Politician Archive

Thread: No skill cost will ruin politician

Sighryn
Thu Feb 24, 2005 8:04 pm
#1


No it won't.


I've seen so many people that thought "Oh! Now it's =easy=!". They jump in to an election... or drop a city hall...


And run screaming into the night never to return.


=Why= are we still here??? Oh... yeah... we're committed.

Message Edited by Sighryn on 02-24-2005 11:06 PM



Sighryn

Kettemoor, Naboo
Temenos {Mayor}
PsychoticChipmunk
Fri Feb 25, 2005 12:55 am
#2






Sighryn wrote:


No it won't.


I've seen so many people that thought "Oh! Now it's =easy=!". They jump in to an election... or drop a city hall...


And run screaming into the night never to return.


=Why= are we still here??? Oh... yeah... we're committed.




I love the double entendre that creates. Works so well for the profession as well as my college major. I can tell you right now, if you want to go to school for architecture you need to be committed.


The main concern that people have with the 0 skill point cost is development attention. Well that's more or less false. The reason we have yet to be touched in a meaningful (ie actual politics and customization of our areas) way is due to all the other more important developments going on that need the resources. We will get a publish dedicated to us due to the breadth of influence cities contain for player made content, PvP strongholds, and expansive communities (both in the literal sense as well as physical due to the distances and areas you can now visit in 2 minutes instead of 20 on a swoop)


We're too engrained in the fabric of this game to be ignored for long so it won't happen.




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DarthLueder
Fri Feb 25, 2005 10:38 am
#3

I have been a master weaponsmith for 16 months along with master artisian and more recently master shipwright. I never even considered politician because I have a grand total of 1 skill point left (got some merchant too) and have no intention of giving up my crafting buisness. When the no skill changes went into effect I challenged our cities mayor for his job (he was actually someone's 4th alt I think and very little attention was paid to the city) and won. Over the months of inattention our city had become a ghost town of server-swap and lost player houses. We couldn't build or move anything to revitalize the city because of the empty houses. So now we are moving the city to a new planet, combining several guilds into one, and with the GCW changes we working together as a true community for the first time. Heck, I've even put off stuff in my business and my alt's Village grind just for public service.

It is actually very interesting from a RP point of view as well. Now If I can keep from being "committed" due to the strain of the job I'll have to say that not having to spend skill points on the profession is a damn good thing.



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
Skor S&W - South of Coronet, Corellia 436, -5388

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Sighryn
Fri Feb 25, 2005 9:25 pm
#4

Skor, you found the secret.


If you have a community, you have a city. Without it, you got nuthin.



Sighryn

Kettemoor, Naboo
Temenos {Mayor}
Rowgue
Mon Feb 28, 2005 4:45 am
#5

That's exactly how I started my city ( well before it cost 0 sp though). There were about 15 of us that were very close living in an old run down city that the mayor never payed any attention to at all. I had him on my friends list and only saw him pop in once every 3 weeks to register in the election each time. We had finally had enough, and agreed we would move to a new location and start anew. Since I had the most healthy bank account with about 5mil to my name at the time, I volenteered to make the sacrifice and pick up polotician and foot the bill myself just to get the thing off the ground.


With that core group of dedicated friends and all of our friends that came to join the community we have comea long way since then. We are now a thriving community with probably 85% of our members active daily or every couple of days, and not one completely inactive citizen.


In the beginning I was just doing it to get us off the ground with the intent of handing the reigns over to a more experienced polotician once we started to get rolling. However I found that the more I did in the realm of advancing the city and listening to what the community needed and networking with everyone I came to really enjoy being the Mayor. I probably now enjoy this aspect of the game more than any other and have no intention of ever giving it up.


I honestly believe that the best Mayors are usually ones that lived in a crappy city before and have seen all the things not to do first hand. I now always make a point to spend as much time actually in the city as possible, even if it comes at the cost of the productivity of my trade or advancing in another area. There is no better advertising you can do for your city than for the citizens to actually spend time there, and I'm not talking about just running to your house to drop off all the loot you just got from hunting and then heading back out for another load.


I have had many new residents move in after stopping in town to use a mission terminal or check out a vendor and showing them around a little. They would return to use the terminals and vendors many more times and we would form a relationship and do some missions together or help each other out with something the other needed. Eventually they would decide to just move there since they spent so much time there anyway and everyone was so friendly and polite. There is nothing that attracts new dedicated productive members of a community than seeing several familiar faces every time they visit your town.


I often just log on for a few hours to walk around town, hang out in the cantina and chat, or lounge in the guild hall/vendor mall and ask people browsing the vendors if they have any specific needs that one of our crafters can help them with. Actually playing as a polotician and not just a character that has the ability to place a shuttleport is very enjoyable if you like the social aspect of games like this and makes for a much nicer place to live. People that sit in the starport and offer houses and vehicles to anyone that will grace their city with their presence will have very large cities, but most of them have about 80% of the residents completely inactive or have moved somwhere else and just never changed their residence, that is not the way to do things.
Rowgue
Tue Mar 01, 2005 5:15 pm
#6

Looks like the 1 star trolls are following me around again, get a life.
Danto1
Thu Mar 03, 2005 7:02 am
#7

I think the 0 SP will make poli, now all chars can have the chance to run for mayor and the best to be selected, instead of the old system of only 1 or 2 people being prepared to destroy a perfectly good crafting, combat char to run a player city. My city has always been lucky in that before I took over we have had very good mayors*


I do have a suspicion that many of the empty towns that we have are a result of no decent mayor being available to take over.













* not really but they may still check the forums (shad, nox, luv ya really and come back! )



Danto / Daisee Dook
DrunkWookiee / Emperors Ho|Mayor of MASH
Resources Vendor at Mashedville, Naboo -6159 -3749
Treasure Maps should be a challenge!
Corsican_Ogre
Thu Mar 03, 2005 10:59 am
#8

The No skill point cost in the end I think will help but I think for a time cities will run into some problems. Given that the GCW is now "heating up" hostile take over attempts will and are happening. Basically the older cities that are already careful about who they invite to join them will be fine.



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
Laeren
Thu Mar 03, 2005 11:43 am
#9

Hasn't really affected my city. Someone wanted to run to get poli xp, but since no one really voted for her, she withdrew.




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