Politician Archive

Thread: 6-Week Inactivity Rule: Consolidated Viewpoints

jemelby
Thu Mar 25, 2004 10:59 am
#1

This post is not a petition or reforendum, and is not ment to insite debate. It is simply a compliation of the various viewpoints on the 6-week inactivity rule. Please only post if you don't see an opinion that is somewhat close to your own.



The 6-week rule stinks: Get rid of the rule all together. It serves no purpose as far as I can tell. It only causes grief and strife in the game. Further, it hampers the development of cities, and griefs folks in all manners, to include those who have canceled accounts or have to be away from the game for an extendded period of time


The 6-week rule is great: It is just what the game needs. It will give everyone a fair chance at having a metropolis. It will really stick it those towns that are populated mostly by "ghost" citizens. It will energize the mayors of the big cities to keep recruiting and replentishiing the citizen base of their cities.


The 6-week rule is ok, but: There need to be some adjustments. There needs to be a way to remove or move "derilict" houses out of the cities. The game-experience of active players should out-weigh the non-game-experience of account-canceld non-players.


The 6-week rule is not enough: Everyone should have to re-declare once a week to remain a citizen. This would make active citizenship a player controled event, rather than the product of game mechanics. This would REALLY give the "capped" cities a fair chance at advancement.



These are the primary possitions on the topic. I know there are thousands of variations, and there have been a ton of great ideas from multiple directions. This should cover most of them, though.




J'Vee
Mos Onarok, Tatooine - Flurry


Karquile
Thu Mar 25, 2004 12:56 pm
#2

The 6-week rule is fair, but: mayors need a /civicStatuscommand on the house sign or structure radial menu to show us the owner, maintenance pool and/or damage; we need aNon-Citizen Tax Rate so that nonparticipating residents pay for their share of city services, and abandoned structures decay faster; and the rule needs anIn-game email notifying dropped citizens, so that they know what happened when they return, and what they need to do to fix it.


Feel free to keep skipping this position - I will be here to add it for you.

Kdr_Kane
Thu Mar 25, 2004 2:00 pm
#3

Face it. It's broken and they don't care. Read Thunderheart's response in the Live Feedback thread.


They believe they fixed the problems of citizenship by invoking the 6 week logonrule. But, they won't tie the house to citizenship. And the house can't be removed.


Their reasons completely indicate they think they understand the game, but they don't play it.


jemelby
Thu Mar 25, 2004 2:10 pm
#4






Merchillon wrote:

The 6-week rule isn't completely accurate. Among the citizens removed by it, I had one that was very active and was even on the day before. It is unacceptable for this 6-week rule to remove active players from my city.




In many cases, Merchillion, Dual citizens are being ferreted out by the 6-week rule, as well as actuall inactive citizens. those citizens that you lost, but still have houses in the city and ARE active need only step into their houses to be re-patriated. You likely for mails for several citizens whom you thought were long gone from your city. Those individuals were likely dual citizens as well, but now truely belong to another city.





Karquile wrote:

Feel free to keep skipping this position - I will be here to add it for you.





I figured the "But" viewpoint would have covered you, Karquile :-)





J'Vee
Mos Onarok, Tatooine - Flurry


Chibi-Bar
Thu Mar 25, 2004 2:16 pm
#5

personally... I think it stinks... why?


As long you are paying for an account... they should remain active.. the 6 week rule should only effect people who deactivate their account.. SOE still gets their money... in the same token they should cease taking money if the player not playing for 6 week.. but they are not doing that are they?






Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
jemelby
Thu Mar 25, 2004 2:38 pm
#6






Merchillon wrote:

The 6-week rule isn't completely accurate. Among the citizens removed by it, I had one that was very active and was even on the day before. It is unacceptable for this 6-week rule to remove active players from my city.





In many cases, Merchillion, Dual citizens are being ferreted out by the 6-week rule, as well as actuall inactive citizens. those citizens that you lost, but still have houses in the city and ARE active need only step into their houses to be re-patriated. You likely for mails for several citizens whom you thought were long gone from your city. Those individuals were likely dual citizens as well, but now truely belong to another city.





Karquile wrote:

Feel free to keep skipping this position - I will be here to add it for you.





I figured the "But" viewpoint would have covered you, Karquile :-)





J'Vee
Mos Onarok, Tatooine - Flurry


Karquile
Thu Mar 25, 2004 3:09 pm
#7






jemelby wrote:



In many cases, Merchillion, Dual citizens are being ferreted out by the 6-week rule, as well as actuall inactive citizens. those citizens that you lost, but still have houses in the city and ARE active need only step into their houses to be re-patriated.



It is not enough to step into your house - you have to redeclare residence.











Karquile wrote:
Feel free to keep skipping this position - I will be here to add it for you.





I figured the "But" viewpoint would have covered you, Karquile :-)




It absolutely did not - I don't agree with anything you wrong in the "ok, but" option, and I can't think why, based on what I've written here so far, that you would think otherwise...

Merchillon
Fri Mar 26, 2004 1:25 am
#8

The 6-week rule isn't completely accurate. Among the citizens removed by it, I had one that was very active and was even on the day before. It is unacceptable for this 6-week rule to remove active players from my city.


I also think we need some way to regulate inactive citizens and removed citizens houses - I realize that many of them have tons of maintenance on their houses and valuable items in the house that if lost, would prevent them from returning to the game. One solution is to put those valuable items in some kind of container or deposit box in the city, allowing us to rezone the house. We certainly need more features to help us clean up our cities as a direct result of this rule. I must also say that I personally don't like the rule very much because more than half of the inactive players that got removed from my city are people who will probably return at some point and are just taking a break from the game. At the same time I think something had to be done about "ghost" citizens. I definitely have a mixed opinion of this rule.


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