Politician Archive

Thread: Question about City Specializations

YodaWanVader
Tue Mar 02, 2004 3:48 pm
#1

I want to inquire about something. I am trying to find out, if after starting my city, I can bring a current master politician to be mayor for a week and establish the city specialization as something a novice couldn't have such as research center. And after the week, when i take over, will the spec still be there, or will it be gone?

So to recap, if a mayor establishes a city specialization, and another mayor takes over that does have the skill required to establish this specialization, will the city keep it, or will the spec be gone?

Thanks



Tre'ibakk
Chibi-Bar
Tue Mar 02, 2004 3:51 pm
#2

Anything that is establish stays until...

1. city reduce in size which cause the perks to disappear

2. city goes poof

3. remove the item and cannot replace until skills are learn


so yes.. you get to keep your specialization if the mayor leaves and a novice takes over... the only thing is that you cannot move or change anything until you get the skill




Sasheria Windsong

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YodaWanVader
Tue Mar 02, 2004 3:55 pm
#3

ok, thats great, thank you Sasheria



Tre'ibakk
StumanKadir
Tue Mar 02, 2004 8:48 pm
#4

Hmmm...I'd always assumed that it was tied in with the Mayors skill level, and that if at the time of update, if the mayor didnt have that skill the city specialisation went "poof".




Stuman Anikadir
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ToranTT
Tue Mar 02, 2004 10:25 pm
#5

Nope its a permanent change, just like placing buildings, once in, its in.


I was a master politician and had the research center specialization on my old city. The new mayor that replaced me was just a novice politician. The specialization remained in effect.


She couldn't change the specialization to anythingshe didn't have (by skill), but the old one wasn't removed either.





Aeroun Sunflier
Master Musician
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Imperial TIE Pilot
LordIAm
Mon May 17, 2004 4:07 pm
#6

I have searched up an down and cannot find this info. What are the Mods for the different city specializations. Particularly i need to know the Mods for a stronghold. Thank you in advance!


I-am
Pappi
Mon May 17, 2004 5:00 pm
#7

hi

here is a link from the FAQ stickied at the top. scroll all the way down




stupid_people_happen . .
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redneckrebel
Mon Sep 06, 2004 4:04 am
#8

I've been reading through a lot of posts and the stickies but i haven't seen a clear answer to this except on the Adv Player Guide which oddly still shows /citywarn. (Thinking it might be a little outdated, lol) Is it possibly for a city to be both an Improved Job Market and a Research Center? I believe i recall seeing these doubles sometime ago, but none in recent memory. Any help that can be provided would be appreciated.



________________________Anubis'OsirisAssassin

Thyriel
Mon Sep 06, 2004 4:50 am
#9

dont think u can set more than spec at once...

dishmal
Mon Sep 06, 2004 5:45 am
#10


yes, in theory, you can.. but yer not setting TWO specializations. i cant' remember the exact lingo for it, but yer basically setting up a 'community' and they are determined already.


they had like.. medical center andresearch facility = scientific community or some crap like that


master poli could set theze, except they never worked right so the dev's just took em out, making master poli a waste of skills and points


dish



dishmal uraine
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YodaWanVader
Wed Mar 02, 2005 2:57 pm
#11

I want to inquire about something. I am trying to find out, if after starting my city, I can bring a current master politician to be mayor for a week and establish the city specialization as something a novice couldn't have such as research center. And after the week, when i take over, will the spec still be there, or will it be gone?

So to recap, if a mayor establishes a city specialization, and another mayor takes over that does have the skill required to establish this specialization, will the city keep it, or will the spec be gone?

Thanks



Tre'ibakk
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