Politician Archive
Thread: This Week in Politics 3/23/04
It took me about 3 weeks to finally be voted into office to replace the encumbant. I may be wrong, but I could have sworn the votes added up each week, until I finally had enough to win. I guess if people vote for one person the vote remains with them until they manually go change it. So it took 3 weeks just to get enough people from the city to GO and vote manually. It seems to me it just takes time and perseverence.
Sythera City Corellia: This week was very hectic. I had 10 to 13 new people move into the city. However, it seems like when 4 would move in, 1 would leave. One person left because he could not place a large house. I am finally up to 80 citizens. I want to build the city slowly though and perhaps add 3 more citizens this week and 3 to 6 next week to get to metro status.
I am happy to report that most of the city has active Citizens. In all honesty, I do not want to be the Mayor of a ghost town. I want to see my city bustling with players, and it seems like it IS becoming more active. I hired a Cantina Manager and she is trying to get the Cantina a happening place, however it's not an easy job!
I had a TKA tournament Sunday night, and this week we are having our first Home Show. People can go to our city and check out the homes. Some of our citizens are very creative. The Militia Headquarters has an interrogation room. LOL
I guess that's it for my city weekly report. It' exciting to be getting close to Metro status even with the 6 week rule in effect.
Seiryuu wrote:
The unexpected result was that my opponent, who garnered 42 votes, kept his 42 votes even after the city update and election.
This sounds exactly like the bug. It sounds like incumbants are "keeping" their votes the same way, even after they lose.
We haven't had a second person running in our city for a month now, but if the votes will carry over, we might actually be able to beat the incumbant after a few weeks. (The old mayor is rarely on and wants to surrender it. I hate using a bug, but this sounds like it might actually be the break we need.)
I wouldn't really call it a bug.
Take this situation
Someone comes into a city. 2 people are running for mayor. The person votes for the new person(They had never voted for the old mayer). Now next week comes along.
If the old mayor wins, where should the vote that person made go then? It surely shouldn't go to the current mayor. They never voted for them. While I don't really think the vote should go anywhere, this is how the game deals with voting. People don't have to go vote each week, the system votes for them. The system believe they haven't changed their mind since last week.
If this is a bug, it is a bug with current mayors as well. The bug would be that autovoting shouldn't happen. I highly doubt many people want that.
When I go vote in November. The system doesn't automatically place a vote for me for Bush because I voted in 2000 for him if I never make it to the polls.
Bajeezus, that is definitely a bug. A very annoying and nasty bug. According to CSRs (the ones that areon the know) it is. And it was supposed to be fixed with Publish 7. Our city had the similar issue. I posted this few times already. However, up until last week I wasn't 100% sure what was going on.
Our city was one of the 1st ones founded on Kauri. We chose a desolated planet of Lok for the location. Our mayor turned out to be ... no an honest person, so we lost him at the beginning of this year. Since banned accounts are not deleted, he remained to be the mayor of our city, even though he was banned indefinitely and wasn't not planning on coming back. Ever. So, our city was stuck on auto run with about 105 citizens. and 0.97 Mil credits in maintenance. It's probably worth mentioning that our PA was disbanded at the same time as the Mayor/PA leader was banned. This caused massive exodus of our guildies from the game, which drastically reduced the number of active citizens in our city.
I volunteered to take over the city. First thing to do was to register to run against the Mayor. As soon as I did so, the incumbent mayor showed up on the terminal with all votes automatically registered for him. The 20 active players we managed to scramble were not a match to the rest of 80 + registered citizens. After trying to recruit more former guildies and new citizens for about 2-3 weeks we managed to raise active membership to 30. Still not enough. There were still about 70 completely inactive citizens. Judging by names some of them were definitely alternative characters never meant to be active. Others we were able to contact in RL and knew for 100% that they are not coming back. And that's when I decided to try the unthinkable - talk to CSR.
I must say that dealing with CSRs on this matter was my best Customer Service experience ever! And I am not joking or being sarcastic. I was working with 3 different CSRs who went out of their way to help me out in this matter. It started as ticket for my lost Politician XP and end up with one of the CSRs coming back every week to restore me as Mayor. Ok, I'm getting side tracked, back to the point - Voting.
After CSR discussed my problem with a supervisor, it was decided that we need help and I was placed as a mayor. At the time of this placement I had 27 votes, with incumbent having the other 70 or so. From that point on I would get 2700 xp on every city update. We got about 15 -20 new citizens, who declared their residence in the city. Yet, their votes did not automatically go to the new incumbent (me). It seems to me that their votes simply did not count, since they never actually voted. To make matters vote, the system remembered that the old banned mayor, who was removed from office by CSR, had those 70 or so votes. Every City Advancement the old mayor would win the elections as a citizen, kicking me the incumbent from office. What makes this even more annoying is that nobody was running against me.
Eventually I run an experiment - I asked all my guildies to go back to the terminal and simply vote for the incumbent mayor.I knew for a fact that you can only cast your vote ones, and only for one candidate. So, my thinking was, that if the system remembers all the votes the old mayor had, it might remember all the new votes that I'll get. By this time we lost about 10-20 inactive citizens as their houses started to poof. And now that we hadabout 50 total guild members and new active citizens, we managed to pull this off on the 2nd try. This is the 1st week that I'm actually a mayor without a CSR help, elected by my own citizens. I can't wait till next City Advancement to see what will happen this time around.
Sorry for this being a bit long, but I felt that I need to share my experience.
Thanks, if you had patience to read it all ![]()
This sounds exactly like the bug. It sounds like incumbants are "keeping" their votes the same way, even after they lose.
We haven't had a second person running in our city for a month now, but if the votes will carry over, we might actually be able to beat the incumbant after a few weeks. (The old mayor is rarely on and wants to surrender it. I hate using a bug, but this sounds like it might actually be the break we need.)
The Inactive rule is a GRIEF, plain and simple. You rob a player of his status as a citizen AND rob all his fellow citizens of LAND where they MIGHT be able to keep a constant flow of citizens coming in.
Would it also be acceptable that the player who is inactive lose his knowledge of his skills, pets, faction, etc.? No, of course not. Then why are citizens and cities being hurt this way?And as long as a player is paid up on maintainance and his Sony bill - WHY would the devs see fit to start disassembling his character and associations?
It's not that we dont see a REASON for this.. but the cure is worse that the problelm. Removing a citizen without removing his house KILLS the city QUICKLY, with no recourse. Conversly, removing a citizen's city status and his house (all of which are paid for well in advance) while he may well be away on extended military duty - is arbitary and mean-spirited. Why is it SO hard for the devs to wait until the player actually leaves the game (happening more and more, I see) - or the house is destroyed from lack of maintenance?
PLEASE SPEAK TO THE DEVS AND END THIS SANCTIONED GRIEF
NOTE: My city status is safe for now. We are built VERY tight and still have room to grow - but it will soon BE a problem at this rate. I hope this can be removed soon.
Message Edited by ArthurP on 03-29-2004 06:19 PM