Politician Archive

Thread: Why can't large persistant city's have paved area's?

Zakalwe-naritus
Thu Nov 04, 2004 12:16 am
#1

As it stands all Player Cities look like hell. They look like graphical errors in the wilderness, no matter how effectively they're laid out. If you allowed a certain sized city to pave the ground after a certain period of establishment this would make them look better and allow easier travel. As it stands on my server all the cities are ghost towns, ugly ghost towns people go to to trigger their old man. The fact you can build a proper starport and that they look so god awful is I'm sure key causes of this.
Jaspor
Thu Nov 04, 2004 8:37 am
#2

The reasoning we've been given for this not happening is basically it's a server performance issue.


When players need to have additional dynamic content loaded when they enter an area, it creates additional server and client lag.


So don't expect any more City Decorations any time soon.


This is also the reason why you cannot decorate "outdoors" areas that exist in some houses and the City Theater.


Sad, but true.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Zakalwe-naritus
Thu Nov 04, 2004 10:09 am
#3

I completely understand that, but thats why I'd limit it to the largest, oldest cities. I'd make it a terrain patch in the morning updates. Therefore it wouldn't be a LOD issue, it would be part of the local read file like any other city.

It's a travesty that it's not done. As it stands city's are just half assed collections of buildings in the middle of nowhere with vegetation sticking out of the cement here and there, bad poly's everywhere. Lay down a proper foundation with god forbid, a gate or two and the option of starport access and you can write off the coronet centric universe.

I know I'm ranting, but it just seems so doable from a code perspective.

Message Edited by Zakalwe-naritus on 11-04-2004 09:10 AM

TsothaLanti
Fri Nov 05, 2004 7:52 am
#4



Jaspor wrote:
The reasoning we've been given for this not happening is basically it's a server performance issue.
When players need to have additional dynamic content loaded when they enter an area, it creates additional server and client lag.
So don't expect any more City Decorations any time soon.
This is also the reason why you cannot decorate "outdoors" areas that exist in some houses and the City Theater.
Sad, but true.





I've been working for ten years in the IT market. Despite I am currently a system administrator, I have written quite a few C/C++ code lines in my life, and I can tell you for sure every feature you want to add to the game will have its cost (CPU, RAM and bandwidth in this case). But that is just an excuse: if you are a good programer, if you are a good company that employs good programmers and good engineers, it's just a matter of finding the right technique to sort the problem out.

Current cities, including the one I am mayor of, look like hell, and I think they should have some more elements like paved areas, etc. They just _need_ to find the way to improve game performance if they want to give a better gaming experience. It's not an impossible situation, I can tell you for sure.



Tsotha Lanti - Officer.
Khemsa Lanti - Shipwright.

Governor Tarkin: "The Jedi are extinct. You my friend are all that remains of their religion."
Lord Vader: "You don't get out much, do you?"
Jaspor
Fri Nov 05, 2004 8:59 am
#5






TsothaLanti wrote:

It's not an impossible situation, I can tell you for sure.




Sure, nothing's impossible.


But, as an IT type person, I'm sure you're aware of the important question:


Is the final result worth the time and effort spent putting into this feature?


Sadly, forcosmetic chageseffecting Player Cities, the answer is very likely "No".





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


cnlfailure
Fri Nov 05, 2004 9:17 am
#6

For pure cosmetic changes I agree the benefit is low, but with player cities the devs are very close to providing players with the tools they need to really help the game. I long-lived MMOG is fuelled by the community of players - a stronger community keeps subscriptions higher meaning that any gains through expansion packs or word of mouth is sustained for a longer period.


By providing players with tools to build into the gamefurther content they are accomplishing two things - 1, they're giving players the ability to feed themselves with content and in so doing, 2, are strengthening their community.


Paving a city might sound like pure cosmetics but by doing so you're improving the look and feel of the city making it a more interesting place to visit; generating content. Further decorative options allow for more diverse city appearance. Giving mayors the ability to shuffle buildings around accomplishes the same. Cities become a place to visit - that's content.


