Politician Archive
Thread: Industrial/Scientific society
City Specialization
As the politician gains skills he will eventually earn City Specializations (specs). A city can only have one spec at a time. A spec gives the city a bonus in some area at the exchange of an increase maintenance cost. The city spec may only be changed once a week.
Sample Rich- 70k cr / week Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.
Manufacturing Center- 50k credits / week Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures.
Research Center- 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.
Clone Lab- 80k credits / week The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%.
Improved Job Market- 80k credits / week Missions taken in a city with an 'Improved Job Market' grant a 20% increase to their rewards.
Entertainment District- 80k credits / week Entertainer healing is 10% more effective in an 'Entertainment District'.
Medical Center- 80k credits / week Medical healing is 10% more effective in a 'Medical Center'.
Stronghold- 150k credits / week A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players.
Industrial Society- 200k cr / week An 'Industrial Society' gains the bonuses of both the 'Manufacturing Center' and 'Research Center' specializations. Master politicians get this.
Scientific Society- 175k cr / week A 'Scientific Society' gains the bonuses of both the 'Medical Center' and 'Entertainment District' specializations. Master politicians get this
- Sample Rich is 'Civic Policy 4' and isn't broken.
- Manufacturing Center is 'Fiscal Policy 3' and isn't broken.
- Research Center is 'Fiscal Policy 4' and isn't broken.
- Clone Lab is 'Martial Policy 2' and isn't broken.
- Improved Job Market is 'Civic Policy 4' and isn't broken.
- Entertainment District is 'Civic Policy 3' and isn't broken.
- Medical Center is 'Civic Policy 2' and isn't broken.
- Stronghold is 'Martial Policy 3' and isn't broken.
- Industrial Society is 'Master Politician' but is broken.
- Scientific Society is 'Master Politician' but is broken.
TheBoyScout wrote:
- Sample Rich is 'Civic Policy 4' and isn't broken.
- Manufacturing Center is 'Fiscal Policy 3' and isn't broken.
- Research Center is 'Fiscal Policy 4' and isn't broken.
- Clone Lab is 'Martial Policy 2' and isn't broken.
- Improved Job Market is 'Civic Policy 4' and isn't broken.
- Entertainment District is 'Civic Policy 3' and isn't broken.
- Medical Center is 'Civic Policy 2' and isn't broken.
- Stronghold is 'Martial Policy 3' and isn't broken.
- Industrial Society is 'Master Politician' but is broken.
- Scientific Society is 'Master Politician' but is broken.
Thx BoyScout, Ya think they would update the guides we depend on to operate the game, or better yet fix it seeing the cities were released ages ago.
SirMorsky wrote:
TheBoyScout wrote:
- Sample Rich is 'Civic Policy 4' and isn't broken.
- Manufacturing Center is 'Fiscal Policy 3' and isn't broken.
- Research Center is 'Fiscal Policy 4' and isn't broken.
- Clone Lab is 'Martial Policy 2' and isn't broken.
- Improved Job Market is 'Civic Policy 4' and isn't broken.
- Entertainment District is 'Civic Policy 3' and isn't broken.
- Medical Center is 'Civic Policy 2' and isn't broken.
- Stronghold is 'Martial Policy 3' and isn't broken.
- Industrial Society is 'Master Politician' but is broken.
- Scientific Society is 'Master Politician' but is broken.
Thx BoyScout, Ya think they would update the guides we depend on to operate the game, or better yet fix it seeing the cities were released ages ago.
I tried asking before, but they still haven't fixed it *shrug*