Politician Archive
Thread: Ship *management* terminals for player cities
Deepcore wrote:
A good idea, but isn't this the same as doing CTRL D and view components on your starship ?
bdwsrkob wrote:
Deepcore wrote:
A good idea, but isn't this the same as doing CTRL D and view components on your starship ?
kinda what i thought...
Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
Fidgiter wrote:
Issues I've heard:
Shuttle Ports are too small to serve this purpose. Even the MPS, the biggest ships in the game, are no bigger than the shuttle that arrives every time. And those are the biggest ships! How about Z95, Tie Fighters and Dune Lizards?
Actually thanks to the scavenger hunt you can see the size of a ship relative to a shuttleport. A TIE fighter would need grease in order to get into a shuttle's launch zone (check out MASC city Naboo, Bloodfin they have it parked right next to the shuttle)
Griefer Mayor. Well, maybe Mayors shouldn't be able to place decorations either since they can block the door of a house? The ship object resides in memory and if the pointerrefers to astarship terminal that doesn't existmake the ship available from anywhere on the planet. Not difficult to fix and a CSR can whip the Mayor into shape in no time.
Blocking an entrance to a structure via streetlamps is griefing them, moving a mission terminal is moving a mission terminal. What you're saying is I have to choose 1 spot for ships to land and can't touch it again until doomsday for one. And for two, it is a simple solution to remove a streetlamp and allow entrance to a home that still has a month of decay before it gets destroyed. Much harder to restore the home, all the items, etc. Same would go for starships on terminals, only now you have the possibility for multiple ships all having 75 items on them to restore thanks to 2 mouse clicks. It is simply inviting trouble and an increased CSR load in order to remove a 5 minute or less wait.
City ban. If you buy a round trip ticket you work around it (which is stinky IMO). If you have a ship at a player city shuttle port you can access it whether banned or not.
Then what is the point of cityban? It already is a piss poor excuse for an attempt at controlling our borders now you're garunteeing it's uselessness. The roundtrip ticket thing is unintentional and will be fixed as soon as we are given some attention; in truth them being able to shuttle into the town itself is'nt supposed to happenand needs to be fixed. Nowyou're ensuring that someone has a free in to the city via their starship, regardless of who or what they are. Itis circumventing /ban intentionally and leaving it as completely useless instead of just broken down.
While there are some coding issues they are easy to identify and resolve. The end result will be convenience to customers, merchants and city residents.
PsychoticChipmunk wrote:
Blocking an entrance to a structure via streetlamps is griefing them, moving a mission terminal is moving a mission terminal. What you're saying is I have to choose 1 spot for ships to land and can't touch it again until doomsday for one. And for two, it is a simple solution to remove a streetlamp and allow entrance to a home that still has a month of decay before it gets destroyed. Much harder to restore the home, all the items, etc. Same would go for starships on terminals, only now you have the possibility for multiple ships all having 75 items on them to restore thanks to 2 mouse clicks. It is simply inviting trouble and an increased CSR load in order to remove a 5 minute or less wait.
Good point about the Griefer Mayor. It could happen innocently.
However it is important to note that the ship is not destroyed, just the reference to finding it. In logical terms this becomes a NULL pointer to where the ship is located. Thus the solution is rather simple: NULL pointer ships can be accessed from any starport or shuttleport and once accessed the pointer is assigned properly again.
In English: The data isn't erased with the removal of the shuttleport, just the reference to where the ship is located. It is easy to know this reference is invalid thus it is easy to recover from.
Then what is the point of cityban?... Nowyou're ensuring that someone has a free in to the city via their starship, regardless of who or what they are.
Right now someone can a roundtrip ticket to a city they are banned in so I'm not ensuring anything. I would like to see it so you can't buy a ticket to a city you are banned in and also prevent a banned person from moving their ship to said city. The same code can be applied to both scenarios.
The point of my reference is a potential grief issue where someone flys into a city they are not banned in, get banned, and loose the ability to recover their ship.
Yes I would love to see ships taking off and landing at city shuttleports. But asking for this "compromise" is like asking the devs to do all the hard work required to let us have what we really want ... and then not give it to us.
So unfortunately I can't see it happening.
Not that this changes the fact that Shipwright trainers should be available in player cities. Other trainers are; so should Shipwrights be.
[1] Problem of binding the ship to a city that could vanish at any time; illogical behaviour of being able to load components (or pilots) on to a remote ship many kilometres away.
Message Edited by furrycat on 11-09-2004 06:51 PM