What if, cities could give out badges? Or missions?


What if politicians represented more than a cluster of identical houses, working in an actual political arena with one another. Again, content is being created by players, with players in mind, for players.




[..Faisan Gant..]
[..City Mayor, Atonement Valley, Lok..]
[..The Grey Agency..]


TsothaLanti
Fri Nov 05, 2004 9:27 am
#7



Jaspor wrote:


TsothaLanti wrote:

It's not an impossible situation, I can tell you for sure.

Sure, nothing's impossible.

But, as an IT type person, I'm sure you're aware of the important question:

Is the final result worth the time and effort spent putting into this feature?

Sadly, for cosmetic chages effecting Player Cities, the answer is very likely "No".






Hmmm... In terms of money/revenue/profit, of course it makes no sense to invest a lot of time and effort in a feature that only a few will appreciate or that will only be useful to a few.

But, are you sure only a few will like/appreciate it? As for me, I am in this game because of the combat, ok, but mainly because of the roleplaying elements. So, in my personal opinion, roleplaying games should be improved (they should invest more in them). So, I would really appreciate "stupid" changes like paved cities, walls, integrated HQs, observation towers, and many other common life elements. And the ability to do politics in the game, mixed with Jedi professions (as in the movies). That doesn't mean I would not enjoy a Star Destroyer landing in a planet and spreading tons of AT-ATs and Stormtroopers :-P

In fact, do you know the thing I am enjoying the most at present time in this game? Well, I run for mayor recently in a city that is total crap. It had a lot of problems months ago, and it needs _A LOT_ of work to rebuild it. So, some city mates and me are walking the city and planing new neighbourhoods, how houses will be aligned, where the public structures will be placed, where gardens will be -and how many- and so on. And I really enjoy it. I enjoy it a thousand times more than going to, let's say... hunting night sisters or rancors, or visiting the geonosian labs.

I wish I could build up a place (city) like the ones in Naboo O:-) . You are probably going to answer me "try Simcity" :-D , but you can't play Simcity with humans. Roleplaying is great, but combat is definitely not the most important thing in RPG (I've been playing Rolemaster for more 12 years).

It's just my opinion, anyway. Didn't mean to flame anyone.



Tsotha Lanti - Officer.
Khemsa Lanti - Shipwright.

Governor Tarkin: "The Jedi are extinct. You my friend are all that remains of their religion."
Lord Vader: "You don't get out much, do you?"
Jaspor
Fri Nov 05, 2004 10:19 am
#8




cnlfailure wrote:


By providing players with tools to build into the gamefurther content they are accomplishing two things - 1, they're giving players the ability to feed themselves with content and in so doing, 2, are strengthening their community...


...Again, content is being created by players, with players in mind, for players.





I am 110% being given tools for players to create their own content.


In fact, I wrote a pretty in-depth post about what would REALLY allow Player Cities to do this here in this thread (Clicky!)


I would like to be able to pave cities too. I'm just relaying the message we've gotten from Devs in the past regarding this sort of change and providing a dose of reality.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


QuiJonOz
Fri Nov 05, 2004 5:48 pm
#9

I would love to be able to pave... and put up walls, gates, arches. etc.. Hopefully they'll find a way over the technical hurdles.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

IcepickIIIDragonrider
Fri Nov 05, 2004 8:32 pm
#10

Pavement, cobblestone, bricks...whatever, something would be nice for the old timer cities. It shouldnt just be a carpet texture too, it should be an object placeable by the mayor, throughout the city at their discretion. Maybe have some kind of marginal increase in maitenancedue to how much of the area is developed.


On another note...Tatooine is tough to decorate with gardens...why not allow multiple garderns to be connected into one large one? Huh...come on, that sounds good!



IcepickIII Dragonrider

Ex-architect Commando.
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