Ranger Archive

Thread: Radar should be skill gained through Novice Scout

WolfwoodCross
Mon Apr 12, 2004 10:21 pm
#1

Radar should be skill gained through Novice Scout


  • All Non-Novice Scout will still have compass features, as well as waypoint numbers. The screen will only show a metallic cover with a symbol (based on faction, I'd say). They can still use waypoints, but will not be able to see them on the radar screen.

  • Any player with Novice Scout will gain basic radar function up to 32m radius and be able to see waypoints and lairs. Scouts can then advance up the Exploration skill tree to unlock wider range for the Radar, as well as the ability to see Creatures, NPCS, and PCS.

  • Camo abilities should mask a scout so they are undetected on radar.

  • This would make scouts actual "scouts," going ahead of a group and relaying back information about enemy numbers and placement.

Who's with me on this?


Calculus_Entropy
Tue Apr 13, 2004 8:19 am
#2

The radar is supposed to represent the senses that you can't recreate in a game (smell, feeling-as in I can feel a presence, taste?). Since all humanoids in the game have the senses, you couldn't remove them from the game.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Tue Apr 13, 2004 8:38 am
#3

Calc Wrote:


The radar is supposed to represent the senses that you can't recreate in a game (smell, feeling-as in I can feel a presence, taste?). Since all humanoids in the game have the senses, you couldn't remove them from the game.






Bahi dont like how it was implemented. It ruins PVP because all pvp end up being is follow the red dot.


The atosphere in PVE is ruined because of it. This is simply based on the fact that nothing can jump out and scare me. I walk around a corner and i know exactly what is there, how far, how much ham, what resists etc before even looking at the damn thing.


The days ive wondered what it would be like to set off into the wilderness and actually look around for threats. Walk down a back alley wondering if a TKM is hiding round the next corner for me. Enter a cave and be ambushed by a group of NS.


Giving scout the ability would be cool, even better i would suggest implenting it as something you can only use whilst mounted on a vehicle or using a droid with the correct module.


Droids and vehicles seem the obvious choice to me to present the user with detailed information of his/her surroundings.



  • When riding your vehicle, its scanners should be able to tell you where heat signitures are, movement and all these features up to 100m. Riding a vehicle should give you benefits apart from movement speed advantages, they should have certain features. For example items can be stored in vehicles, scanners and transmitters can be attached etc.

  • A similar point with droids.You should be able to use a droid who specialises in scanning to tell you what is out there. R2 had this ability. Luke didnt know tuskens were aproaching, it was R2 who picked up movement and life signs b4 obi clicked on.

I want to be ambushed by TKM. Pistoleers should be the kings of inter city ranged warfare. The should be able to jump out of a back alley and start peppering you, rather than just apear as a red dot on your screen. You cannot hide in this game, there is no tension in exploration and no skill to identifying possible enemies etc.





THORTAC BALCOR
The Lost Ranger
RANGER
Fred_Skinner
Tue Apr 13, 2004 8:44 am
#4






Calculus_Entropy wrote:
The radar is supposed to represent the senses that you can't recreate in a game (smell, feeling-as in I can feel a presence, taste?). Since all humanoids in the game have the senses, you couldn't remove them from the game.




Situational Awareness.


Yep, can't remove it now, but it would be nice to have ehancements.





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


dhcpSilicon
Tue Apr 13, 2004 9:30 am
#5

Definitely can't remove it. But I could see a double distance modifier at Master Ranger being quite useful - ie, we can see 512m, but you can only see 256. We can already track that far, so...
Owen-Lars
Tue Apr 13, 2004 9:33 am
#6

yeah we cant remove it now, its too late.


However doesnt stop me moaning why thought wasnt given to it whilst in development.





THORTAC BALCOR
The Lost Ranger
RANGER
WolfwoodCross
Tue Apr 13, 2004 9:43 am
#7






Calculus_Entropy wrote:
The radar is supposed to represent the senses that you can't recreate in a game (smell, feeling-as in I can feel a presence, taste?). Since all humanoids in the game have the senses, you couldn't remove them from the game.






So I can smell something over a kilometer away?


Trust me, it's not there to represent the 5/6 senses. It's there because gamers in previous titles wanted a mini-map and it makes life easier to have compass without having to learn how to "Sense Direction" like in EQPC.


Case in point - another title, Final Fantasy XI. Everyone has a small compass on the bottom left hand of the screen. But only certain Jobs (Professions) can see NPCs on the compass (it's a PVE game). Thieves, Rangers, and Beastmasters all have the ability to use a "Radar Sense." This allows them to more easily scout ahead and find a nice monster for a Party to kill/XP off of.


Back to SWG - Most Players really only need need the radar for the compass and location features. Waypoints are visible on screen and don't really need to be seen on Radar, since they're kinda hard to miss.


Putting Radar ability in Novice Scout would give proper Radar ability to Scouts, Rangers, Bounty Hunters, Squad Leaders, Creature Handlers. You know, the ones that REALLY need radar. Droid Engineers could even be given a minor Radar Module (up to 64m) to be placed in Probe Droids. Players could send them ahead of a party, and looking at a seperate Radar screen, see whats up ahead.


"Nerfing" Radar would help the GCW immensley. Rebels could do TRUE sneak attacks and ambushes. Players would be a little more wary with their run and gun tactics.


But mainly, overall, this would give all of us the niche in SWG that we truely need. Because, frankly, being a farmer sucks.

