Ranger Archive
Thread: Misconceptions about the patch
Harvesting was nerfed to 60%.
No, it wasn't. It was reduced to 60% PERHARVEST if you are grouped. This includes grouping with PETS which is a bug, your pets don't harvest, they shouldn't contribute to the reduction of harvests. There is a workaround if its just you and a pet. /disband, harvest, group.
There's nothing wrong with /maskscent, I can run all over Lok/Dantooine/Datomir/Yavin 4 and nothing breaks it....
There is something wrong, but its not against the high level mobs. Against LOW CL mobs its breaking too frequently for Rangers that have Wayfarying 4 and Master Ranger.
Camo kits suck!!! We shouldn't have to pay other people to get resources for out kits.
We're not the only elite profession with crafted items that require components or resources that our profession can't gather/make with our own skills. Camo kits are an elite item, they are not required to SOLO around aggro creatures, maskscent works against higher level mobs...
We aren't gaining survival experience when crafting camps and traps. I don't see the experience in my system messages.
We do gain survival experience when crafting camps and traps. Experience gained through crafting doesn't show in the system messages for any profession.
My camps are broken, theyshow 0 qualitynow when crafting them.
Camps don't have a quality stat on the finished product. They perform the same whether made from the best or the worst material. Experimentation on camps and traps is CURRENTLY useless. Experimentation on camo kits is worthwhile, its possible to get up to 10 uses from a single kit with good material and experimentation.
Harvesting was nerfed to 60%.
No, it wasn't. It was reduced to 60% PERHARVEST if you are grouped. This includes grouping with PETS which is a bug, your pets don't harvest, they shouldn't contribute to the reduction of harvests. There is a workaround if its just you and a pet. /disband, harvest, group.
No, they did nerf it across the board (bug or intentionally). I harvest at least 5k in resources a day from creatures and I can gaurantee you 100% that I am only getting 60% of what I did pre-patch (and I'm solo, no pets, no group). I was *very* surprised by this becauseI *thought* it was *ONLY* supposed to be in groups but I noticed right away that I was not getting nearly as much as before when I was just by myself.
EXAMPLE: From Saturday to Wednesday I was on Talus harvesting GiantDalyrakes. I was getting between 57 - 62 Scaley hides pre-patch, depending on my location on the planet. After the patch, I was only getting 33 - 37.
I thought at first that it was just Dalyrakes and that they adjusted them. Nope. Moved on to Rasps ... all of them giving almost half of what it was pre-patch. So I went to Corellia ... same thing.
I'm tellin' ya man, it's a GLOBAL change ... not just when grouping. Whether this was a stealth nerf, mis-communication by the Devs, or an inadvertant code change (bug) ... it *IS* not like it was pre-patch.
All of your other points ... I agree with.
Wrong Isa, the previous poster was right...
This was all Solo, with a pet, with a faction pet, with my hunting partner...
Pre-Patch Harvesting Hides from Fambaa I was getting 92-96 hides, 93 being most common. (Grouped, Ungrouped, Solo)
Post-Patch Last night I was only getting 43 Hides... (Solo, grouped, ungrouped, w/ pets grouped and w/o pets grouped).
It did not matter, it has been globally "broke (nerfed)" in the patch.
Further proof...
Pre-Patch hunting Bolle Bol I was getting 98-102 Meat per harvest...
Post-Patch hunting Bolle Bol I was getting 45 meat per harvest last night...
Same as above, solo kill, grouped, ungrouped, w/ and w/o pets.
This is really strange. There is a LOT of split "stances" on the status of things ... namely Mask Scent and Harvesting.
Mask Scent: Some are claiming it's worthless and breaks too often, and other are saying it's better/fine.
Harvesting: Some are claiming it's only changed for groups/pets, and others are saying it's global.
My point? It's possible that there are different baselines of code/different database configurationson the different servers. With SOE's track record, I wouldn't be suprised if something like that happened. There is just too many conflicting statements flying around to shrug it off.
Not likely a server issue, but you are harvesting higher level mobs, I was working on lower.. Same with maskscent, breaking all the time for me against LOW level mobs, but there are Novice rangers with Wayfaring I that aren't being detected by stuff on Lok...
As for the resources, I didn't read carefully enough, but it was stated harvesting was lowered 60% across the board because there would be more resources coming into the market (at least in grouped harvests) because more people were harvesting from the same number of mobs. This does hurt us soloers but it does make sense.
Here's a thought. Or rather what I would do if I was "in control".
Make different stealth nerfs on different servers, small ones.
See who complains most, who is accepting nerfs, which nerfs work best. Also, since these are totally different, people that are complaining about something can be quickly counteracted with examples of "properly working" changes.
It seems like there is ongoing experiment with resource shifts (frequency), weapon accuracy, maskscent, experimentation, crafting success. These are all things that have some randomness built-in, so any attempt to prove that it's really nerfed/bugged is doomed to fail. Add variations on per server basis, and you get everybody involved into "testing".
This little "theory" just might explain what we are seeing.
Xael
Bad idea... Test center wasn't enough of a test, they don't want to further complicate things by putting different bugs on different servers
Pre-patch dappled gualamas 32-33 hides
Post-patch dappled gualamas 22-23 hides
Post-patch dappled gualamas with pets 14 hides.
SirCaleb,
You are correct about server's. I hunt alot on Talus/Starsider and harvesting about 60% of what I did pre-patch. Does'nt matter if it's blue,white,yellow,red con,solo or grouped, still about 60%.
I was having a blast soloing before the patch, working on skill's, exploring and basically having a feeling of being superior to anything in the wild. I was getting compliments from other player's I grouped with saying " your character kick's butt" and things like that.
Post-patch I played most of the day and had my ass handed to me more times in 8 hours then I did in a month before patch. I went to the medical center and went AFK to heal and as a few minutes went by I thought to myself, I did'nt have any fun at all playing today, none. I felt like I was playing a novice marksmen and scout.
I personally will give this game some more time to develope, week's, month's can't really tell you for sure but what i can say for sure is that when I stop having fun playing a game I tend to stop playing them, and stop paying for them them as well....
since I'm a low level ranger, harvested a fewlow level mobson my way to bigger game..
paralopes pre patch 9-11 meat post patch 5-6
Durnis pre patch 8-10 meat post patch 5-6
Vynocks pre patch 13-18 post patch 9-11
Saw a general lessening across the board for all the harvests on every animal that I harvested from, I was running Solo the whole time.