Politician Archive
Thread: When will factional player city issues be fixed?
- The cloning bug allowing people who are banned and opposite faction to clone in place and city grieve.
- The mayor to have the ability to revoke citizenshipand militia to weed out city grievers. (ie, people who place houses before zoning rights are implamented.)
- The ability to remove pesky stuctures that were placed and forgotten. (ie, minefields)
If anyone else has had these problems you know that the CSRs do nothing at all about this. Anyone know if this is ever going to be addressed? The only real solution is to have 99% of the legit citizens to pickup and move to another location just cause of the other 1% are spitefull faction grievers.
/agree
It seems to me that if you have a factional cloniong facility andyone covero/overt of the opposite faction should not be able to use ut.
Our city has player grievers so I absolutely agree there needs to be a non-grieving method to evict structures and people from the city. But to make that happen serious suggestions need to happen to figure out how to do this. TH has stated many times that he will go to the mat with the devs on ideas that are completely thought out. So we do need ideas on how to handle eviction/citizenship revocation in a non grieving manner