Ranger Archive

Thread: Rangers for teh Win

JBMat
Wed Jul 13, 2005 4:52 am
#1

Ok, the Jedi have had enough love and comfort. It's about time to stir things up and make this game into something exciting.


I would call upon my Ranger brothers and sisters to offer their services to BHs for gratis to track the moron Jedi who are plaguing the galaxy.


No, not the cool Jedi who are ok to be around, I mean the poopheads, the asshats, the morons - in short 90% of the light bright kiddies.


Regardless of faction, sex, race, shoe size; the moron Jedi should be hunted down and taken down. They use their force run and cloak to hide. Areatrack can help the BHs in finding the moron Jedi and dropping them a few gazillion in XP.


To those of you who are both Ranger and BH, team up with other BHs and start now.


The future depends on us (now that is a scary thought) and we need to have a place in the GCW. Jedi eradication is the niche we can expand upon. Go forth and slay the moron Jedi and make the galaxy a safer place for those of us with brains.


(This has been a public service announcement intended to rile up one certain class. It is not a flame, nor is it trolling. Wonder how long this puppy lasts before deletion?)


To arms, to arms, two legs too.


JB


Fodder650
Wed Jul 13, 2005 5:26 am
#2

I havent been up there yet. But does areatrack work on Kash? I would think that if we offered our services up there we could really put a dent in the grinding population.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
linusboarder
Wed Jul 13, 2005 5:55 am
#3



JBMat wrote:
Ok, the Jedi have had enough love and comfort. It's about time to stir things up and make this game into something exciting.
I would call upon my Ranger brothers and sisters to offer their services to BHs for gratis to track the moron Jedi who are plaguing the galaxy.
No, not the cool Jedi who are ok to be around, I mean the poopheads, the asshats, the morons - in short 90% of the light bright kiddies.
Regardless of faction, sex, race, shoe size; the moron Jedi should be hunted down and taken down. They use their force run and cloak to hide. Areatrack can help the BHs in finding the moron Jedi and dropping them a few gazillion in XP.
To those of you who are both Ranger and BH, team up with other BHs and start now.
The future depends on us (now that is a scary thought) and we need to have a place in the GCW. Jedi eradication is the niche we can expand upon. Go forth and slay the moron Jedi and make the galaxy a safer place for those of us with brains.
(This has been a public service announcement intended to rile up one certain class. It is not a flame, nor is it trolling. Wonder how long this puppy lasts before deletion?)
To arms, to arms, two legs too.
JB





Sound like the Emporer, you do

Order 66, Is this?



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

Oreet
Wed Jul 13, 2005 5:56 am
#4






Fodder650 wrote:
I havent been up there yet. But does areatrack work on Kash? I would think that if we offered our services up there we could really put a dent in the grinding population.




yes, AreaTrack does work on Kashyyyk. i'm not sure how well it does, but it does work.
CorethLandwalker
Wed Jul 13, 2005 6:04 am
#5

It works as well as usual...but it doesn't take into account those really annoying invisible walls that seem to populate the planet. Just because something is 200m SW doesn't mean you'll only need to travel 200m to get to something-or that you can get there by going SW....!



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

JascoSmlee
Wed Jul 13, 2005 7:46 am
#6

There is no need to use /areatrack to find the poopheads on Kashyyyk, as they are all farming the Feral Wookies on the Webweaver Trail. You just need to check each instance of the Ryatt.



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Eavik
Wed Jul 13, 2005 8:43 am
#7

Once publish 20 hits - our area track becomes useless to bounty hunters. They no longer have the name of the Jedi they are hunting, so providing them with a list of names in an area is no help to them.
Wraithheart
Wed Jul 13, 2005 10:14 am
#8

Wish this call had been made a month ago...


Time to face it....Devs are permenantly attached to the jedi (I'll let you figure out where). In the year I've been playing this, it has been and shall continue to be all about Jedi (and honestly...their long term struggle with BHs).


