Ranger Archive

Thread: Top Issue #3

NRaas
Sat Sep 20, 2003 1:19 pm
#1

I'm posting these issues separately to keep the discussions separate.


Pleasepost onany omissions or errors.


----


Issue #3: Camps



  • The Rangers understand that it has already stated that a revamping of the Camps is in the works.
  • If possible we would be most grateful if you were to provide us with more information regarding your designs for the trapping system
  • We would also like to ensure that camp crafting will also be receiving a revamp in the process.
  • Issues

    • The Rangers would like to know whether repelling of aggressive creatures is actually working for Ranger camps
    • Several Rangers feel that the recent changes to the Field Base and High Tech Field Base resource requirements should be reverted back to Polymer and Metal (rather than Hide and Bone).
    • There is no experimentation possible on Camps
    • Issue with Field Base and High Tech Field Base healing radius not being large enough to contain all the chairs deployed

Proposed Solution:



  • Request for the ability to experiment on Ease of Use on camps to allow lesser skilled Scouts to use them
  • Request for deployed camps to inhibit new agressive spawn points from forming near the camp
  • Request for some resources to be recovered upon manually disbanding camps (automatic disbands will lose all resources)
  • Request that the healing modifier of camps be applied to natural HAM damage recovery on Creature Handler pets and Faction pets.
  • Request for High Tech Field Base:

    • To not disband during combat
    • To not disband in a set time, rather only when the Ranger leaves the planet or logs out.
    • To heal Battle Fatigue with the help of a Dancer or Musician
    • Terminal to provide Explore missions.
    • Be able to play HoloChess (Dejarik) on the High Tech Field Base's chess board

  • Request for a permanent, planet specifc, hunting cabin:

    • Creatable by a Master Ranger
    • Can not be redeeded and moved, only demolished
    • Should be buildable on Advanced planets
    • Should heal Battle Fatigue like a regular house
    • Requires Maintenance and the use of a lot, like a regular house
    • Allows for storage of items
    • Only one of these buildings could be deployed at any one time




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Squidwalker
Sat Sep 20, 2003 1:45 pm
#2

Wow, I guess I have been missing the camp discussions, because some of these ideas are really cool, and this is the first I have heard them. NRaas, here comes the Post Editor Demon.


  • If possible we would be most grateful if you were to provide us with more information regarding your designs for the trapping system

  • Not sure if I'm all hip on the Ease of Use thing so lower level scouts can use camps. I guess if it only allowed scouts to use higher level Scout camps only, and Rangers to use higher level Ranger camps only. One of the few cool things about being a ranger is setting up a FB someplace. People see it and say "way cool, check this out, well I know you're a ranger." If some novice scout is putting up a field base then that takes away from our hard work and glory.


    I totally love the idea of the hunting cabin. I saw it mentioned before but I didn't care for what I read. The way you have it laid out here is fantastic. I sooo wish I could setup a house on the planet I'm on. Seeing as I usually stay on a planet for a long while, having someplace to store things, or to rest, meet people etc while on that planet, is what I have been wanting. To only be able to have one at a time in the galaxy is good. Great Idea.




    Teranus Blan'Fyl
    OldSchool Ranger
    Short-Timer
    NRaas
    Sat Sep 20, 2003 1:49 pm
    #3

    "If possible we would be most grateful if you were to provide us with more information regarding your designs for the trapping system"


    Oops.





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    Squidwalker
    Sat Sep 20, 2003 2:13 pm
    #4

    Hey I just thought of an addition for the Hunting Lodge thing. What if we were able to put even just one vendor in it. That way we could sell our HQ hides and meats with out being restriced to towns and bazaar 3k limit. We could put large stacks of some really good hides, that rangers are so good at getting, and sell them from our lodges.



    Teranus Blan'Fyl
    OldSchool Ranger
    Short-Timer
    NRaas
    Sat Sep 20, 2003 2:16 pm
    #5

    "What if we were able to put even just one vendor in it."


    The idea is impied by the concept it is simply a disposable house.


    Meaning we should be able to place vendors and crafting stations as a normal house?


    I will rewrite the idea to emphasize this concept.





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    Klif_Hangar
    Sat Sep 20, 2003 4:46 pm
    #6

    Very nice work NRaas, I agree with most of these issues and I like all of the proposed solutions. Keep up the good work!





    Dyne Cloudskimmer
    Antarian Ranger, Ahazi
    Droid-S128
    Sat Sep 20, 2003 5:47 pm
    #7

    I love that Hunting Lodge Idea!

    Squidwalker
    Sat Sep 20, 2003 7:03 pm
    #8

    Very cool NRaas, thanks. I guess I just don't know enough about houses/shops etc to realize that is all part of the same dealeo.



    Teranus Blan'Fyl
    OldSchool Ranger
    Short-Timer
    Socktown
    Sat Sep 20, 2003 7:22 pm
    #9

    Hunting Lodge! Fantastic suggestion. That's better than semi-permanent camps in that, on a planet where the Ranger has his hunting lodge he can still erect camps when too far in the field to easily return to it. It would be great if the healing abilitied of the lodge extended to all inside, so a Ranger would actually be an integral part of every hunting party. Which, by gum, we should be!


    Keep up the good work, NRaas!




    Signature? I thought you said kiss her!
    BeamerXL
    Sat Sep 20, 2003 7:34 pm
    #10

    the cabins will have to be implemented in a way that the architects won't be all over our backs...


    like, we can't be able to sell these to anyone; you have to build your own. these should probably come at master ranger. and they will have to require as much or more resources then a regular house.


    it sounds like a cool idea to me, but i think without a LOT of limitations, we will be asking for too much.




    ______________________________
    Eilsc Nrogara
    Novice Ranger, Novice Rifleman
    Starsider
    Willissz
    Sat Sep 20, 2003 8:11 pm
    #11

    Cabins should be like houses. They take up lots, so you should be able to have up to 10 of them.



    "Cats always land on their feet. Toast always lands buttered side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision." - Willissz
    Brawlmaster
    Sat Sep 20, 2003 8:12 pm
    #12

    I still think that the planet-specific hunting cabins should be crafted only by architects but with ranger-only craftable components. That would encourage cross-class cooperation.


    Other than that, I love this idea.




    --
    Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
    [Kauri] Theed, Naboo
    Visit my shop, 800m south of Theed: WP -5187 3355
    NRaas
    Sat Sep 20, 2003 10:31 pm
    #13

    "the cabins will have to be implemented in a way that the architects won't be all over our backs..."


    That is why we have them as non-redeedable.


    They are single use constructions... Unlike Architect built homes which can be redeeded and moved.


    "like, we can't be able to sell these to anyone; you have to build your own."


    I'll make an addition to say only Master Rangers can use them.





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