Ranger Archive

Thread: Is tracking working properly?

RuudvanNistelrooy
Thu Jan 27, 2005 8:55 pm
#1

Hello brother Rangers and outdoorsmen/women,


Is it just me or is tracking not working too well at the moment?


Been out Kraytin' over the past few days and see nothing on my scan, but seem to be able to find them visually just fine.


Tested this earlier.. found a Canyon/Juve spawn and sped away 300m.. ran a track.. nothing.. went back and sure enough, they where there. Could all the rubber banding be effectig my Ranger eyes?



Peiter - Rifleman Ranger - Ahazi <IGG>




Ruud vanNistelrooy - Jedi, Imperial Ace Pilot, Imperial Colonel
Peiter DeVries - Medic, Freelance Pilot, Imperial Colonel and Space Renegade
Galvatron - Master Shipwright to the rich and famous

"After his first training session in heaven, George Best, from his favourite right wing, turned the head of God who was filling in at left-back. I would love him to save me a place in his team, George Best that is, not God" -Eric Cantona

Creaturetaimer
Fri Jan 28, 2005 6:18 am
#2

in a word... yes


they have to spawn for them to show up on areatrack




Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
Vorpaks
Fri Jan 28, 2005 6:30 am
#3

I've read a few people asking about the same thing. There are "holes" in areatrack, but I always thought they were at about the 100 meter range. Or possibly the new spawn system could be despawning things as soon as you are far enough away and respawning them when you get close again?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

sanca
Fri Jan 28, 2005 7:05 am
#4

I was tracking on Infinity just the other day for Krayts. Purely out of interest to see what the increased spawns was like... /ar... Nothing.. run a few metres... BAM! A big brute spawns right in front of me and it was clone time a split second later. Was unbuffed and unarmoured, so no surprise. Usually 'disturbing' the general area and then going back over the section tracking works for me.







Q Naawo - Wookiee Master Ranger - Teras Kasi Master I
N Narc Ska'sro - Master Carbineer - Combat Doctor h
ShyGirl
Fri Jan 28, 2005 7:49 am
#5






sanca wrote:
I was tracking on Infinity just the other day for Krayts. Purely out of interest to see what the increased spawns was like... /ar... Nothing.. run a few metres... BAM! A big brute spawns right in front of me and it was clone time a split second later. Was unbuffed and unarmoured, so no surprise. Usually 'disturbing' the general area and then going back over the section tracking works for me.



Same for me... I wasn't looking for 'em at that time, though. Needless to say I quickly got myself aticket to theCloning Station




Xinea Nith
Elder Ranger - All Around NGE n00b


Owen-Lars
Fri Jan 28, 2005 7:51 am
#6

Please please please please please please please change your forum name



THORTAC BALCOR
The Lost Ranger
RANGER
ShyGirl
Fri Jan 28, 2005 7:55 am
#7






Owen-Lars wrote:

Please please please please please please please change your forum name




For some reason, thisbrings to me a strange sensation of deja-vu.....




Xinea Nith
Elder Ranger - All Around NGE n00b


Owen-Lars
Fri Jan 28, 2005 8:01 am
#8

hehe and rightly so



THORTAC BALCOR
The Lost Ranger
RANGER
Bethya
Fri Jan 28, 2005 8:35 am
#9

If you find out how to change your forum name, let me know. I've never been able to work it out... if that's thick, then I guess I'm thick!


As for area tracking... this may also be obvious, but it helps a lot if you move about on foot. For some reason, the lack of speed seems to allow the computer to spawn more consistently and thus area track works better (at least in my experience).




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



ScoerFusou
Fri Jan 28, 2005 8:43 am
#10

Track seemed to be working fine for me yesterday...except when I decided to see what was in the area after I finished a Jabba space mission and found a Smuggler Pilot come up on the animal list with a few kreetles. But hey, being that he was hanging around Jabba, maybe the Devs thought he was such a filthy scumbag that he could be classified as an animal. With everything else that is borked in this game I just shrugged it off as a non game breaking bug and went on with my business.....as an afterthought, when i start to track and the popup comes up Animal isnt highlighted anymore, as a matter of fact a blank placeholder underneath the _____ thats under the 3 track options is highlighted and you can select that as an option and track, and you fail to find any track in the area of course because your trackin for nothing. Also the warping backward 300m is hell, while it isn't actually a problem with track, it makes it hell to track stuff...


track: 3 GSPs on track to the NE 400m....sweet

start walking and warp back 300m

get back to about the same area you tracked from and try it again just to be sure and nothing shows up on track...walk 50m and a lair of gulginaws spawns 100m behind you.


Spawns are so abundant now you dont even really need to track unless your tracking something specific and warping is just really pissing me off. At least 3 times since pub 12.1 ive been WALKING(although it happens more often on a bike) and ill warp back like 300-500m into a camp of Drall or Pirates or something else that hates my guts...1 time I warped into the middle of a Corsec Deserter base with my Chef(who has no combat skills) and proceeded to die in less then 2 seconds when all I was trying to do was run to my factories that are 100m outside the city and I ended up dying 500m away in some damn base I didn't even know was there.


Well that post got a little off topic, sorry folks, its almost 11 and I've been up all night and its too late in the day to go to sleep now so it looks like i got a long day ahead of me now. I'm gonna be rambling all day so watch out....



Shubacca
Master Ranger

Scoer Fusou
Master Chef
Mayor of Ouxan Bay, Talus
Fusou Foods (764, -5596) Ouxan Bay, Talus


JascoSmlee
Fri Jan 28, 2005 8:43 am
#11






Vorpaks wrote:
Or possibly the new spawn system could be despawning things as soon as you are far enough away and respawning them when you get close again?



Ooh I hope not. That would pretty much render /areatrack totally useless!




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Asce
Fri Jan 28, 2005 9:36 am
#12








Ooh I hope not. That would pretty much render /areatrack totally useless!








Area track usefulness has always been questioned. Most of the timeSWG doesn't spawn creatures until you happen to get close to the spawn location anyway.



Asce Agamo

Jedi Frost Elf~ Vortex Pilot!
_____________________________________
Cryos_Merovingian
Fri Jan 28, 2005 9:42 am
#13



Ooh I hope not. That would pretty much render /areatrack totally useless!



It's true, the way things spawn is a problem with /areatrack.
I have to say though, I was getting frustrated with the utility of /areatrack until I joined a new guild and our city was under attack from some imps. I was tracking and could spot them coming from 500m out. We know how many they were and how far away. Later that night the same thing was happening and i could tell they were stopping to group up about 480m away. This info helped us pre-empt their attack and catch them off guard. It's the most useful I've ever felt with my /areatrack. I don't PvP at all really, but this was a fun way to be involved (and exceptionally useful) without going overt and getting my boots knocked off.
That's just a little anecdote for you!



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

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