Politician Archive

Thread: Any Advice on how to attract people to a brand new city?

Pentium4
Wed Feb 11, 2004 10:47 am
#1

I'm forming a new city and I have several people interested but I need at least 10 people to commit to declare within 24 hours of placing thecity hall(correct me if I'm wrong on that one because I really want to know for sure). So I want as many people over the 10 minimum to commit to declaring so I need residence fast! Any suggestions on how to attract people. I know that some of you are going to say something like "Events! Givem a reason to join!, stuff like that, but I would like specific ideas if possible.


Thanks in advance for your assistance.



Omos Nosarl
Mayor of Twin Lakes
Website: http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179

Save the gubbur, what have they ever done to you!
Paid for by the committee to stop noobs from killiing gubburs to level up.

Vendor Lag on Datooine please fix it:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9648
Korrack
Wed Feb 11, 2004 11:33 am
#2

Small 10 person towns are usually comprised of friends or guildmates instead of just anyone. When you are that small and depending on votes and the people to be active, it's usually a good idea to know the people in your city well, instead of trying to get people to move there just so you can have 10.



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK O K I E K O R R A C K
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Pilot
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Mos Eisley 2952 -5573
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
Sir_Voor
Wed Feb 11, 2004 2:04 pm
#3

As a non-architect/politcian I'll say the main thing that turns me away from a city is they are gost towns or theme does not mach what I'm looking for. With that in mind I would recommend having set times for the city to be active, let people you want to attract known that. and Personally I would love a trandoshan only city on Starsider, so you may try coming up witha theme to attack players.


Good Luck








[`M Sir VOOR N`\

Korrack
Wed Feb 11, 2004 2:28 pm
#4

hints to attract people:


1. large population so new people aren't wandering around looking for someone to talk to
2. active playerbase in cantina healing and entertaining
3. large business area with plenty of crafters selling their wares
4. multi-guild city with people having a choice of how they want to continue their path
5. low taxes

6. nicely laid out city so things are asy to find

7. all of the bells and whistles such as cantina, hospital, bank, shuttle


Honestly, attracting people to a level I city is very difficult. With the city caps, people want to live in a city that will advance to city or metropolis level. Starting a city now will end in a city that only goes to level 3?


I wish you good luck. By my original suggestion stands, if you want to attract people to just make a level I city with 10 people, you are better off knowing them welland making a guild before you place city hall. It would suck to have your city of 10, made up of your friends and say 4 people you barely knew, then to have one of the people pick up their house and leave you with 9. Next week, your city is gone.



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK O K I E K O R R A C K
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Pilot
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Mos Eisley 2952 -5573
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
Pentium4
Wed Feb 11, 2004 2:47 pm
#5






Korrack wrote:

hints to attract people:


1. large population so new people aren't wandering around looking for someone to talk to
2. active playerbase in cantina healing and entertaining
3. large business area with plenty of crafters selling their wares
4. multi-guild city with people having a choice of how they want to continue their path
5. low taxes

6. nicely laid out city so things are asy to find

7. all of the bells and whistles such as cantina, hospital, bank, shuttle


Honestly, attracting people to a level I city is very difficult. With the city caps, people want to live in a city that will advance to city or metropolis level. Starting a city now will end in a city that only goes to level 3?


I wish you good luck. By my original suggestion stands, if you want to attract people to just make a level I city with 10 people, you are better off knowing them welland making a guild before you place city hall. It would suck to have your city of 10, made up of your friends and say 4 people you barely knew, then to have one of the people pick up their house and leave you with 9. Next week, your city is gone.





Thanks these are all good ideas, but obviously some are for larger cities.But let me be clear this city is small now but we wish to turn it into a metropolis as quickly as possible.I realize we are going to be competing again the bigger cities but i like a good challenge. So I'm looking for ideas that that will help us turn this rank 1 city into a rank 5. Using the model you suggest is probably a really good idea once we get going.





Omos Nosarl
Mayor of Twin Lakes
Website: http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179

Save the gubbur, what have they ever done to you!
Paid for by the committee to stop noobs from killiing gubburs to level up.

