Politician Archive

Thread: Hotfix: Manufacturing Center City Specialization is Now Useless?

Schardour
Tue Mar 01, 2005 10:09 am
#1

Hotfix Update
Version 0.114815

Crafting


  • There are no longer critical fails on crafting (which would previously destroy componets involved)


This essentially removes any use for the Specialization, does it not? Unless Experimentation was affected by the specialization, a 10% bonus to assembly (as well as all assembly skill tapes, foods, etc) is no longerof benefit to crafters.







T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

shadowdefender
Tue Mar 01, 2005 10:17 am
#2

If they keep this hotfix then yes Manufacturing Center is useless - no more critical failures that result in loss of components = no risk



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

DaQuilla
Tue Mar 01, 2005 10:23 am
#3

Tiggs has added following comment:


This went live with Publish 13.1 and was missed with the publish notes. More information - bonuses will still apply, we removed the critaical fail/object destruction aspect.


So as I unders stand it, the fix is that if you have a critical failure of a component with subcomponents in your crafting tool these subcomponents will not be destroyed ... but you also get no endproduct.



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Schardour
Tue Mar 01, 2005 10:40 am
#4






DaQuilla wrote:

Tiggs has added following comment:


This went live with Publish 13.1 and was missed with the publish notes. More information - bonuses will still apply, we removed the critaical fail/object destruction aspect.


So as I unders stand it, the fix is that if you have a critical failure of a component with subcomponents in your crafting tool these subcomponents will not be destroyed ... but you also get no endproduct.






This is the only reason crafters are especially fond of the manufacturing center specialization. It's not a time-saving skill mod, but a cost-saving one. Without running a risk of losing your subcomponents, there's absolutely no appeal to the specialization.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Kilarny
Tue Mar 01, 2005 11:58 am
#5

The only small appeal left is that you are more likely to get an Amazing Success or an Exeptional Success. Personally, I feel that Research Center has more utility.
shadowdefender
Tue Mar 01, 2005 12:16 pm
#6

I agree - Research Center is much more appealing and I have had better results.



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

Pappi
Tue Mar 01, 2005 3:59 pm
#7

oof, look what I miss when I sleep in...

I'll bring this up


p.s.: I brought it up, and looks like some of the other corrs did too... let me sticky this for the time being. please post constructive comments

Message Edited by Pappi on 03-01-2005 03:19 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
RobertPalpatine
Tue Mar 01, 2005 10:12 pm
#8

come on pappi get a clue the devs don't give a rats a$$ what goes on with politician and player cities.




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Pappi
Tue Mar 01, 2005 10:25 pm
#9


RobertPalpatine wrote:
come on pappi get a clue the devs don't give a rats a$$ what goes on with politician and player cities.


I find that offensive...

if you don't have something constructive to say, don't post.

Message Edited by Pappi on 03-01-2005 09:30 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Schardour
Wed Mar 02, 2005 1:54 am
#10






Kilarny wrote:

The only small appeal left is that you are more likely to get an Amazing Success or an Exeptional Success. Personally, I feel that Research Center has more utility.






We've been discussing this in the DE forums. The Success roll on the actual assembly only affects the quality of your product in maybe 1 in 100 items, probably fewer. The only real draw to the Assembly mods was the ability to minimize your chances of losing somebody's KraytTissues or exceptional components in a crit failure. Assembly modsnow serve almost no purpose.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

shadowdefender
Wed Mar 02, 2005 7:46 am
#11

I am really interested in finding out if Research Center is now worthless - would be 125k savings per week.



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

Pappi
Wed Mar 02, 2005 12:20 pm
#12



shadowdefender wrote:
I am really interested in finding out if Research Center is now worthless - would be 125k savings per week.


research center is a bonus to experimentation and therefore should not have been affected.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Corsican_Ogre
Wed Mar 02, 2005 12:24 pm
#13

There is a pretty intense debate going on the Armorsmith board about this now. For a Shipwright since they have no tapes the patch is a very happy event.


For the moment I have asked my mayor to keep it a research center and paid her to do so. If in fact there is no advantage to having a research cetner then likely we would go to a med center so folks will come by to buff in town (more customers)





Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
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