Ranger Archive
Thread: Take a Noob hunting nite, cmon master rangers, lets pay it fwd
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Coprolite
Tue Sep 14, 2004 1:51 pm
#1
Because all of us rangers seem to be of the "nice person player personality" type, I'd like to submit a proposal that Wedensday nights hereby become Rangers take noobs hunting night. Lets get together with new players, players wanting scout xp etc, and all meet for large hunts, missions, cave expiditons ala old school (last spring and summer :-)). Im thinking that probably meeting around 8PM CST infront of cantina in Mos Eisley or Coronet would be a good gathering spot, then doing a nice multi K trek and assist the benighted, runny nosed masses in killing all free lairs and spawns. It would give ya a warm care bear feeling and plus think of the app farm possibilities? I'll leave it up to the ranger community leaders to make it official and post it around.
Coprolite
"Its not my planet, monkey boy!"
-John Big Butte'
Coprolite
"Its not my planet, monkey boy!"
-John Big Butte'
Almagill
Tue Sep 14, 2004 3:16 pm
#2
I frequently find myself in Eisley, rounding up a couple of greenhorns and dragging htem off into the wilderness to kill stuff.
Before heading out, get them to draw a couple of nuna missions off the term. Don't want to take on anything too 'uber' at this stage and, y'know, that avian meat is a pain to gather otherwise...
Then it's also possible to show them directly the difference between a wild spawned lair and a mission lair. Oh, and did I mention that that avian meat is a pain to gather otherwise.
But yeah, making it a regular Ranger led occurance, sounds good. I'm enthused...
(Might have to adjust the time tho, as I'd be heading out at 2am here if we all synched to CST.)
Before heading out, get them to draw a couple of nuna missions off the term. Don't want to take on anything too 'uber' at this stage and, y'know, that avian meat is a pain to gather otherwise...
Then it's also possible to show them directly the difference between a wild spawned lair and a mission lair. Oh, and did I mention that that avian meat is a pain to gather otherwise.
But yeah, making it a regular Ranger led occurance, sounds good. I'm enthused...
(Might have to adjust the time tho, as I'd be heading out at 2am here if we all synched to CST.)
JBMat
Tue Sep 14, 2004 3:17 pm
#3
Why only Wednesdays? I get tired of doing stupid stuff, like harvesting gurrecks, I go to Tat, grab a noob or 3 and go find me some Banthas.
I order clothes, and my tailor gives them to me in packs. Noobs get the packs, renamed of course. Any D18 pistols worth it, go to them too. I keep no loot and generally tip them my share of the mission pay.
I even (shudder) run to the missions. They also get a class on lairs.
Sorta fun, and now I need XP again... and I can do these humongous camps, I get decent XP outta the deal. They shoot, I trap, we harvest.
JB
cooks
Tue Sep 14, 2004 4:49 pm
#4
took a noob hunting paied for his buff the lot then the kid thought he was invincible and ran at a famba with no skills lol that was fun saving his butt.he ran and hide behind a house when he saw the next one.
But i agree with the take a noob hunting as i think i stll am one
Phenix1050
Tue Sep 14, 2004 5:37 pm
#5
I have set up (as in placed and partially filled) a small nabooian house on Rori as the "Anaturus Hunting and Fishing Academy". There, i can instruct fine student on the fine art of sneaking and shooting, "pullling" a creature, and the ever-coveted punchbowl dive. Even better there is a little pond not 10 meters from the door- Four star on fish density, zero on vegetation. a perfect begining place.
I plan, eventually, to semi-retire from hunting and spend 1-2 nights a week instructing newer players. I may even buy a barker robot, place him out in the wilderness and have him draw in all the noobs.
Kalaf
Wed Sep 15, 2004 2:45 am
#6
Heheh.. in helping a Guild buddy out I went almost one better. He is a Master Artian and Merchant. He was doing some house cleaning. So I played Santa to the noobs spawning in at Mos Eisley.
I was standing there for about 4 hours handing brand new players a back pack with assorted things they may or maynot need in it. SOme clothes and armor. 2nd/3rd tier weapons. Mellee and gun pups. Landspeeder. a few Stim As. a Mineral Survey device. Some lucky wookies even got Chest plates and helments of armor.
Some even got some credits. It was really just luck of the draw. But man was it fun seeing their reactions. One guy even asked if I was sure I wanted to give it away... 
No recruitingfor guild/town or faction.. just gifts...
Kalaf
darmokVtS
Wed Sep 15, 2004 3:18 am
#7
As long as this stupid 'harvestpenalty while grouped' concept is in place the chance of me grouping with other players for creature hunting is approx 0% (if there would still krayt dragons spawn somewhat regularly on eclipse those would be the exception, but that doesn't happen anymore). That rule has no place in a multiplayer environment, actively discouraging grouping with other players makes no sense whatsoever in an MMO.
