Politician Archive
Thread: Politician Skill Point Removal ???
I know that everyone loves not having to spend the skill points for poli ... well personally I feel that it is degrating to all of us who actually had to invest them to get our master's tags/badges. If they would have just made politician a profession that benefited the player monitarily rather than with mere content, then it would have been so much better. I personally lost at the very least 5m credits in my three month stint as mayor. So here is my proposal. Though I doubt that the devs will listen as theyve already removed the sk/pt necessity.
All they needed to do was to give mayors of cities a per citizen based income. Since you cannot do "Politician Missions" allowing a mayor a salary of say 100k per citizen per update for master politician, and lower amounts with lower skill, this would have been a very nice bonus for poli and may have saved Politician from this nerf. I know that seems like a lot of credits, but if you think about it, for a base metro of 90 citizens that would be the equivilant of doing a 8k mission every 10 minutes. For a village of 25 citizens, it would be the equivilant of doing 2.5k mission every 10 minutes. And I personally think that as a politician, being able to keep everyone happy between trainers and terminals you place, the over all look of the city, making yourself available, ect, that a mayor is worth it. This would be money taken from the system of course not paid by the citizen. But a salary such as combat profs get from running missions.
So, my solution is give poli back their skill points and give them a salary system.
Master Poli = 100k per citz per update
Novic Poli = 2k per citz per update
Each Completed Box Held = 3k additional pay per citz per update
just a vent, oh and i need to get some posts under my belt.