Politician Archive

Thread: afraid of mayor takeover read this

jthomas23
Sun Jan 30, 2005 2:54 am
#1

for everyone worried about someone comming in and taking over thier towns there is a very easy fix its called zoning rights just put them in place and no on can build but those you want to build and then you dont have to worry bout someone new comming in and doing a hostile takeover its that simple now quit crying already and go ahead and 1 star me all you like
Traie
Sun Jan 30, 2005 2:56 am
#2

If someone wanted to move into my town to take over AND told me that was their plan, I'm sure I wouldn't let them build anyways.


It's the ones that move in and don't tell you that we're worried about.



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Cyph3rX
Sun Jan 30, 2005 7:44 am
#3






Traie wrote:

If someone wanted to move into my town to take over AND told me that was their plan, I'm sure I wouldn't let them build anyways.


It's the ones that move in and don't tell you that we're worried about.






my city costs me 500k per week...noone else wants to pay it. If someone takes it over, they'll have the burden of having to pay that, so Im pretty comfortable it wont happen anytime soon for me



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Baccarat
Sun Jan 30, 2005 5:21 pm
#4

Zyllib you're assuming that they actually CARE about the city


I think the point is that you should plan on campaigning every 3 weeks, I don't imagine this will be too rough on most mayors.



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Cyph3rX
Tue Feb 01, 2005 6:54 am
#5






Baccarat wrote:

Zyllib you're assuming that they actually CARE about the city


I think the point is that you should plan on campaigning every 3 weeks, I don't imagine this will be too rough on most mayors.







good point, I forget that ppl dont play the same game I do.






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KJFett
Tue Feb 01, 2005 10:55 am
#6






Cyph3rX wrote:





Baccarat wrote:

Zyllib you're assuming that they actually CARE about the city


I think the point is that you should plan on campaigning every 3 weeks, I don't imagine this will be too rough on most mayors.







good point, I forget that ppl dont play the same game I do.






That's our point.....you play in the game where your city exists...they play in the game where the content is taking over a city and destroying the City Hall. Two very different twists to the same game.


There is a reason our Corro has a sticky telling everyone to register for the electionand get voters in each time right now. It's not because we all have unlocked cities and are letting those that say they want to have the city take up residence.





Anika Mon'Sulu
Alwan
Tue Feb 01, 2005 11:53 pm
#7

About zoning rights it stay active for 24hours not on how many structur u drop, so if u or your milita miss trust someone and give him/her zoning rights they can planet houses for there guild.


Which then can electe someone of there own to run for the mayer office and if they are more then your citizens( the once who realy do vote ) then they toke over the city unless u going to destory the cityhall lol.


This happen to many ppl out there just read the forums and u'll see many stories like this.


For me i take the deed and place it were i see it fit and my milita do the same( after getting zoning rights from anther milita ) and they send me the person nam, type of structur and it wp.



===================================
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KJFett
Wed Feb 02, 2005 6:25 am
#8

Those that give /grant to players they dont have 100% trust in are asking for trouble.


Are there citizens in my city I would /grant and not question them? Yes.


Are there citizens in my city I would never give it to? Yes.


If I have to give /grant to someone I don't trust 100%, I am:


A) not giving it till we are on location where the building will go

B) agreed that the spot is suitable

C) targeting them and /grant

D) /grant again the moment the house apears.


repeat if the house has to be rotated


These problems we are dealing with go far above and beyond the simple matter of turning zoning off. Its short sighted to think turning that off is the way to solve this problem. That is simply the tip of the security iceberg we have to maintain to protect our city, our citizens and ourselves.



Anika Mon'Sulu
Cafa
Mon Feb 07, 2005 11:08 am
#9






KJFett wrote:

Those that give /grant to players they dont have 100% trust in are asking for trouble.


Are there citizens in my city I would /grant and not question them? Yes.


Are there citizens in my city I would never give it to? Yes.


If I have to give /grant to someone I don't trust 100%, I am:


A) not giving it till we are on location where the building will go

B) agreed that the spot is suitable

C) targeting them and /grant

D) /grant again the moment the house apears.


repeat if the house has to be rotated


These problems we are dealing with go far above and beyond the simple matter of turning zoning off. Its short sighted to think turning that off is the way to solve this problem. That is simply the tip of the security iceberg we have to maintain to protect our city, our citizens and ourselves.





This I'll never understand. If, perchance, you read and could pass on, Pappi:


1. Split zoning and militia into two separate roles. TEF is being removed. Whatever takes its place, defending citizens should not make the mayor rely on 40 people's daily attitudes.The majority of grieving against other citizens in placement in our town are the result of militia members getting ticked at other people. Militia should DEFEND a town, not plan it.


2. Members with zoning should not be able to grant 24 hour zoning, only the mayor. All zoning members should get to place ANY structure for 5 minutes and then transfer to the appropriate character. Redeeding during a zoning event should be free for the zoning member. If someone doesn't have the cert for the structure transfer it reverts to deed in the 5 minute period.


3. Mayors should get acondemnation ability which both allows them to see that houses are in a condemed state and authorizes aCSR to move the structure outside city boundaries and emails the account.


Fivo Asia




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Bhasayate
Sat Feb 12, 2005 9:03 pm
#10

Has there been any drama after the skill point change?

/ponder



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ToppDog
Sat Feb 12, 2005 9:43 pm
#11

If you want tighter control over city development, the zoning rights issue can easily be resolved by never granting them & not creating a militia that can grant them either. The problem you will still face however is that when you expand you automatically incorporate houses that were further out...And that can be used against the city if players wanting to takeit overmove to the outskirts in advance of a rank increase.


If we ever get a major revamp it would be nice to see this problem resolved somehow.


One idea I had would be to have the city borders default to the largest radius first, & then slowy decrease in size if a city failed to build up to the highest rank etc. This would solve the issue of incorporating undesirables, as well as helping with the problem of having to constantly move houses around to make room for civic structures etc.


This may be a long term answer, but it wouldn't work until there were some other fundimental changes to the game... such as having NPC city apartments, as well as increased storage, & factory & harvester outputs, that would free up a lot more land for us to build the cities on.
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