Politician Archive
Thread: Possible ideas for player city/politician change...
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Odinwaa
Tue Jun 14, 2005 12:36 am
#1
This is from another post of mine. Sorry if you read it already. As a non politician I come to this with an open mind. I am a militia member of my city.
1. Cities for all intensive purpose are glorified storage sheds at this point. There is no REAL draw other than shopping, for me to check out other cities unless I am invading them. Some of this is mayor related and doesn't need extensive code, and some does.
a. Mayors should be able to choose from a list of design specifications. ie. predetermined layouts, then houses and buildings fit into it. City decorations should increase in amount and flavor. We create museums, zoo's and many other things. We need the option to have NPCs in cities. Such as criminals, friendlies, farmers, etc that add to a predetermined layout.
b. Mayors should be able to apply for a POI ranking. It should be voted on by visitors at the city hall. Non residents only.
c. Mayors should be able to apply for a "sister city". This is where another city on another planet would have co citizens. I could drop a house in my sister city.
d. I can't stand the fact that grass in my city on corellia is growing out of control. There should be some sort of terrain changing. Streets is a good start. Especially if mayors had the ability to connect player cities. I agree to have a road connecting the next city over. When people use this they get a +50 to terrain negotiation, bikes/speeders travel faster and there can be houses lining the road placed by either city member that the street connects.
e. Apartments are a good thought, those should be placed only by a mayor.
f. City halls have little involvement. They should have more than just elections and statistics. A city hall should provide some city history information, options for mayor to have events (spawned furniture, music sets etc that are same in all city halls, like factional perk purchases
2. The future of cities depends on specializations
a. fix all current specializations
b. add some more interesting ones (hunting club, resource center, entertainment capital etc)
c. have city laws posted on a pop up screen when someone enters a city whether it is via shuttle or ground mayors write these laws. If they are not followed it causes the lawbreaker to have -100 terrain negotiation or something inconvenient. For instance in our city I would love to see where we had a weapons ban in public buildings. If players do not holster the weapons, the door is red (blocked) from entry, or no vehicles allowed in town, where there is an auto dismount at city border
I will add to this as i think of more but it is a start...
1. Cities for all intensive purpose are glorified storage sheds at this point. There is no REAL draw other than shopping, for me to check out other cities unless I am invading them. Some of this is mayor related and doesn't need extensive code, and some does.
a. Mayors should be able to choose from a list of design specifications. ie. predetermined layouts, then houses and buildings fit into it. City decorations should increase in amount and flavor. We create museums, zoo's and many other things. We need the option to have NPCs in cities. Such as criminals, friendlies, farmers, etc that add to a predetermined layout.
b. Mayors should be able to apply for a POI ranking. It should be voted on by visitors at the city hall. Non residents only.
c. Mayors should be able to apply for a "sister city". This is where another city on another planet would have co citizens. I could drop a house in my sister city.
d. I can't stand the fact that grass in my city on corellia is growing out of control. There should be some sort of terrain changing. Streets is a good start. Especially if mayors had the ability to connect player cities. I agree to have a road connecting the next city over. When people use this they get a +50 to terrain negotiation, bikes/speeders travel faster and there can be houses lining the road placed by either city member that the street connects.
e. Apartments are a good thought, those should be placed only by a mayor.
f. City halls have little involvement. They should have more than just elections and statistics. A city hall should provide some city history information, options for mayor to have events (spawned furniture, music sets etc that are same in all city halls, like factional perk purchases
2. The future of cities depends on specializations
a. fix all current specializations
b. add some more interesting ones (hunting club, resource center, entertainment capital etc)
c. have city laws posted on a pop up screen when someone enters a city whether it is via shuttle or ground mayors write these laws. If they are not followed it causes the lawbreaker to have -100 terrain negotiation or something inconvenient. For instance in our city I would love to see where we had a weapons ban in public buildings. If players do not holster the weapons, the door is red (blocked) from entry, or no vehicles allowed in town, where there is an auto dismount at city border
I will add to this as i think of more but it is a start...
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