Sadly, grouping is only an option for me if I go to the corvette or the deathwatch bunker with my guild and for PvP.
Sadly, grouping is only an option for me if I go to the corvette or the deathwatch bunker with my guild and for PvP.
Message Edited by darmokVtS on 09-15-2004 12:19 PM
Almagill
Wed Sep 15, 2004 3:46 am
#8
Don't NEED to group with them, but as we're talking newbie hunts here, the objective isn't so much to collect masses and masses of resources... "Okay you guys, I'll lob in a few traps, you take them squill down with a ferocious fusillade from your CDEF weapons..." rather one of Community Relations. That is, helping new players get started, learn that we Rangers are nice folks and maybe, just maybe, identifying the one or two real star players that pop up once in a while.
Having said that, yep, the penalty while grouped is flippin ridiculous, even if being grouped lets you go after bigger beasties.
darmokVtS
Wed Sep 15, 2004 4:24 am
#9
Almagill wrote:
helping
My main focus is to help my guild and the crafters of my guild, those persons that I play (partly) together with for four years. Maximising my harvest is exactly what I need to do in this case, the harvestpenalty while being grouped however will hurt this main focus when taking out random newbies for hunting :/.
JBMat
Wed Sep 15, 2004 4:36 am
#10
So can you think of it as a recruiting trip. I do.
If the noob is doesn't listen, pays no attention to what is going on, and just wants to spray and slay - no invite for him/her.
If the noob listens, learns, and more importantly, has fun - probably is invited to join us.
Not going into detail on the other rules, the ability to hunt with a group shows if the person can get along with others and is ready to contribute to the group as a whole. Duke Nuke'em types get left to the Imp guilds.
JB
Fodder650
Wed Sep 15, 2004 5:15 am
#11
Hey now JB not all of us Imps are duke nukem types. Seems on Bloodfin it goes the other way. We're just here for order.
Kope,
This is more of an idea to connect with the new players. We as a community need to show them that the game isnt all about soloing. And that there is more to each profession. Having a group of ambassadors who go out and help them, I've done it to, leads to longer term players. Most of them are on the 14 day trial. Give them a reason to stay past 14 days. Having a guild minded attitude is fine. But you all had to start somewhere. Working with a newb can be one of the most frustrating or rewarding expierences in game. Its really just luck of the draw. I have ended up with several members of my guild this way. I wasn't doing it for recruiting. But they were such a good fit it made sense. Until the combat balance/revamp we are stuck with a solo state of mind. And Rangers worse then others because of that damned harvesting penalty. But you have to remember your not playing a single player game. That SWG was meant as a RP paradise not a PvP or even PvE one. So sometimes take a step back and think about what it was like on day 1. Unless on day 1 you had a person waiting for you with advanced comp and a weapons kit.
darmokVtS
Wed Sep 15, 2004 6:06 am
#12
Fodder650 wrote:
But you all had to start somewhere.
Yep, most of us in a group called The Legion, VtS (from victuri te salutant) as tag as we exist for longer than SWG
Fodder650 wrote:
Unless on day 1 you had a person waiting for you with advanced comp and a weapons kit.
No, a set of advanced ubese with 71% kinetic resists, a set of pistols (including one crazy thing of a pre-nerf krayt fwg5), a nice bunch of credits, a swoop, a medium naboo house, a crate of stim b's, pixies and muon gold and the environment of a well established guild in a well established and developed city (the registration date on this board equals the day I started playing this game). Oh and some suggestions about professions to play that I ditched fast after starting (pistoleer/combat medic). On day two I went on my first Krayt hunt
The last time I started to play an online game without a group of friends starting together with me or already playing it... I think that was back in 1992 or so, when I played my first online game, a mud, from the computer lab at university.
Yes, this probably makes me look at some things differently and I guess I usually do not notice the problems new players starting out completly alone in a game like this experience.
Message Edited by darmokVtS on 09-15-2004 03:29 PM
Fodder650
Wed Sep 15, 2004 7:10 am
#13
See Kope your open to other people's opinions. And thats not something that all of us are usually able to do. What I did awhile back was to build a second character on another server. Someone with no connections and no ways to survive without his own sense of survival. And i had a lot of fun doing it. Then i sold my anniversary painting to a certain large trando and had the cash to go back to acting normal. I almost wish I hadnt sold it. Because each skill box in scout and marksman felt like a small victory. Being unbuffed usually unarmored with no one to back me up. Try this for a day and you'll see what the game should have been like for you.
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