Politician Archive
Thread: Existing houses near a newly placed city
1.What happens if someone places a city hall near existing houses and the players don't want to join the new city?
2. Are they forced to join?
3. Do they have to pay the taxes imposed on houses and factories if they don't join?
4. Are they forced to move if they don't want to join and pay taxes.
5. Is there any kind of grandfather effect for houses/factories placed before the city hall
1- Player gets an email saying his house/structure is in the city limits
2- No, but as soon as the player goes inside his house, if it is his declared residence before the city hall was placed, he's a citizen of the city
3- Yes
4- It is their option to move if they do not want to be forced to pay taxes
5- No
It will get messy - a lot of the citizens in my city fled from cities that were imposed on them in this way, one of which has since collapsed due to a dwindling population and no benefits for citizens!
My recommendation to anyone who wants to make it all the way to metropolis is to place your city somewhere interesting far away from existing cities, and make sure that there is some tangible benefit for people to move there.
In our case, we are right in the middle of the planet, have the Squill Caves within our radius and have a unique location high in the mountains with beautiful views!
Good luck - and feel free to email me in game for advice!
Yours,
By the numbers:
1. The players can not declare in the houses in the city limits or declare somewhere else. In effect making them not a part of the city and not subject to the city tax. Property taxes still apply as do sales taxes for any vendors.
2. see number 1.
3. see number 2.
4. see number 3. and on a seperate note... if your taxes aren't preposterous they really shouldn't have any complaints.
5. grandfather effect? outside of taxes imposed the city hall means nothing to anyone unless they are also part of the citizenry... and unless the city specializes in anything specific, no one has any concrete benefits to living in a city short of merchants seeing more traffic because people see a city in the vicinity and go to check out the layout, services and shops
hope this helps somehow... let me know what you meant by grandfathering
This is a major problem.A group of 4 players have had their houses and factories up since the first couple of weeks on the game. I was told that the new city is being moved from somewhere else and is being placed near our houses. I was told it was a city of 50 plus players. We were not asked to join.
I am worried they will be able to ban/evict us from their city. My house is my declared residence, but I logged out on another planet last night and have not been back to my house.
1. Is there a way to undeclare it as my residence without entering it so I may be spared from joining them automatically.
2. Will this spare me from paying any taxes they impose?
I am hoping havoclord is right and thier city fails, but with pre-exising houses automatically incorporated into their city, I don't see how they can, especially if they have that many members already (I am wondering if that part was true, how could they get that many people to agree to pick up and move)
I don't know for sure if you can undeclare residence in one house without placing another and declaring there... even if that is the only way to do so... it may be worthwhile... but if greifing is what you are worried about.. well then, you may want to be declared and a citizen in that house... a citizen can't be banned from a city
Standahl wrote:
1. Is there a way to undeclare it as my residence without entering it so I may be spared from joining them automatically.
2. Will this spare me from paying any taxes they impose?
Keep the faith, you will be OK!
1. Just put another house somewhere else and declare there instead - then leave your old house where it is and you will not be a citizen in the new city.
2. Sort of. You will have to pay a property tax if you leave your old house there and they impose one, I would suggest that, once you have placed your new house, you simply go back and redeed the old one and take it elsewhere.
I hope that this helps!
If you declare they can impose a citizen tax on you, which is capped at a whopping 2k I think. That's per week.
Property taxes are a % of maint fees. So if you have a small house that's 16cr an hour and they wanted to tax 100% that's 32cr an hour or a whopping 768 a day. Hurt me, hurt me.
If they ban you from the city (and why would they do that?), all that means is you can't use structures you had no intention of using in the first place. So you can live there as if the city never existed if you wanted to and pay a little extra on your house, if they decide to use taxes.
What you need to ask yourself is are they bad neighbors or good neigbors or totaly indifferent. If you don't like them, sorry, you have to live with them or leave. They aren't going anywhere. If they're good people, why not declare and help them with their citizen count? Every citizen counts towards their advancement and I doubt they'll be kicking people out just because they were there first and loose a citizen. It's in their best interest to have you as a citizen.
My main point is tax doesn't really pay for the whole city and they're nothing to be afraid of.
Mayors will figure that out soon and most will turn it off. The only tax my city has is the travel fee and that's only because we got tired of it reseting every time the server was reset. There's a donation function on the terminal and people are free to use it, and they do. Our maint is over 250k a week and we're paid up for weeks, and not one credit came from taxes. (Well there's money from cloaning and travel tickets, but that's barely gravy)
Sales tax is interesting though.