Ranger Archive
Thread: Resources shifting faster???
Message Edited by NerfBurger on 03-30-2005 01:23 PM
11 days and 12 days.
Its random I tell you.
And we just had a very hot Wooly on Yavin last at least 11. It was hunted very hard also.
NerfBurger wrote:
When a resource shifts afinite amount is spawned, so high demand resources shift much faster if a lot ofscout/rangers are harvesting it.
Think of it this way, if50scout/rangers are harvesting a killer avianor wooly it will shift very quickly because so many are harvestingfrom that finite ammount, theycan harvest the whole spawn in amount in 5-7 days.If the stats are so-so, or there is not a huge demand for something,then very few scout/rangers will harvest it and it can stick around for 2 weeks+
Message Edited by NerfBurger on 03-30-2005 01:23 PM
No offense... but I don't blieve it.
We've had some pretty good spawns of carn meat recently that have been harvested in OBSCENE quantities and the spawn has lasted for a suprisingly long time.
My guess... and I do stress guess... is that it's random.
So now you the know the truth.
thpokc wrote:
The random seems more in order rather than a fixed amount. Of course it could be that it is a fixed amount of the resource but the amount is randomized also. Then both theories would be correct.
That response is worthy of the politician forums. Way to try to make peace between the warring parties.
As they do shift, a resource must have at least a maximum amount of tile it will stay.
Some kind of "or" situation might be the real code ... ([resource shift] if [time in shift]>=[max time in shift]) or if ([harvested amount]>=[max harvest amount])
The beauty of such a construct would be that is someone find a way to harvest ungodly amounts by them self throe an exploit. Then the total amount of one resource that was released on a server would be limited, and the CSR's alerted to the existence of the exploit.
Cryos_Merovingian wrote:
NerfBurger wrote:
When a resource shifts afinite amount is spawned, so high demand resources shift much faster if a lot ofscout/rangers are harvesting it.
Think of it this way, if50scout/rangers are harvesting a killer avianor wooly it will shift very quickly because so many are harvestingfrom that finite ammount, theycan harvest the whole spawn in amount in 5-7 days.If the stats are so-so, or there is not a huge demand for something,then very few scout/rangers will harvest it and it can stick around for 2 weeks+
Message Edited by NerfBurger on 03-30-2005 01:23 PM
No offense... but I don't blieve it.
We've had some pretty good spawns of carn meat recently that have been harvested in OBSCENE quantities and the spawn has lasted for a suprisingly long time.
My guess... and I do stress guess... is that it's random.
Sorry I should have got more detailed in my first post.
Yes, I believe it is random as well, but that does not change the fact that a finite number of the resource is spawned, sometimes 10 million, sometimes 50 million...who knows really. It would explain how some high demand resources come and go so fast, and others stick around a while. And why some crap resources just never seem to go away.