I did use areatrack once with a friend to hunt a former guildie on Kash to scare him as a joke. Finding him wasn't hard at all....however before we even got off the path onto the Feral Wookie AFK grinding Grounds he was FR'ing to the LOS exploit bridge.


Just this morning I was hunting the dragons...and of course it froze after I had to toss another P dart....along comes this jedi screaming exploit, that he reported me, and hoped a CSR caught me. Okay...so we are only supposed to use 1 dart and afterwards tough luck fight it out like a single combat elite right? But..but....TEF exploiting, healing other jedi locked in a BH fight, mass loading of crystals in a saber, using /duel to find who has your mission then dashing for a broken spot where nobody can get you, etc etc etc is fine.....why? Because THEY should be able to do it. After all, they killed thousands of pikets and bols!!! (and to get master ranger, we only need to harvest from about 10 womp rats and craft a camp or two).


I've taken many a 'toon to just shy of unlock and stopped..why? Because their HAD to be more to this game than becoming a jedi. I refused to accept that this was the only purpose in the game anymore. No, screw that...I would play my chosen professions and enjoy the environment and the people. So what does SOE do?


Strip over half the professions of any appeal to play anymore. The cantinas are bare, medcenter empty, BEs, Armorsmith bailing out left and right. Smugglers get their only "function" turned into a pain that nobody wants to deal with. Commandos become nothing but aggro magnets. CHs cry quietly in the night as they delete the pets they have called friends for years. Docs suit up to be drug along as stim packs for the Combat Elite Uber players. Tailors look at all their BE enhancements that would be really swell to use IF they could. People who joined to play in the GCW realize that if they aren't calling down lightning from the sky whenever they sit they'll always play Star Trek red shirts in the great scheme of things. Weaponsmiths mourn the fact that they are just cookie cutters. None can stand out, save for how they price their wares. Squad Leaders bark orders in starports AFK to keep up with the merchant droids, since really that is about their only function in the new "Groups are the focus now!" CU. How long until Space: The Last Un-Jedi Frontier is breached? How long until they get their wish, and have ships that are jedi only and that outperform everything else because hey...they lobbed nades for 3 months straight!!! They are OWED this.


Even the new players, who know nothing of the game, are led down the path from the jump. The damn tutorial gives them *dramatic music* CONTENT BADGES! Hmmm....yeah...why make them do the theme parks, or the high end dungeons. That just might DISCOURAGE them from being something OTHER than jedi, right?


Just one publish...one....a single publish...that addresses at least SOME of the issues of the other 30+ professions in this game WITHOUT a 10 bullet list of jedi fixes/changes or bounty system tweaks would at LEAST be not just a measure of CPR for a game that is flatlining for those who don't WANT to be just another kiddie jedi, but a small crumb of acknowledgement from the Devs that they at least have heard rumors that we are still here.


Any takers on a bet when that will happen?



Hodn-Jakteri
*Back to Master Ranger...man that call can't be ignored*
Fodder650
Wed Jul 13, 2005 11:45 am
#9

(beeeeeeeeeeeeeeeep)
Take a time out there. This is the Ranger forums. Outside of making fun of the jedi kiddies we don't rant about them here. Believe me I'd love to make a long winded rant about the state of the game because of the 12 year old jedi's. But part of what makes the ranger forum different is that we try to avoid all out jedi flame wars in here.

Note im not telling you that your wrong. Im not saying anything negative about you at all. Just trying to make sure this thread doesn't degrade into another BH/Jedi vs the rest of the game thread.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
darmokVtS
Thu Jul 14, 2005 12:12 am
#10

I'm not going to follow the general rant as this part of the forums isn't the place for such stuff, I just pick a "few" things to comment on .

