Ranger Archive
Thread: I won't use Mask Scent anymore...
We were in a group of 5-7 of us on Lok and another was joining us. For fun, another member asked me to see if the other person was nearby. I scanned the area and he was 345m to the SouthEast, letting us know he was close to us. Someone ran in that direction to meet him and found him running towards us.
That was pretty cool.
A bounty hunter friend of mine and I are going to try to use it on marks he has. Instead of him going through a crate of seekers, we will get close and I will scan the area.
This makes me feel a little more useful again, thanks Dev's for this one.
Mask Scent is so broke its not even funny, this was my number one talent before as far as I was concerned now its completely gimped. I wouldn't mind it if whatever breaks it didn't immediately attack you. Look I'm also a Creature Handler, I went to Danthomir yesterday to look for a graul baby. I never managed to get anywhere close to where the grauls were. If you know Danthomir you know there is a ring a reds around the outpost, I've seen big groups fall to these reds.
Should be no problem right, I have Mask Scent, I can get through. Turn it on, take five steps, nope I got aggroed by six Mutant Baz Nitches. Okay, okay, I'll wait till I really need it to turn it on next time, sneak up prone right next to the Baz Nitches without Mask Scent they are pretty much ignoring me. Turn Mask Scent on, nope 3 Giant Baz Nitches attacking me immediately. This is the way it went every single time, after six or seven trips back to the cloning facility I left Danthomir.
Went the same back on Tatooine, broken by Dune Lizards, broken by Feral Banthas, broken by Dragonets, broken by Scyks, broken by Mutant Womp Rats, broken by Krettles, broken by Sevorts.
I will consider this an intentional nerf until the devs say otherwise and I'm not playing until this is fixed, if it isn't fixed by time my subscription runs out I am gone. Mask Scent is 100% neccesary for me to tame babies as a Creature Handler, or for me to fight hard-enough mobsto level-up Pistoleer.
I figured out that I will get agro'd faster if I use it than if I NEVER turn it on or use it.
I have started to collect berries using a harvester someone gave to me and told me where to put it. No idea where I am going to find another flora though. I used to help artisan guild mates out by checking on their harvesters on harder planets since I could hide easier than they could and get in and out quickly. Not anymore.
I looked on a bazaar for one of my required flora and the guy was charging 10 credits per unit!!! No way, even if he is way to high, I will never pay that.
I just will not use either. I will be like everyone else and take my chances. I used to be the one leading the way, telling everyone "Turn your mask scent on". They laughed at me when I did (out of instinct) and got aggro'd immediately.
I am all in favor of the "flora" aspect being foraged.
I currently have 0 points left.
Love Always,
Honest experience for me, a Master Ranger.
Apply mask-scent.........what the ****, krettle aggro.
Approach swarming Dewbacks withou mask-scent and proceed to walk right up to them.
??? Huh???
I now do better without mask scent....and being a Master-Ranger I don't need the 6pts per Kreetle I get now.
I will say that in a limited way I am using /areatrack....
I have to afree on the mask scent... i am alsot a master ch so i have effectivly just lost 2 professions as i cant get within 100 meters of a decent pet to tame... and as for camo kits they are a joke the whole idea of a ranget/scout is to survive off what they find in the wilderness... stick with hide bones meat for making camo kits.. and make mask scent work (as i rem on the post saying it will work much better now) and camo kits should not be used on other players its a nifty idea that we can hide others.. but it also negates our training we are to be the ones scouting not giving others the ability to do our job...
as for the harvest issue... getting tired of having to leave the group to get a decent harvest.. like the idea that all can harvest a critter but should only be able to harvest each resource onece (if 3 ppl in group) and get full amount. much like it reads in the manual..
Between the "Big Patch" and this last lil pooper, mask scent did not break one time and I kept it on constantly. Not asingle time did it break. Ever. No exxagerration. Was totally insane. Since the last patch, it breaks occasionally and rarely will I get aggro from it. I think two or three times total since the patch did the mob that broke it attack me. That's not too shabby considering I spend about 75% ofmy playtime in the bush. What yanks my crank though is when I get aggroed without Mask Scent being broken. Happens on Dantooine all the time with the Huurtons. So, I'm guessing that the stalker mob typesaren't fooled by our tricks since they are actively "seeking" players to munch on.Just speculation here, so don't light me up ![]()
I can't say that I've had an experience even remotely close to this skill being useless or breaking "all the time". I'm not saying that it doesn't happen, I'm just acknowledging that it does nothappen to me. Maybe there is something to that, I dunno.Cheers ![]()
That is bizzare.
I have noticed thaton the rare occasionsthat Maskscent does not break, stalking creatures no longer stalk and attack me. If I can get lucky and successfully mask against a pack of dragonets, I can walk right into the midst of them and tame thier babies away.
Very inconsistent... ![]()
I haven't gotten to use maskscent solo yet so I don' t know about the effectiveness in that category.
But, I was the only person in a group tonight with maskscent and was getting laughed at, because I was the only one aggroing every creature that attacked. That is just not cool. It was slightly embarrassing to be hearing "Mr. Ranger aggroed again" or "Lead on ranger-boy, let's see what we can get killed by next".
I'm supposed to be the only person in the group NOT aggroing critters. But I will forge on, tempered by humility, to one day become the silent stalker that I hope to be. LOL
Ok rangers - mask scent is for the Master Scouts and is now designed for that class- we are supposed to be using camo kits which will add to the non-detection of creatures.
Thats nice... I will use Camo kits when they work properly.
As of this moment Maskscent is working for me at exactly 86% Success Rate with an 8% Critical Fail rate. I would like to see those numbers in the 90% success and 5-3% critical fail range as a Master scout.
This Maskscent test has been done with a sample of 100 creatures of various levels from kreetle to Juvenile Canyon Krayt (Success!)
As of this moment Conceal is working for me at exactly 64% Success rate with a 27% Critical Fail rate!! I would like to see those numbers in the 90% success and 5-3% critical fail range as a Master Ranger.
I would like to point out that out of the 54 Conceal critical failures, 42 were red named Humanoids and 28 of those were of a faction that I have -5000 points with.
This ongoing Conceal test has been done with a sample of 100, evenly divided between creatures and humanoids of levels ranging 3 (kreetle)to 120 (Juvenile Canyon Krayt, failed) and one Dark Adept of indeterminate level (Success!)
I am no math major and I am not a professional census taker (just a guy with too much time on his hands!
), but these numbers seem pretty elementary.
Yes, the two main problems with /conceal
1) They are incredibly expensive to produce. Which would be acceptable if this wasn't the case:
2) Improving your +camo skill shows little benefit outside of /conceal lasting long *if* it doesn't break. Improving your cammo skill need to dramatically increase the effectiveness of it.
Basically, right now, our effective mask scent got replaced by a more expensive conceal that, outside of its duration and ability to apply to others, is no more effective than the mask scent we had as high level rangers before the patch.
In other words, the devsfor the most parttook something we already had and just made it more expensive.