Politician Archive
Thread: City pavement and walls
JediMasterZadak wrote:
What I propose is that the radius around the city hall automatically get paved with stone apropriate to the planet. As the city grows this radius would increase. Also surounding the radius would be a wall having four gates in each direction.
Your idea would not work very well in our citywhich is on ariverislandwhere the border crossesthe river several times. We have also permanently unbuilt areasin the center of the city whichare greenparks with trees. I don't want any pavement there.Also many other cities would have similar problems, like gates appearing in funny locations ![]()
But I still like the idea of a paved road and that is actually in my TOP5 politician wishes. A much more complex but much better system would allow us to define the texture of each 8m x 8m block. There could be several choices, at least "Default" and "Pavement", but maybe even "Grass", "Sand" etc. "Pavement" type would have a flattening effect, while the otherswould only change the texture.
We could for example change the texture by standing in a specific block and using /changetexture command, or using the overhead mode like placing structures. Such texture map for a metropolis would be only 5-10 kilobytes in size.
Janann wrote:We could for example change the texture by standing in a specific block and using /changetexture command, or using the overhead mode like placing structures. Such texture map for a metropolis would be only 5-10 kilobytes in size.
That would for sure add a lot of work to the servers and would consume more bandwidth, but that could be solved by just improving the way the game preloads objects as you approach them and increasing the size of the cluster that runs the server. Of course, no programmer can do miracles, and if you just have 512 MB of RAM, then that's what you have. But improving the game code is no miracle, it's just hard work. ;-)
In the world of IT, it's really amazing (in my opinion) when you find someone that just went a bit further in that piece of whatever that was supposed to be on its maximum performance. The gaming market is just an example: I had serious difficulties running Medal of Honor: Allied Assault (and any of its expansion sets) in my computer. Then I tried Call of Duty, which was made by basically the same team that made MOHAA, and it was such a nice surprise when I found out that I could move that game at maximum resolution with all the detail settings set to high. And the game was about the same graphic and sound detail! :-)
Algorithms... :-P
TsothaLanti wrote:
Algorithms... :-P
That's true ![]()
Blocks adjacent to each other have usually the same surface texture, so the data would pack very well.