Politician Archive
Thread: Nearest Clone Center bug.
I'm having a weird bug with our Clone Center, it seems people cloning there doesn t pop in the city clone center but in another Player city 4km away. People who don t clone and chose nearest Clone Center goes to the same other Player city.
So, if that bugs persists, i m just wondering why my citizens are gonna pay for a Clone center ?
This has been reported has a bug ingame, any of you get a similar bug ?
Are you certain that the other city is a player city?
As far as I know, selecting "Nearest cloning center" puts you at the nearest NPC city. You can only clone at a player city if you have previously set your clone data there.
This has happened a few times.
So, we can't choose to clone in the closest player city, even if we die in that city, but will randomly pop in player clone centers half a planet away :/
The least they could do is let us have the option of cloning to a player city :/
As i said, cloned or not in the City Clone Center people spawn in another Player city.
The side effect is, my citizens and me don t see the point of maintaining a structure that doesn t bring people in the city nor help the citizens or visitors.
If they plan to remove the respawn in a player city clone center for another city after you explicitely design it as your next respawn, pre designated or respawn, then i don t see the point of having a clone center in town.
So, let s see... yes that is a bug right ?
the top choice is closet, yet it will never be your own city, thus to prevent ppl from spawning on the spot from PVP gone utterly wrong raids
once you store your clone data in your own player city, when you die, on the bottom it says pre-designated, you guys just need to take the extra 3 seconds to click on pre-designated, and that should spit you right out at your own town