Ranger Archive
Thread: Uh-oh, ranger's are going out of balance worse in the next patch.
I also hate wasting resources just to pull out a pet, droid or vehicle. My only hope is that they upgrade the camps so that they will be really useful again and not just a decoration.
More like 9/10ths of a camps usefulness, but I will still make my guild heal in my camps. On the second part, that will never happen, nor should it. We are not here to nerf other professions. I know we got nerfed hard, BUT we should not call for others to be nerfed. TH implied, IMO,that a camp revamp was going to be expedited to be the anti-nerf, so let's hope this happens. Delta, have you heard anything on camps recently?
PadiOne wrote:
this patch will yank about 2/3 of a camps usefulness.
A surgical droid by itself will only have a med rating equal to a novice scout camp. However, when used in combination with another item with a med rating it will add 10 to the rating. So, by itself, it would be a 60? (don't remember the number for sure), but in the med center, it would be a 110.
Calculus_Entropy wrote:
More like 9/10ths of a camps usefulness, but I will still make my guild heal in my camps. On the second part, that will never happen, nor should it. We are not here to nerf other professions. I know we got nerfed hard, BUT we should not call for others to be nerfed. TH implied, IMO,that a camp revamp was going to be expedited to be the anti-nerf, so let's hope this happens. Delta, have you heard anything on camps recently?
PadiOne wrote:
this patch will yank about 2/3 of a camps usefulness.
A surgical droid by itself will only have a med rating equal to a novice scout camp. However, when used in combination with another item with a med rating it will add 10 to the rating. So, by itself, it would be a 60? (don't remember the number for sure), but in the med center, it would be a 110.
As a DE,I appreciate the later part of this response. At a time when DEs a truely floundering, and reeling from the "non-droid invasion", it would really break their (our) hearts to see someone suggesting a nerf for one of only two viable, sellable items (Item storage being the other). Wouldn't it be even MORE grand if the med bots stayed 110% and when used in a camp became 120%?
At present, I would extimate that 20% of healing happens in hospitals, 45% via droids, 30% in camps, and ~5% in homes or other structures. Even now, if I am going to buff someone out in the wild, I get out my droid and leave the camp to do it. The camp overrides the droid, so the buffs are only done at ~60%. For general wound healing, I just sit in the camp.
jemelby wrote:
Wouldn't it be even MORE grand if the med bots stayed 110% and when used in a camp became 120%?
Good point,
Thanks for the info. I know that the DE's seriously need some love from the devs, and I had no idea that the camps were actually not benefitial to buffing/ healing.
It would make sense to me that they would either stack or let the highest modifier win. That would, to me, encourage more inter-professional cooperation.
thanks again...now i know.
jemelby wrote:
As a DE,I appreciate the later part of this response. At a time when DEs a truely floundering, and reeling from the "non-droid invasion", it would really break their (our) hearts to see someone suggesting a nerf for one of only two viable, sellable items (Item storage being the other). Wouldn't it be even MORE grand if the med bots stayed 110% and when used in a camp became 120%?
At present, I would extimate that 20% of healing happens in hospitals, 45% via droids, 30% in camps, and ~5% in homes or other structures. Even now, if I am going to buff someone out in the wild, I get out my droid and leave the camp to do it. The camp overrides the droid, so the buffs are only done at ~60%. For general wound healing, I just sit in the camp.
PadiOne wrote:
Ppl have been discussing whether they care about the ability to pull creatures, mounts, droids etc. without the need of a camp. I've been saying, "who cares" up until now. I could care less about the vehicles, mounts, creatures, but those droids are getting on my nerves.
Currently to heal wounds in the wild you need to be in camp or near a medical droid. And to get the droid, you need a camp. So we have a mechanism on hunts to help get our survival xp up. This mech is called wounds. However, after the next patch, droids will just pop out of thin air. The more i thought about this, the more i realized that this patch will yank about 2/3 of a camps usefulness.
Currently, camps are good for generating vehicles and mounts, allowing doctors to heal players, and for innate healing based on med rating. After this patch, we'll only have innate healing.
A while back, a ranger wanted to nerf surgical droids. I feel so bad for the Droid Engineers, its the only droid worth a crap, but I have to agree. Surgical droid have the highest med rating in the game. It's the only thing that can go over 100.
Here's my proposal:
A surgical droid by itself will only have a med rating equal to a novice scout camp. However, when used in combination with another item with a med rating it will add 10 to the rating. So, by itself, it would be a 60? (don't remember the number for sure), but in the med center, it would be a 110.
A better proposal would be to make camps BETTER with out nerfing something else. this game has seen one too many nerfs. make it so you can experiment on your camps and add modules to make them heal better/faster or maybe give you a slight mind buff. Leave droids alone, concentrate on proposing good fixes/additions to your camps. and its a great thing we do not need camps to call pets/vehicles, now they just need to remove that useless timer.
- let some of the medical bonus of camps stack with droids bonuses
- let entertainers heal BF in camps
- let camps prevents agro mobs from entering into them
- let camps break aggro when you enter in them
- let camps act as traps for agroed mobs
- let camp heal slowly diseases and poisons
- let camps improve hand harvesting : more resources harvested each time
- let camps improve harvesting range : you drop a camp then you have 128-256 range with survey IV
- let camps auto feed pets slowly
- let camps with entertainers heal pet mind
I've got nothing against the DE's, the backbone of what I was trying to get across was a change in the way that the med droids worked. I'd like to see them give a bonus of 10 or 20 to the med rating of the structure that they are in. Under this model, the Med Center would have the highest rating (making it the best place to do buffing) and the med droid would only add to this. Under the current model, buffing works better away from the med center, because the med center overrides the droid's effectiveness. At 110%, the med droid is the most powerful med structure/unit in the game. I don't really think this is right. I believe it would be more correct to have the droids enhance what you can do in the differentstructures. Maybe even require droids for certain actions, regardless of current location. Maybe buffs should be in a med center/camp with a droid only.
I'm not calling for a nerf of another profession, I'm trying to think of a whole model where all of these things can work. For my model, changes to the droid are necessary, but it doesn't necessarily have to be a bad change. I just used the term 'nerf' shamelessly to get everyones attention.
And I appreciate the constructive feedback. There seems to be a shortage of it on alot of these boards.