Vendor Lag on Datooine please fix it:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9648
Pentium4
Wed Feb 11, 2004 2:56 pm
#6






Sir_Voor wrote:

As a non-architect/politcian I'll say the main thing that turns me away from a city is they are gost towns or theme does not mach what I'm looking for. With that in mind I would recommend having set times for the city to be active, let people you want to attract known that. and Personally I would love a trandoshan only city on Starsider, so you may try coming up witha theme to attack players.


Good Luck






/agree Ghost towns suck!


I'll tell you another thing that annoys me, and I see this in large cities all the time; empty or near empty vendors. Nothings bugs me more then dragging my butt out to a big metropolis to shop the vendors and end up walking away with nothing becuase the vendors are empty or theyjust have left over junk. makes me wonder why the city even exists?


So I believe two main points I can see from both your post and korracks post is one, create times (preferably peak server hours) when the city will be occupied and two, cater to as large an audience as possible by not restricting membership to a particular faction or subgroup/race ETC.


OK, so I have another question for you guys. How do you promote?


For instance, I promoted both in game and out of game and found in game to be the most effective but I was wondering what suggestions you have on promoting a town or guild?







Omos Nosarl
Mayor of Twin Lakes
Website: http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179

Save the gubbur, what have they ever done to you!
Paid for by the committee to stop noobs from killiing gubburs to level up.

Vendor Lag on Datooine please fix it:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9648
Pentium4
Thu Feb 12, 2004 1:36 am
#7






Korrack wrote:

Small 10 person towns are usually comprised of friends or guildmates instead of just anyone. When you are that small and depending on votes and the people to be active, it's usually a good idea to know the people in your city well, instead of trying to get people to move there just so you can have 10.





/agree good advice...


and i do have several friends/game buds helping but I wanted to know if anyone had any ideas on attracting more people.







Omos Nosarl
Mayor of Twin Lakes
Website: http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179

Save the gubbur, what have they ever done to you!
Paid for by the committee to stop noobs from killiing gubburs to level up.

Vendor Lag on Datooine please fix it:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9648
sauren1
Thu Feb 12, 2004 10:49 am
#8

Hey guys something that has been working for me is to go to the newbie cities and find a brand new pc... then offer them 50k per month to stay decalred in their city....


They jump all over that , and while i'm at it i see if they want to rent their unused lots for a while as well... We are having problems with faction opposition placeing houses just outside the city limit to try to gain control of the city after the update.. so we need to place "space savers" eg: harvesters in a ring around the city to protect future advancement and spots in the city.....



sauren gargoise, scylla server





****CENSORED BY THE FCC********
Pentium4
Thu Feb 12, 2004 11:41 am
#9






sauren1 wrote:

Hey guys something that has been working for me is to go to the newbie cities and find a brand new pc... then offer them 50k per month to stay decalred in their city....


They jump all over that , and while i'm at it i see if they want to rent their unused lots for a while as well... We are having problems with faction opposition placeing houses just outside the city limit to try to gain control of the city after the update.. so we need to place "space savers" eg: harvesters in a ring around the city to protect future advancement and spots in the city.....



sauren gargoise, scylla server








Aaahhh...no offense but don't bother comming by Twin Lakes then, we don't pay our citizen's to live in our town.Citizens are their because they want to be their.


Point taken though...


/Salute



Omos Nosarl
Mayor of Twin Lakes
Website: http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179

Save the gubbur, what have they ever done to you!
Paid for by the committee to stop noobs from killiing gubburs to level up.

Vendor Lag on Datooine please fix it:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9648
Korrack
Thu Feb 12, 2004 12:38 pm
#10

Ah, you want advice on how to attract people to a small Class I city so it can grow. Easy enough.


1. Make sure your city will grow. Nobody is going to want to move to a city that will not grow and have a shuttleport and such. Check the cap limits...


City Caps as of the December 16 Update:

"... limits are as follows (The first number is the total cap. The second is how many can be rank 3 or above. The third is how many can grow to rank 4 or above.):

Corellia: 20, 15, 10
Dantooine: 50, 30, 20
Lok: 50, 30, 20
Naboo: 20, 15, 10
Rori: 50, 30, 20
Talus: 50, 30, 20
Tatooine: 20, 15, 10"

...and if your planet is not at it's cap then you should be ok.


2. Set up a house where any entertainers/healers can meet people to heal them. Having a reason to come to the city is important.


