Politician Archive

Thread: City decoration/specialty structures

IcepickIIIDragonrider
Tue Nov 02, 2004 8:10 pm
#1

Ok, i have a few points and it isnt totally structured so bear with me. I am not a politician, but i think its cool what y'all are doing, so i figured i would throw in my opinion. (I also make the claim that i might have no clue what im talkin about,


When it comes to structure and decoration counts, instead of being one big count have two seperate counts. So that structures get X amount of spaces to the city and the decorations get an X amount. So instead of cuttin back houses to look pretty or likewise...


Next, loot structures, decoration, bonuses. For example certain loot could be, larger gardens(possibly able to connect to make bigger), schematic for museum, starport schematic, specialty structures, guild hall modules(1*), city size bonuses, #count of structure/item increased for city/houses, properties in city gain lot bonus by takin up less lots, hotels, and libraries (as mentioned in another thread.)


(1*)guild hall modules would be like, bein able to connect 2 guild halls into one, most likely by tunnel. Also, the ability to decorate the upper decks of the guild halls. Or other modules for city structures.


Also, it is important to keep the items/etc limited and rare. Possibly one per planet or server so as to give a little bit more diversity in the city selection.


These items can also be story based.



IcepickIII Dragonrider

Ex-architect Commando.
bdwsrkob
Wed Nov 03, 2004 9:20 am
#2

i like the idea of adding loot based items to the city, would make cities more individual. i think a museum would be something a lot of people would want...and more gardens would be another big item on people' list. as for a starport, we won't ever get those...we most likely won't ever get size bonuses...or lot bonuses. although great ideas, i don't see the devs doing this, as it would give unfair advantages to cities/players.


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
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