Politician Archive
Thread: City Tier Caps Civic Structures
Restricting the number of shuttleports keeps the shuttle system running smoothly. Frankly, even ten new entries on the travel terminal tends to confuse things somewhat.
Plus, it establishes the need for cities to maintain their citizenship.Badly-planned, mismanagedor griefing cities will slowly decline and lose citizens, giving the smaller cities a chance to take their place once the bad city's rank drops.
It's a good system, I think.
I have some thought on this.. granted there were few who say "I want my own.. my precious" oh wait.. wrong movie... and game.. (but still same concept)
Our city is on tier IV.. been tier IV for 2 weeks now
we didn't grow to 5.,. but maintain tier IV... not too shabby.. luckily we have a good mayor who is not going disgruntle (I hope) and well.. if he did.. we might have to move to another city (since starting new might not be worth it..) who knows...
There is a chance that other cities might fall... (due to disgruntle mayor or "a plant" to destroy the hall when winning the election) to set up their own.. it can happen.. since the Devs allow it.
Since your on Starsider, if you look at the three main planets you'll notice that when buying a ticket for a shuttle, 10 player cities' shuttleports don'tcome up. So even after almost 6 weeks since the last publish there are still a couple of cities that haven't been able to raise the amount of citizens they need to place a shuttleport. Plus, overtime certain cities will fall or certain politicians will destroy their hall when faced with removal so you have a pretty good chance of actually reaching lvl 4 over the next 4 weeks.
Maller Malice
Mayor of New Aldera, Tatooine
here's another thing you may want to think about... It may sound harsh on my part but don't take it as such...
there where too many cities prepatch as it stands... it is very difficult for even the original cities to maintain and will be even more difficult for those cities to continue to maintain their citizenry as more cities are added and more choices given to them...
that coupled with the fact that the new cities also came at a great cost to the original cities... I didn't have my city anywhere near maxed but will have to lose nearly half of my structures just to keep from paying riddiculous penalties on my cities.
no don't complain... what I see this doing right now is many more smaller cities with much more specialized infrastructures.
Those who actually get to class 3 under the new system may not grow much from there, and with the exception of large PA run cities,class 5 cities will become a thing of the past. So limiting the number of cities that will get to certain levels will lot really impede much... the server population is not enough to sustain this many cities at huge levels
Keli