Ranger Archive
Thread: Holo's post on the Scout forum for your convenience
Guys,
This is Holo's post from the Scout forum. Notice the lack of "this was intentional" on the overall reduction. This leads me to believe that this is a bug.
B
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OK, so those of you who noticed a reduction in the amount harvested were correct. From the patch notes:
Each scout in a group with loot permissions for a corpse may harvest from the corpse. Harvested group kills yield 60% their normal resources and xp, but may be harvested by each scout in the group.
So I asked about this, and what I got back was:
The reason was because allowing multiple scouts to loot from the same corpse is an overall increase in the number of resources that a single corpse will yield. So, the reduction was an attempt to prevent a sudden doubling or tripling the number of harvested resources flowing into the game.
Which prompted another designer to ask,
Question is. Is the reduction happening while solo, and does it happen while grouped with only a pet.
And the reply was,
The reduction happens if you are grouped. There's no check to see what you are grouped with.
So there you are. I don't know if this answers all the concerns adequately. I suspect not. ![]()
-Raph Koster,
Creative Director
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I don't know Delta..
This line says a lot
So, the reduction was an attempt to prevent a sudden doubling or tripling the number of harvested resources flowing into the game.
That sounds intentional to me. ![]()
That means that IF you have a pet Gouped and your solo you recive a reduction in skill points / hides. If your not grouped then you recive the normal amount.....
I could be wrong but im sure this is what he ment....
If harvesting is your goal for the hour or day, grab a couple other Scouts, Rangers, Creature Handlers, Bounty Hunter, Squad Leader and call forth all your pets and go on a harvesting spree!Then collectat the end of the day: have the ones who do no need the resources give em to you.
With the new changes I have gotten more resources this last weekend then ever before. I have4 or 51k to 2k stacks of various Endor resources from one day of hunting, and our healers andbioengineer got their split, and we were able to have some extra stacks for a non-guild chef.(No to mention incredible amount of scout xp)
I know that my example is not the norm, the average. I am part of a great guild who have been together for a few years, and we hunt extremly well together. I realize that a lot of players do not have that advantage. But stop looking at at xp return and rewards while soloing. I love to solo,and I am glad that I am able to do so. ToomanyMMORPG games made you have to play a certain class or two to be able to solo. Not with SWG! Not able to find a group?Your guildmates are all logged for the night (I am the only active PST player *sigh*)? Well, there is tons of other stuff to do. I just do not expect to do the same mobs or get the same amount of return when grouped.
In othe words - it is more acceptable that I do not get my full split of harvest when my pets keep me company. I make up for it and then some when I get together with others
So then I'm forced to not only group with others, but with a LOT of very generous others. Besides, no offensive, but 4 or 5 1k to 2kis not all that much.
Etzel.....you make a good point about being able to gather more resources when in a good group that has members willing to harvest and give away the stuff they don't need.
Keep in mind though that will only be possible for a very low percentage of rangers. The simple fact remains now that a Master Ranger will harvest only about as much as a Master Scout now.
DeltaXi65 wrote:
Guys,
This is Holo's post from the Scout forum. Notice the lack of "this was intentional" on the overall reduction. This leads me to believe that this is a bug.
B
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Which prompted another designer to ask,
Question is. Is the reduction happening while solo, and does it happen while grouped with only a pet.
And the reply was,
The reduction happens if you are grouped. There's no check to see what you are grouped with.
-Raph Koster,
Creative Director
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I think we need to get a clarification on the clarification. That bit of Holo's answer is a little ambiguous.
The repsonse from the dev seems to infer that this reduction shouldn't be happening when we're soloing, but it seems from everyone's anecdotal evidence that it IS.
I agree that this is most likely a bug. We'll have to keep after 'em about it.
But Etzel problem is when solo you get jack and spit.
Considering I solo all the time and / or the other members of my group are master combat medics, master ch's, and other elites with no scout skills, they rely on me for harvesting.
So I hope the bug is fixed, because sometimes I'm getting 1 unit of hide off of Giant Baz nitches, 1 unit of wooly hide off banthas, and 1 unit of leathery hide off Lok snakes.
I used to get 104, 36, and 18 off those same creatures.
Also, the CH has novice scout, but doesn't need or want to harvest. So if he's in my group I automatically will get 40% less even if it wasn't bugged.
The group deal is nice but it should be an option. At this point I am having a hard time keeping enough resources for my traps and camps.
-- YP
This,added tothe facts; camo kits are nigh impossible to make (at least in worth while quantities), I never use my super camp because other playersneed their survival xp more than I do, trapping limb is... well the trapping limb, has seriously made me rethink my career as a Ranger. So there are three full limbs of the ranger tree I never use. The trackinglimbof the tree could begreat but because I am getting only two to four more hides than a master scout when skinning, this limb is now suspect.
I am seriously trying to figure out why it is worth being a Ranger, other than the fact its cool to say I am a Ranger.
I truly feel they need to fix something to makethis class viable. Camo kits should at least be a little easier to make or make it so they produce more than two usage kits. Traps should be fixed to work in PVP (at least to player owned pets), Perhaps make it so Entertainers can heal Battle Fatiguein the Ranger camps (Ranger camps only, not scout camps,) and fix it so the hide off of the dead creatures that Rangers skin, are closer to where they were originally.
If anyone thinks that there are more hides in the game instead of less, read the posts on the galaxies (Expecially Eclipse) from armorsmiths looking for hides. There used to be none now there are 5 or more and I find myself in tell hell every day now with people looking for wooly, etc. Most of these folks i don't even know and I'm sure that they must have me on their Friends list b/c I'm hit as soon as I get on.
With the harvest screwed up for solo I have no prayer of supplying even one of them on a regular basis. I resent being "encouraged" to play in a manner I don't chose to. Yes I like hunting with groups, but primarily I run alone and enjoy it immensely. What I don't enjoy is behavior modification by the Devs. As a matter of fact I resent it. The nicest thing about this game is the freedom to chose many different paths. That freedom is being penalized by social engineering, which history has proved time and time again fails miserably.