Politician Archive

Thread: What did we do wrong?

UWSkeletor
Wed Dec 17, 2003 8:25 am
#1

Hello everyone,


My guild tried to place a city hall last night and we ran into some problems, so I'd like some suggestions as to what we did wrong if our hall ends up disappearing. Anyway, I am the owner of the guild hall, and when another member placed the city hall I got an email saying "Welcome to <insert city name>". So I figured all was good, I am now a citizen. We check the citizen status thing at the city hall, and lo and behold, I am not listed. Since we only had the bare minimum of 10 citizens we started to get worried...


So first I tried to declare the guild hall as my residence again. The only thing that happened was I got a message saying "This is already your residence". Still was not added to the citizen list. Then we thought perhaps if I declare my 1-lot shed as my residence, then come back and re-declare the guildhall as my residence that will fix the problem. Well, apparently, you cannot declare more than one residence in 24-hour time period, any idea why this rule is in place?


So at this point we are sweating since the shed was outside of the city limits, well, no problem we think, I'll just re-deed the shed closer to the city hall. Tried that, but I think when I re-deed it removes your residence there, and when I tried to declare residence again it gave me the "You can't declare a residence for 23 hourse, 15 minutes" message. So basically I think we are screwed. The problem also happened to a couple of other members in the guild where they were not showing up in the citizen list, even though they got an email saying welcome to the city and their declared residence was within the city limits.


What do you have to do if you place a city hall after you already have a declared residence within the city limits? I thought it just automatically added you as a citizen. Should I be filing a CSR ticket? Will that even help? Or should we just eat the 350K city hall price and start over? Thanks




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Skel Etor
Valcyn
Master Sharpshooter

CptCox
Wed Dec 17, 2003 8:40 am
#2

I feel your pain, I'm having the same probs in my city (which will poof at 3:28pm EST unless by a miracle all my guys got on).


According to the Holocron, all you're susposed to have to do is walk into your declared residence to confirm it, then again, this requires ALL of your residents to be on that day (as mine werent).


I have a small thread going about this 24hr limit if you want to drop by:
http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=18586




No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Havoclord
Wed Dec 17, 2003 9:09 am
#3

You guys really need to plan better - setting up and running a city is serious business and takes time and you might have given yourselves a problem. Check Plinka's FAQs for all the information that you need, but here is a little help for you.


This is where you have gone wrong:


1. If you place the city where there are already houses, the owners of those houses to not become citizens until they ENTER the building. This is to prevent ghost players and people becoming forced to be citizens. So, all your Guild members need to physically go into their houses to make them count as citizens.


2.The 24-hour has always been in place and many politicians have asked for this to extended. It is there to prevent people:


a. leaving a city just before an election without the mayor knowing.
b. sneakily declaring residence in two different places to count in two elections (which can be over an hour apart sometimes!)


3. You really need more than 10 people - 10 is the absolute minimum - ifyou had 10 and someone fell-out with your guild, the City Hall would go 'poof' - you should aim to have a minimum of 15 people there to protect you. We keep a minimum of 100 people in Darkfire to protect our Metropolis status.


I hope that helps - and good luck - a city with just 10 people will always be hard, but I hope that you get what you are looking for!


Yours,








Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
CptCox
Wed Dec 17, 2003 9:18 am
#4

Well, we've been planning since our guild was formed a few weeks after release.

We've lost quite a few members due to the cap and we're probaly going to lose more now.



Our plan is to start out small with just our guild, then move some of our friends in and then another guild and regular (un-guilded) citizens.

We have no desire to remain at 10 residents, as the only perk to that is the City Hallstructure and gardens, we want a Bank, we want a Cantina (etc) and to get those, we will need to expand.

But we cannot expand if we do not have a city due to the 24hr timer.


(also, none of my guild knew that the patch was going to be Tuesday until Tuesday morning, no-body had been on these forums since before TH posted the news, so I wasnt able to tell the people about it until after it was done)



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Havoclord
Wed Dec 17, 2003 9:25 am
#5

I hear you, but the Player Cities work fine - there are hundreds of cities around the universe, including several metropolis-level cities like mine.