3. No taxes


4. Organize city hunts in your area where people can get xp or skills they need in a group. Being part of the group is important to new people who might move to your city. If your city is not guildbased, I would anticipate most of your citizens would be newbies and need help. So whatever help the veteran players can provide would attract people to the city


5. Come up with some sort of theme or reason to tell people. "Come to Mega Super City because..." This will be hard because you do not have the facilities right now that most players are looking for in a city.


6. You already don't like this idea, but pay people. Not just money, but offer them a small or medium house free if they come?


7. Organize. If you are not already a guild, create a guild for the city. This gives people a sense of belonging which is better than having a house somewhere that they get hit with taxes, yet have no services yet.


A lot of what you need to do is based upon the future and expansion of the city. You need to know that services will be available in the future and that new players will get help from older players. Money, grouping for xp, etc etc etc. You have disadvantages to start with, few people, city caps, no services. I was lucky that my city had over 60 people when I placed city hall. We eventually grew to 120 and are now about 95. You seem up to the task, so I wish you luck, again.



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK O K I E K O R R A C K
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Pilot
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Mos Eisley 2952 -5573
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
HiroBlack
Thu Feb 12, 2004 3:36 pm
#11

I'll throw in a few words here since I think some of the excellent advice above is more geared toward the idea that you already have a good sized population and want to generate additional residents. It sounds more like you and about 9 or so other people are just starting out a city together, so I'll gear what I have to say towards that starting point.


1) Make sure everyone you are starting out with understands that they will need to take an active part in the growth of the city. They will need to help you find new residents, and they should know that they will be on the look out for potential residents at all times.


2) Select a starting planet with room for growth. Unless you are satisfied with the idea of ceasing to expand at a rank 3 township (that is one rank below having a shuttle port), I would suggest you strongly consider Rori, Talus, Lok, and Dantooine as potential locations for your new city. There is a maximum of ten rank four and five cities on a planet, and to the best of my knowledge all of the 'core' planets (Corellia, Naboo, and Tatooine) already have maxed out on every server.


3) Remember newbies are your friends. Help them, answer their questions, shoot some silly little creatures with them, etc. If you like that person, believe that they really enjoy playing, and would not mind having them as a neighbor, then ask them to come and join you in your city. Aside from just being a nice thing to do, you will invariably create dedicated citizens who will frequently ask you what they can do to help the city out.


4) Expect setbacks and do not dwell on them. Every city loses citizens, and that loss is accutely painful when you are small. Don't get upset. As you already said, you want people who want to be there. If someone wants to leave, gracefully wish them well.


5) Hold weekly or bi-weekly group events. To be more specific, invite your citizens out on a hunt to an adventure planet once a week, or maybe to a theme park to do quests as a group, or maybe travelling across a different planet each week to collect POI badges. Since as a mayor you are a busy person, delegate the organization and leadership of these outings to a couple of trusted residents. PvP dueling competitions heldin front ofthe city hall are also popular - just charge 5k or so to register, and have an elimination style competition, and divide the registration money between the top three duelists (or even call it a fund raiser and sock half of it away in the city treasury:smileywink. To attract more residents during these events, post on your server's forums about it no less than a week in advance.


6) Encourage the artisan population of your town to set up vendors and stock them with popular consumables. Even if your residents are not high level crafters there are things that everyone needs and uses - keep those items stocked! Factory crates of nearly any consumable are very popular and can generate traffic to your town. A few good examples of simple yet frequently purchased consumables are Stim-Bs, ranged and melee powerups (too many folks forget the melee ones - show the Brawlers of your server some love and keep those around as well), droid batteries, basic camp kits (a *great* seller in crates!), fiberplast panels, etc. etc. etc. If you use a lot of something yourself, that is a good item to suggest your local crafters keep in stock and both loose and in crates.


7) Advertise in the forums here and at every SWG fan site about the assets your city has to offer. Are you close to a POI? Advertise your city as a great place to meet and supply up before groups head there. Do you have a crafter with an exceptional product? Let people know in the forums. Do you get great missions from the terminals you just set up? Advertise it to your server population.


That's is a place to start for you, anyway. I could go on and on but I will stop here. I wish you good luck in your endeavor to become a metropolis. And just so I can be the first, "when are we getting a shuttle port mister mayor?" LOL!