Kiryoku
Tue Apr 13, 2004 12:48 pm
#8

if this were said one year ago, i would say it is simply the best way to implement a scouting profession... it actually gives scouts/rangers ause (something we lack much of) and a niche (something we lack entirely)...


but now?... i don't see this happening at all... the radar is so much a core piece of the game for everyone, that we could never take it from them even if it is rightfully ours...


but i think you are right, that is the most logical bonus to give a scout... the only trouble is we aren't starting from a clear slate... maybe if radar were granted to everyone up to 45m (whatever ideal range for carbines - a midranged weapon) and scout levels increased it from there, this would be a more acceptable proposal for one year in... then again, at the ranger radar level we'd run into the same problems as /areatrack and the current radar system: things don't spawn until within 200m and they don't show on the radar until within 100m...


right now the only reason to advancebeyond novicescout is gain access to other professions... our profession is so lost,the rangers themselveshave had to define what a ranger is (outdoorsman)...we need to be given something big to make scout/ranger worthwhile... and we reallyneed SOE to finally tell us what it is that a ranger does...


i think your idea is plenty big enough to save us... but i don't think anybody will give it to us, and i know i wouldn't feel right taking it at this point...




kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
WolfwoodCross
Sat Apr 17, 2004 3:00 pm
#9

/bump


Don't let this idea die.


It is not "too late" for this to be implemented.


If they can revamp combat, the Jedi path, and whole professions, than this too has a chance. But only if we fight for it.

Zip_Moonblast
Sat Apr 17, 2004 4:59 pm
#10


The radar was put into the game for one main purpose: to make map/radar hack programs superfluous, and keep the PvP playing field even. All the logical, immersive rationales being given for letting scouts and/or rangers hide from the radar make complete sense, BUT they ignore two things that would inevitably happen. One, hordes of PvPers would flock to whichever minimum skill box lets them hide from radar, ignoring all other skills & concerns of the profession. Two, as the advantage of striking from "hiding" becomes obvious, players will write and use third party radar hacks to grant themselves the ability without spending the skill points. If the data is included in the client stream, player programmers can and will decode and use it. Thus, scouts/rangers would not only become FOTM but would have their "unique" skills duplicated by any number of cheaters.


From an immersive standpoint, it's a great idea. Until bandwidth and processing power increase to the point of handling decryption without hurting performance, however, I doubt very much that it will happen.


(edited typo)

Message Edited by Zip_Moonblast on 04-17-2004 05:00 PM

Fred_Skinner
Sat Apr 17, 2004 6:09 pm
#11


"One, hordes of PvPers would flock to whichever minimum skill box lets them hide from radar, ignoring all other skills & concerns of the profession."


My proposal only gives that at master. Let them try to figure out what "uberness" in PvP they get out of the points left (110 points, ya, that is gonna rock - not).


"Two, as the advantage of striking from "hiding" becomes obvious, players will write and use third party radar hacks to grant themselves the ability without spending the skill points. If the data is included in the client stream, player programmers can and will decode and use it."


My proposaly CUTS OFF ALL DATA going to the client, just like the surprise pop-ups that you see in the radar information when using a speederbike. Try and hack that, I dare you

No crypto needed.


Read this, btw, for more information.

Message Edited by Fred_Skinner on 04-17-2004 09:12 PM



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


darmokVtS
Wed Sep 15, 2004 1:49 am
#12


Fred_Skinner wrote:
Let them try to figure out what "uberness" in PvP they get out of the points left (110 points, ya, that is gonna rock - not).




Enough skillpoints to be Master Rifleman and novice brawler which is all you need to do good in PvP at the current state of the game (what will happen once the fabled rebalance hits live is a different thing, but there's no point debating that now without any real information avaliable yet). Initimidate your target (it was observed by extensive testing that this besides the documented effects also mostly breaks dodge/block/counterattack), your accuracy is good enough (use a dxr-6b maxed out for it's range-mods, gives +120 at ideal range then) to apply a stun state on your opponent then with a couple of shots and then all his shiny stacked ranged (& melee) defense goes to hell anyway. I have been a Master Ranger / Master Rifleman for quite some time and PvPed quite a bit with it, and it worked out just fine for me in PvP (I switched from novice medic to novice brawler and back depending on the situation).

Most non-pvpers that dropped dead in no time in PvP misjudge the reasons for this, it's not the lack of a PvP template, it's usually a lack of equipment. Get stunlayered composite slice to efficiency (don't stop getting parts until you have a suit with perfect slices), a krayted java ion rifle, a krayted dxr-6b disruptor rifle (both with decent damage slices ofc), a non-enhanced disruptor maxed out on accuracy (damage doesn't matter, it's only to apply states), PSG's to get some more stun protection, doc, dancer and musicican buffs, the right combo of foods (I nowadays usually use a canape, synthsteak, vasarian brandy and a shot of mandalorian wine), skill attachments (riflespeed, accuracy, accuracy while moving) and you'll see you are far from 'underpowered' in PvP . And yes, it isn't cheap but it's not a bit cheaper for your opponents usually .

Stacker templates are overrated.

Heck, I even found a role for myself as a swordsman in the GCW, Jedi don't like getting smacked in the head with my hammer .

And after all this writing I notice how old your posting actually is, gah .

Message Edited by darmokVtS on 09-15-2004 11:17 AM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Phenix1050
Wed Sep 15, 2004 4:26 am
#13






Kiryoku wrote:

i can't rightfully accept any further titles without at least one necro-bump... does 5 months count as a necro post?..




good, good. Grind that Forum Ranger XP. You've come far in the Forum Tracking skills, I see. Keep up the good work.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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