Wraithheart wrote:
medcenter empty


Medcenters aren't empty because noone plays healing professions anymore (quite the contrary, they are needed more than ever). Medcenters are empty as the afk medical xp grinders using the afk macro tumblers are gone, simple as that. There was hardly any medic-type player in the medcenter just to heal other player's wounds, they were there to heal the tumblers mainly.

Healers are now (shock horror) found out in the field healing people, nothing wrong with this.

Wraithheart wrote:
, BEs, Armorsmith bailing out left and right.


The amount of active bio-engineers in my guild is 4x as high as before the CU (1 before, 4 now), I am not sure if I can follow you on that. Armorsmithes, maybe, I only "use" one (my guild's armorsmith) and that one isn't planning to stop armorsmithing any time soon as he still enjoys it very much.

Wraithheart wrote:
Smugglers get their only "function" turned into a pain that nobody wants to deal with.


I very much enjoy the new slicing system with my smuggler, however my smuggler is not only about slicing, it is and was in the past already only a minor aspect for my smuggler character. From the "buisness side" my smuggler is mainly focused on selling factionpoints, this particular buisness has never been so good as it is since the CU for me (and it was already quite decent after the GCW revamp), on the combat side smuggler has been made very, very useful for groups in high end PvE and ALSO in PvP (mezzing abilities are very, very helpful. Trust me, I use them "all the time").

Wraithheart wrote:
Commandos become nothing but aggro magnets.


One of the main issues around commando (the broken aoe damage for their flamers) is fixed on TC, I actually regret that I didn't use my token respec to pick up commando on my smuggler char again, working aoe-damage + the ability to use all my shiny smuggler specials with AOE effects is looking quite tempting again .

Wraithheart wrote:
People who joined to play in the GCW realize that if they aren't calling down lightning from the sky whenever they sit they'll always play Star Trek red shirts in the great scheme of things.


I am surely not AT ALL a fan of Jedi in the GCW as they just look "wrong" there for me. However from doing a lot of duels vs Jedi recently there's not many Jedi templates (full templated jedi are meant here) left that I cannot beat with kope (template see signature) if I do it right (and there's a lot of ranged templates that have a good chance to win vs. a full template jedi if the person playing the ranged setup actually has a clue about what he is doing). Ofc it is neither easy not guaranteed that I win vs. many jedi templates but then again, that would be not exactly "balanced" either hehe.

Wraithheart wrote:
Weaponsmiths mourn the fact that they are just cookie cutters.


The extreme variety in weaponqualities on my server look very different to what you claim here.

Message Edited by darmokVtS on 07-13-2005 09:13 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Fodder650
Thu Jul 14, 2005 12:59 am
#11

Im an ex WS/AS because of the CU actually. There was no reason we needed our items made more complex. There was no reason to force us to make cookie cutter items. To make armor now is insanely diffucult and honestly not fun. Im also an EQ2 crafter and although i like their crafting system (outside of mass production of food actually) we live with a cookie cutter system. And it takes a lot of fun out of crafting when you cant actually make a difference.

Im not someone who usually posts negative. But the numbers are down since the CU. My guild of 85 has about 15 active now. And those are only active because their either jedis or BH's. Our crafters are gone and my guild members are always saying, this is on bloodfin, about the lack of crafters.

The lack of BE's that he's talking about isnt the same as your talking about. The BE he means is the one that was creature centric. With the utter super nerfing of Creature Handler, who i believe is actually worse off then us, the BE who liked to clone and make creatures is now dead. All creatures are just CL bags with different looks. Nothing makes creatures special anymore. And BE went from its special little niche to being a subset of medic/doctor now.

Doctors cried out in the CURB alpha how they didnt want "Magic magic POOF!" for their healing. And look at what they have?

The combat upgrade was supposed to stop people soloing krayts. Well thanks to it being rushed out without the actual testing of the alpha testers (which is a big part of why i stopped playing active). We have an extremely broken game.

