Politician Archive

Thread: Tax quirks

ComCypher
Tue Mar 22, 2005 2:24 pm
#1

Hi all, I am a new mayor and I have some questions about taxes. Not so much about taxes, but about the bugs that affect the taxes. Someone told me that most of the taxes are bugged and useless, and if I had known this before hand I probably wouldn't have run for mayor. Anyway, I am a mayor now so I have to stay on the ball. If someone could tell me about any quirks I should know about the following taxes, please tell me. Thanks.


Income Tax

Property Tax

Sales Tax

Shuttle Tax

Garage Tax







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Jaspor
Tue Mar 22, 2005 2:42 pm
#2

From Khristen's Guide (which can be found linked in the sticky at the top of this forum):



Taxes:



Taxes are managed from the city management terminal and all tax information is public and can be seen there. There are five types of tax the Mayor can collect:


  1. Property Tax - Every player who owns a structure in the city pays a percentage of their maintenance as property tax. This amount is automaticallyadded into the structure maintenance and is charged per hour in keeping with the scheduled maintenance payment of the structure. When a player examines a structure they can see the hourly maintenance rate and it will state on that dialog box what the city's taxes are.
  2. Income Tax - A flat fee tax charged to every citizen of the city. The money is automatically removed from the player's bank and is charged to citizens on a weekly basis (an e-mail "reciept" is sent to the taxed player when the tax has been removed from their account). This tax has a cap of 2000cr. If a player does not have the funds to pay the tax, the Mayor is notified of a delinquent payment.
  3. Sales Tax - A sales tax is added to every item sold by a merchant in the city. The vendor owner sets a price for a given item, and the tax is calculated in when the item is listed on the vendor for viewing; this tax also applies to items offered to a vendor. Tax is collected at the time of purchase. (**This tax is currently bugged. The tax is calculated in as it should, but is credited to the merchant at the time of the sale instead of the city. It has been confirmed to work at a rate of 10%, although that rate is much toohigh for most player cities.**)
  4. Travel Fee - An additional fee added onto the normal ticket price for traveling from the city. The maximum amount that can be added is 1k credits.
  5. Garage Fee - A percentage tax added into the total repair fee at the city garage.

I'll just add that there is a bug some people experience with the Shuttle Tax (ie, Travel Fee) resetting to 100 credits at server reset. (Though I haven't experienced that personally.)


The big one is Sales Tax being just about totally screwed, and potentially the biggest source of income for the City.





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


ComCypher
Tue Mar 22, 2005 3:07 pm
#3

Ah okay, so the situation isn't quite as bad as I had anticipated then. I was expecting more of them to be broken. Thanks!







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