Politician Archive

Thread: Recruiting Tips? Need Help!!

Diaso
Thu Feb 24, 2005 6:01 pm
#1

Hi, I have recently layed out plans for starting a city. I bought houses, furniture, decorations and guild hall. The guild hall is placed and now I want to place the city hall. Problem is the 24 hour limitation.... Any recruiting techniques or key words that will help me rake in the citizens? I am offering a free small house, 1 weeks matinence, and for newbs a X34 landspeeder... I think thats enough. Anyway, just wanting to know before I drop the city hall.



Name: Diaso; Server: Kettemoor
Faction: Imperial; Rank: Staff Corporal
Guild: KRG; Location: Dantooine

"Fail, Fail Again, Fail Better"

- I support keeping & balancing the current combat system You can too
Galtarthc
Thu Feb 24, 2005 10:44 pm
#2

make some friends before starting down this road



G'altar Albuquerque - Mayor: Serenity Cove, Dantooine
Galt'ar Albuquerque - sorta Jedi Knight
Gal'tar Albuquerque - Master Pyschopath
G'altar loots: -3618, 2013 west of Mining Outpost Dantooine

shadowdefender
Fri Feb 25, 2005 2:35 pm
#3

Don't place the city hall unless you know you have 10 solid citizens. As far as recruitment goes... my 2 cents would be to build your guild up first - get that solid then plan a city. Let me explain... a city is a lot of work - it requires ALOT of financial support and alot of planning that could detract from a timeperiod when a new guild should be getting themselves established solidly. AFLAC and Stargate have both grown slow and steady over the last year - sometimes to the dismay of my guildies - but we have solid people that enjoy being part of a community - we are't just pulling people off the streets to fill a spot - realizing that if we do that - those will be the same people that bail in a week or so and leave us in a lurch. There is nothing worse than logging in and seeing 1, 2, 3 people left the guild on a daily basis - I know this because I was once in a guild like that and it was demoralizing for the group.



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

Diaso
Sat Feb 26, 2005 1:07 am
#4

I have many SWG friends but I have recently left the guild.



Name: Diaso; Server: Kettemoor
Faction: Imperial; Rank: Staff Corporal
Guild: KRG; Location: Dantooine

"Fail, Fail Again, Fail Better"

- I support keeping & balancing the current combat system You can too
ussasx
Sun Feb 27, 2005 5:19 am
#5


/agree


I started my City and guild up on the same day with only 3 or 4 guaranteed members. I then went to the big cities (theed tat and coronet) and "recruited" ok great so in two weeks i had 35 citizens and was rank 3. But i have a city not a commmunity. there are perhaps 10 of those 35 who actually want to get involved with the city and guild. If i were to do it again...


1 > make a good list of people by creating a guild so you KNOW you have at least 10 people. all of whom are willing to help arrange guild events.


2> Be carefull with the FREE handouts!! people will agree to join your city follow you half way around the galaxy, get the house cash and bike plus whatever else they may ask for then pick house up the next day and leave.


3> Decide whether you will be factional. I am IMP as are my two helpful co-founders. At first we set up as a mixed city / guild but then citizens and my co-founders wanted to go all the way IMP. so we are now an imperial guild. we lost a few good members but doing this but gained a few more.


4>spend a month or two preparing. Ensure you have a master architect on board. EARN some cash. i have spent some 5million in all setting up and running city. going rate for structures (town hall guild hall shuttleport etc) is 300k each on corbantis.


5> set up your city and only have people who wont mess you about. I tried to get as many people as possible so we could get the extra structures. Ok i now have the XP (made 2/2/2/1 politician in 3 weeks) but noone who is really interested!!


6> Have fun. At the end of the day setting up a city and guild is about having fun and helping other people to do the same. Organize events for your guildies. And let them all know on a regular basis by sending "citizen" an email!!
Rowgue
Mon Feb 28, 2005 3:58 am
#6

/agree


Couldn't have said it better myself. Recruiting as you have described it in the original post will just end up getting you a rotten town with half the citizens never setting foot there after about 3 days. It takes a lot to get a city off the ground, and most people that you are "recruiting" will expect the town to have everything they need instantly when they get there. As soon as they have to make a second trip out of town, because you don't have a reliable armorsmith vendor there yet, they are gonelike yesterday's news. If you want to see what recruiting like this gets you just check out the thread in this forum called The Problem With The New Maintenance Rule......Serious Issue, this is the sort of problems you will have if you try to grow your city too fast and haphazzardly. I would recommend doing as was previously suggested, since you have your guild hall there already just work on building up the guild (and do that the right way too, get to know people, go adventuring with them, go piloting with them, chat it up in the cantina, then invite them into the guild after you establish a bond with them). Once you have a good guild going with a diverse range of crafters, medics, entertainers, combat types, etc. then throw down your city hall and start the slow road to making a great city. If you have a strong dedicated guild already in place with some accomplished crafters, then the city will have a nice leg up and will be very attractive to new residents, and you will probably soon be implementing strict admittance guidlines as people will hear about your guild and your city and be asking you if they can move there. Just be patient and get a really good core group of friends together. I would not even think of ever starting another city without at least 15 solid, solid people that I knew I could trust no matter what.
Hvzeda
Mon Feb 28, 2005 12:07 pm
#7

Agree with everything posted but I would add is to drop a large house (if you have the lots left) of where you are planning to place the city hall. This saves the spot of the city hall and allows you to visualize how to start plotting the design of your city. If you start with the layout right away, it will save you some problem later with rearranging when you place the city hall. Also, you may attract people that like your layout before you even place the city hall and they can turn out to be possible residents and good residents.



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Khristen
Tue Mar 01, 2005 8:21 am
#8

Good suggestion, Kyrie. You're better off with a PA Hall (they take the same lots as a large), though, because the footprint is much closer to a city hall's; it also seems to use similar terrain requirements.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
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