So, it is possible and the game engine works.


On the day we set our city up, we just told everyone to be in town and then go into their houses - if you're going to be a good mayor, you've surely got to be able to arrange for that?


Good luck!





Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
DacianThrax
Wed Dec 17, 2003 9:37 am
#6

Actually the player cities placed yesterday are bugged on a few servers right now. If you lost it early (under 24 hours, had the citizens, or the terminals would not work do a CSR ticket and try to engage one in chat. Post on the main boards that TH is having people look into it.



Dacian Thrax
Raven's Fury

UWSkeletor
Wed Dec 17, 2003 10:05 am
#7






Havoclord wrote:

You guys really need to plan better - setting up and running a city is serious business and takes time and you might have given yourselves a problem. Check Plinka's FAQs for all the information that you need, but here is a little help for you.


This is where you have gone wrong:


1. If you place the city where there are already houses, the owners of those houses to not become citizens until they ENTER the building. This is to prevent ghost players and people becoming forced to be citizens. So, all your Guild members need to physically go into their houses to make them count as citizens.





Well, if you would have read my thread, I was in my house. I even tried re-declaring it as my residence, but it already said I was a resident, yet I still did not show up in the citizen terminal, so that was not the issue. I agree that it was not planned properly, it was last minute, but that was because the city caps were raised, and we figured it was now or nothing. I was just trying to figure out why some of us did not show up in the hall as citizens yet other people did.


What happens if part of the guild halllies in the city limits and part does not? Perhaps that was the issue? If we lose the city hall because of poor planning, so be it, but if we lose it because of a bug that did not register me as a citizen, then I think it is a shame. Should we have more than 10 people? Possibly, but the "Holocron" and rules say you only need 10, it doesn't say, "Better get 15 in case some people mysteriously don't show up as citizens".


I didn't think about the 24-hour rule and switching cities and such, and can see why that is implemented, but if I would have shown up properly as a citizen I would not have had to re-declare to a different residence in the first place.


If I got an automated email that said I was a resident of the city, I physically went into my residence, even tried declaring residence again, and yet I still don't show up as a citizen? Then I think something is wrong.


Thanks for the responses though.




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Skel Etor
Valcyn
Master Sharpshooter

CptCox
Wed Dec 17, 2003 10:21 am
#8


I hear you, but the Player Cities work fine - there are hundreds of cities around the universe, including several metropolis-level cities like mine.

I acknowledge this, but when PBCs were first deployed we knew exactly when it was coming and most cities (that I saw) already had ALOT of houses in their area before the City Hall even was built. Our plan was to start small and grow like a real city.


On the day we set our city up, we just told everyone to be in town and then go into their houses - if you're going to be a good mayor, you've surely got to be able to arrange for that?

We just werent expecting the patch to come out so early this week, we were anticipating a Thursday release as normaly happens. None of my members (including myself) logged onto the official forums that night so we didnt see the annoucement till the next day.

I only placed the City Hall when I did because I was afraid that the cap would be hit before we were able to contact all the members, it was a risk we had to take that we're paying the price for now.



My link in my sig is to a topic that is currently discussing the increase of timer from 24hrs up to 48hrs (or more, but I think 48 should be fine). I dont think that the 10 person requirment is bad, and I dont think that having to confirm that you want to be a residen is bad, I just dont think that 24hrs is enought time.




No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
RobbPilot
Wed Dec 17, 2003 10:33 am
#9

Well, that wasn't the only problem that our (skel's) guild faced. Seems that some knuckleheads completely surrounded our guild hall with harvesters, despite the fact that this area is resource-poor. It looked pretty much like an attempt to thwart our being able to get the required number of people within the established radius, as well as to properly place our city hall. If not for that, the planning would have been fairly easy.


If you were to look at out guild hall, you see maybe 20 or more harvesters surrounding it, and then none for hundreds of meters on either side. What conclusion would you draw from that?


When dudes come back to maintain,They're not going to be well received. Oh, if only town cry were still in effect.

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