Politician Archive

Thread: How to really make Player Cities come alive: Player-created NPC Actors!

Jaspor
Mon Oct 25, 2004 1:17 pm
#1


I posted this in one of Pex's threads on the Events forum, but figured I'd repost it here, since it was something that would be really nice to give to Politicians I think.


Here's what we really need: NPCs that you can talk to!


Not only would this give the ability to make our Player Cities seem more alive, but it would allow players to create their own static long-lasting content.


This was something that was added in Ultima Online back in the day at one point, and the ways players used these to set up quests and storylines was incredible.


I'm going to get a bit long-winded here, but it'll make it easier for you so you can just copy and paste this into a design doc to send to the developers.


Here's how it works:


-A certain skill box *coughcoughPoliticiancough* gets the ability to "Hire Information Broker", or "Hire Actor" or something else cleverly named to fit the skill.

- Once invoking this command, the player gets a dialogue box with abunch of different "titles" to choose from. These include things you see typical NPCs have over their heads, like "RSF Agent" or "An Information Broker" or "A Farmer" or whatever.

- After choosing their title, the player gets a second dialogue box with a textbox. This textbox contains a randomly generated name. The player can either accept the name, or type over the textbox and give the NPC a name of their choice.

- After naming the NPC, it gets dropped in that spot. Within the city limits of course.

- Now the player gets to configure the NPC dialogue, woohoo! Sounds scary, right? Let's see if we can come up with a reasonable interface.

- Let's say we give the NPC 4 spokenmessages they can hold: A greeting, and 3 "keyword" activated messages.

- Radial Menu: "Configure Greeting". Player inputs the dialogue text. This text would be spoken like those Vendor Ad barking stuff to anybody who comes close enough.

- Radial Menu: "Configure Message 1(-4)". Now here's the tricky part, though the really powerful part. For each message, the player gets two dialogue boxes. The first to enter the keyword(d) that trigger it (maybe comma delimited? But I'd settle for just one word. ) and the second to enter the actual dialogue text that the NPC speaks when a nearby player speaks the keyword.


Now, the dynamics of this might be a bit tricky to implement. But I have some hope since there are areas in the Warren that already implement this "spoken aloud" type of dynamic. (ie, speaking the key code to disable the turret.)


And if figuring out the keyword to continue the conversation might seem a bit too challenging to the typical button-mashing SWG player, a trick we used to use in UO was to include subsequent keywords in brackets.


So the conversation would look something like this:


Farmer Bob the NPC greets Player, "Hello there! Nice [weather] we're having today, huh?"


Player says, "What about the weather?" (or anything with the word "weather" in it.)


Farmer Bob the NPC says, "Oh yes, it might have something to do with that weird [cloud] system from the north."


Player says, "Cloud?"


Farmer Bob the NPC says, "Yeah... That big dark cloud up there has hovered over town for a whole week. I don't think the town of [PlayerCityUno] has been effected though."


Player says, "Oh yeah, PlayerCityUno!"


Farmer Bob the NPC says, "Right, it's to the south a ways. I hear that my cousin Meteorologist Jim has been looking into it. You might want to go ask him about it."


The player runs off to find Meteorologist Jim, and the plot thickens!


String enough of these together, and you have an epic story.


Okay, that's long enough, I'm done for now.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


bdwsrkob
Mon Oct 25, 2004 2:04 pm
#2

wow, mayors could collaborate server-wide to create great stories or to send people to certain events.


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
DaQuilla2
Mon Oct 25, 2004 2:39 pm
#3


yeah ... would really be nice ... I think this was mentioned several times in the Focus Threads on what Politicians could profit from ... I think also in the (dead) GCW Thread ...


I do this from time to time withvendors, as some have stated here, too(the only reason I have master merchant ) ... of course scrolling through vendor items isn't nearly as immersive, and not being able to put them up outside makes it hard to reach a lot of wandring by visitors.

Message Edited by DaQuilla2 on 10-25-2004 02:40 PM



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Jaspor
Tue Oct 26, 2004 7:00 am
#4

Yeah, I know this has been discussed before.

I just felt slightly inspired to go into detail with actual implementation type info.

And I just remembered how cool this was when UO put it in.

And yeah, you can do this a bit with vendors. Though I don't have any frickin skill points to spare for Merchant. :/




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


QuiJonOz
Fri Nov 05, 2004 12:59 pm
#5

I remember these from UO as well.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

LaurieNabierre
Fri Nov 05, 2004 5:22 pm
#6

Excellent idea!
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