems to me to bea wilderness based support class.
That is a nice outlook
Just give us skills that work on both and there won't be a PvP/PvE arguement.
Calculus_Entropy wrote:
That is a nice outlook
. The desire to PvP simply comes from the player and not the Ranger skillset. Some peeps are Rangers that like PvP and there think we should be military. Others, like yourself, see the support aspect. I do not see the current Ranger skillset as a PvP skillset (tracking is nice for advance warning of numbers, etc.) and I use my combat abilites to determine how I PvP
I still cannot see why they cannot give us a skillset that encompasses all playstyles.
Areatrack is a perfect example of what I don't like - I can see the logical difference between animals and people but not people and players. Why are npc's and pc's a seperate skill? Traps are another example. Why do they work on critters but not on player trained critters?