Politician Archive

Thread: Player Cities and JLS (Also posted on Shipwright forum)

Fidgiter
Mon Nov 08, 2004 3:09 pm
#1

SOE wants to keep the big cannon cities alive and as such deliberately exclude Player Cities from some content to achieve this goal. I can understand and respect this decision however, I do think there is room for compromise on this with regard to Starports. There really is no good reason for there not being an option for Shipwright trainers.


When you go to a Starship Terminal and select a ship you get an option to Travel. The destinations are rather limited but this provides a good quick travel option without having to wait on the starship or hyperspace.


What I propose is that the Player City shuttle ports all are listed for the planet they are on. Each Player City would then also have a Starship Terminal which would also include the shuttle ports on that planet.


While they have their ship at the Player City shuttle port they could buy some components and swap them out. They could go to a vendor and sell their old components or try and find something else that fits available mass and energy. Once completed they select the travel option but this time only the planet they are on is available and only the starports on that planet. They travel to a starport and then launch into space as usual.


In this way the cities are still of great value and importance while a convenience is added to the Pilots and to the Merchants alike. Managing ships is a complex matter and being able to have the terminal in the ship where you are doing business provides a valuable tool to getting it right the first time (as opposed to having to travel back and forth).




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
bdwsrkob
Mon Nov 08, 2004 9:20 pm
#2

this has already been discussed in several threads...i like the idea, but still room for griefing by angry mayors, or mayors that don't know any better. again your ship is tied to a player removable structure, and therefore your ship can be taken from you. so this won't be happening unless they change the way the starship terminals work.


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
-AoWL - Army of Wookie Liberation
Alzanob-CH
Thu Nov 11, 2004 10:27 am
#3

http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=5852

The best idea i have heard in the same thread on the shipwright forum is this from DeathMvp2:

"Here is a possible way to do it. you land at your house. Make it so that you land at your house and take off from your house. This way you can get to space from your own house but still need shuttle to go to someone else city. You can make it a option form terminal in the house already. Also if your house is destroyed and you loss your ship it is you fault and not other poeples."


For a politician i will be happy if this will happen only in cities with a required rank, but i think this really a nice solution overall. DEV can also help a little architects if a medium/large house its needed for this and like mvp2 said we always need shuttle for traveling in the same planet.



-= Horak Alza, Urban Planner, Mayor of Gaia, Talus =-
Politician--Master Artisan--Master Shipwrighter--Master Merchant

-= Nicoletta Alza, Jedi Padawan =-
Healer--Enhancer--Defender
ALZA Consumer Sale, Gaia 5267 -524


bdwsrkob
Thu Nov 11, 2004 12:08 pm
#4

intersting idea, still don't look for it happening any time soon. maybe 6 monthes from now after the awe of space has worn off


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
-AoWL - Army of Wookie Liberation
Scoooter
Fri Nov 12, 2004 8:30 am
#5






Fidgiter wrote:

SOE wants to keep the big cannon cities alive and as such deliberately exclude Player Cities from some content to achieve this goal. I can understand and respect this decision however, I do think there is room for compromise on this with regard to Starports. There really is no good reason for there not being an option for Shipwright trainers.


When you go to a Starship Terminal and select a ship you get an option to Travel. The destinations are rather limited but this provides a good quick travel option without having to wait on the starship or hyperspace.


What I propose is that the Player City shuttle ports all are listed for the planet they are on. Each Player City would then also have a Starship Terminal which would also include the shuttle ports on that planet.


While they have their ship at the Player City shuttle port they could buy some components and swap them out. They could go to a vendor and sell their old components or try and find something else that fits available mass and energy. Once completed they select the travel option but this time only the planet they are on is available and only the starports on that planet. They travel to a starport and then launch into space as usual.


In this way the cities are still of great value and importance while a convenience is added to the Pilots and to the Merchants alike. Managing ships is a complex matter and being able to have the terminal in the ship where you are doing business provides a valuable tool to getting it right the first time (as opposed to having to travel back and forth).






I am a mayor of a metro myself


You do realize the probelm is the persons ship is not there at the city, and moving a ship to a player removable structure has issues.


Also a place that can lans and store interplanetayr vehicles would be huge. The current player citiy radius's could not hold them and retain a population. And saying that interplanetary vehicles can land and be stored at a shuttle port is a bit ludicrous. Its like saying I want to land planes at my local bus terminal.


this would be nice but it just does not make sense







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Sunakk
Fri Nov 12, 2004 9:35 am
#6






Scoooter wrote:


Also a place that can lans and store interplanetayr vehicles would be huge. The current player citiy radius's could not hold them and retain a population. And saying that interplanetary vehicles can land and be stored at a shuttle port is a bit ludicrous. Its like saying I want to land planes at my local bus terminal.

this would be nice but it just does not make sense






I have to agree with this point 100%. Shuttleports are small, just big enough for the one shuttle. Plus what's wrong with travelling from the npc shuttleport to the player shuttleport? It's not like it takes 10 minutes any more.




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