- Acroyear






ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
King_of_Dragons
Fri Feb 13, 2004 7:56 pm
#12

The best way IMO is make the city a "guild city" to start out with at least. Get an architect buddy to make the houses and offer all new citizens a free small house. Then go around the popular cities and ask unguilded people of your same faction if they are interested in joining a new city/guild. Most of the people you'll get are newbies though. Also look for other guilds who want to join a city, but it is very difficult to do this.



Jalwin Moerad - Hologrinder
Mayor/Co-Founder of Dark Force City

Pentium4
Sat Feb 14, 2004 1:44 am
#13






HiroBlack wrote:

I'll throw in a few words here since I think some of the excellent advice above is more geared toward the idea that you already have a good sized population and want to generate additional residents. It sounds more like you and about 9 or so other people are just starting out a city together, so I'll gear what I have to say towards that starting point.


1) Make sure everyone you are starting out with understands that they will need to take an active part in the growth of the city. They will need to help you find new residents, and they should know that they will be on the look out for potential residents at all times.


2) Select a starting planet with room for growth. Unless you are satisfied with the idea of ceasing to expand at a rank 3 township (that is one rank below having a shuttle port), I would suggest you strongly consider Rori, Talus, Lok, and Dantooine as potential locations for your new city. There is a maximum of ten rank four and five cities on a planet, and to the best of my knowledge all of the 'core' planets (Corellia, Naboo, and Tatooine) already have maxed out on every server.


3) Remember newbies are your friends. Help them, answer their questions, shoot some silly little creatures with them, etc. If you like that person, believe that they really enjoy playing, and would not mind having them as a neighbor, then ask them to come and join you in your city. Aside from just being a nice thing to do, you will invariably create dedicated citizens who will frequently ask you what they can do to help the city out.


4) Expect setbacks and do not dwell on them. Every city loses citizens, and that loss is accutely painful when you are small. Don't get upset. As you already said, you want people who want to be there. If someone wants to leave, gracefully wish them well.


5) Hold weekly or bi-weekly group events. To be more specific, invite your citizens out on a hunt to an adventure planet once a week, or maybe to a theme park to do quests as a group, or maybe travelling across a different planet each week to collect POI badges. Since as a mayor you are a busy person, delegate the organization and leadership of these outings to a couple of trusted residents. PvP dueling competitions heldin front ofthe city hall are also popular - just charge 5k or so to register, and have an elimination style competition, and divide the registration money between the top three duelists (or even call it a fund raiser and sock half of it away in the city treasury:smileywink. To attract more residents during these events, post on your server's forums about it no less than a week in advance.


6) Encourage the artisan population of your town to set up vendors and stock them with popular consumables. Even if your residents are not high level crafters there are things that everyone needs and uses - keep those items stocked! Factory crates of nearly any consumable are very popular and can generate traffic to your town. A few good examples of simple yet frequently purchased consumables are Stim-Bs, ranged and melee powerups (too many folks forget the melee ones - show the Brawlers of your server some love and keep those around as well), droid batteries, basic camp kits (a *great* seller in crates!), fiberplast panels, etc. etc. etc. If you use a lot of something yourself, that is a good item to suggest your local crafters keep in stock and both loose and in crates.


7) Advertise in the forums here and at every SWG fan site about the assets your city has to offer. Are you close to a POI? Advertise your city as a great place to meet and supply up before groups head there. Do you have a crafter with an exceptional product? Let people know in the forums. Do you get great missions from the terminals you just set up? Advertise it to your server population.


That's is a place to start for you, anyway. I could go on and on but I will stop here. I wish you good luck in your endeavor to become a metropolis. And just so I can be the first, "when are we getting a shuttle port mister mayor?" LOL!


- Acroyear








Thanks HiroBlack, these are all excellent ideas. In fact, I have and i am incorporating many of yours and korrack's ideas into my city plan. The town of Twin Lakes has a webite know at http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179. Feel free to take a look and provide feed back or join if you like


Omos






Omos Nosarl
Mayor of Twin Lakes
Website: http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179

Save the gubbur, what have they ever done to you!
Paid for by the committee to stop noobs from killiing gubburs to level up.

Vendor Lag on Datooine please fix it:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9648
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