I have guild members who are happy with the new CU. I have guild members who will never play again because of it. I was all for the CU here. And im all for it in EQ2 as well (Where we are in the TC stages of it). But the execution left much to be desired and decimated the game. SWG will never recover where it was the day before the CU was dropped on our heads.

This has nothing to do with Ranger. Which has just been riding out this game since day 1. Ive been a ranger since near launch. I love my profession worts and all. I miss my guild. And i feel guiltly i left them hanging. But the game is full of people with paid accounts who no longer play. What i want to see is the actual server population numbers pre and post curb. Not the paid account numbers. Because all of us multiple account holders, actually as of 7/26 i will have 1 instead of 3, were inflating those numbers.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Pebe
Thu Jul 14, 2005 1:27 am
#12



This game is Jedi oriented now, and we cant do anything about this.


There is still content for other professions but how long it will be?


Current shift in new players can betemporary, due to recent marketing campaing and last part of SW movie. When they get bored they will leave.

Grinding Jedi is boring, very boring, and there is no reward at the end. There are thousands of them on each server, each Jedi is the same and they have no clue what to do.

I am sure that rangers can now feelmuch more like an elite profession then Jedi, at least we are much more usefull to community.

I have MRanger on Eclipse and MCH on Chimaera, and I will stay as long as I can enjoy playing them.


Message Edited by Pebe on 07-14-2005 02:07 AM

Message Edited by Pebe on 07-14-2005 02:09 AM

darmokVtS
Thu Jul 14, 2005 3:04 am
#13



Fodder650 wrote:
But the numbers are down since the CU.



Eclipse was practically dead the last two month before the CU release, eclipse now is (hard numbers are ofc not avail, so it's more an educated guess from the crowds of people I see running around) back to a population we didn't have ever since the WoW release. Seems the effect is quite different across the servers .


Fodder650 wrote:

My guild of 85 has about 15 active now. And those are only active because their either jedis or BH's. Our crafters are gone and my guild members are always saying, this is on bloodfin, about the lack of crafters.



Again this is different for us, luckily . Around the WoW release we had a MASSIVE drop in activity to a level where we at one point even discussed to drop our SW:G section and disband the guild and find a new home for the few people left, we managed to avoid that tho with adding some people to the guild and starting with the CU we see people returning to SW:G and staying *because* of the CU (people who neither play Jedi or BH btw ), the last returner that I added to the guild again was two days ago. The two actively played BH characters in the guild btw are not in it for Jeedai Hunting.

Basically: Our SW:G section is in a state better than what we had some weeks before the WoW release even with now being affected by the usual summer-related activity drop.


Fodder650 wrote:

Our crafters are gone and my guild members are always saying, this is on bloodfin, about the lack of crafters.



It's getting pretty obvious now, the situation IS different for various servers . On Eclipse the weaponsmithes I used to deal with before the CU are all still around, also my guild has not exactly a lack of any crafting profession (1 Weaponsmith, 1 Armorsmith, 4 Bio-Engineers's, 1 Droid Engineer, 1 Architect, 1 Tailor, 1 Chef, 4(!) Master Shipwrights is what I can name on the spot, probably overlooked some crafters here ). As you can guess, with this set of crafters in the guild I am naturally not exactly able to judge about the general avaliability of crafters on my server, I rarely feel the need to take buisness outside the guild.


Fodder650 wrote:

Doctors cried out in the CURB alpha how they didnt want "Magic magic POOF!" for their healing.




Hardly any doc worth his salt does not use items for his healing. The docs were mainly crying because they lost their uberbuffs if you ask me and then just jumped on every aspect they could find.



Fodder650 wrote:

The combat upgrade was supposed to stop people soloing krayts.





It did stop what was completly wrong, pure ranged templates TANKING Krayts. I have not the slightest issue if people with the right tactics can solo them, there's enough content in the game that can not be soloed this way

Long story short: Your and my story around the CU are completly different, which probably can explain our completly different look of the state of the game .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
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