Politician Archive
Thread: Player Cities Feedback & Suggestions (Please Read)
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Loic
Fri Feb 06, 2004 11:14 am
#1
I know you guys have said there will be no land flattening within a city, but is there any way we could convince you guys to consider it? It's really a pain, especially on Corellia to make a well designed city when so much terrain is unbuildable or uneven.
We have buildings partially covered by dirt, tall grass sticking up through the concrete in the shuttle port and on our porches. Some of our gardens have edges hanging in mid air, the cool fire pits are nearly suspended in mid air, etc, etc.
Please walk around our cities Dev's. Yes they are a major accomplishment, yes they are impressive, but they can use a lot of improvements. City Mayors are bored out of their minds because they have hardly any content in their profession, in addition they loose a ton of skill points that could be used in other areas to enjoy the game.
*** Suggestions ***
* We need to be able to flatten land to an extent, enough to place a park or a house in what would normally be unbuildable terrain. It would be nice if players could even decide to which degree the land is modified.
* Roads, we would love to have roads. These could also be used to flatten the land around them. We place a strip of road and the land near it is flattened to allow structure placement.
* Loose the tall grass. How about having the system loose all the tall grass with in the city radius. This would stop the visual annoyance of grass sticking up through porches, parks and the shuttle port.
* How about Templates? Here's the idea, from the mgnt terminal a mayor is given the ability to pick three types of templates, a whole, ring, and partial. These templates would designate the placement of houses, structures, parks, etc. When somebody grants zoning rights they do so with an overlay of the template, and click on the plot where the house goes. The plot in the template also designates the direction the house is placed in addition to the exact location. The person given zoning rights is emailed a wp where they go and execute the deed. The house is automatically placed facing the appropriate direction within the template. No worries about where a structure goes and how many are placed. I’ll elaborate on template types below…
** Whole Template would be the design of the entire city. The Mayor is given a number of choices which include ground texture etc. Design types could vary from city blocks to more artistic designs that fan out from the city hall, to winding streets.
** Ring Template would be per expansion ring. So when the city hall is initially placed a template is picked for the initial portion of the city, when the city levels in size the Mayor could pick a different template design for the new ring. Basically the same as the Whole, only it's broken by ring adding variety to the style of the city.
** Partial Templates would give the most freedom where as Whole and Ring would be almost completely restrictive. In the partial template, the Mayor could pick individual patterns for structure placement. For example, if he has 5 smalls 3 larges a medium and a factory, he could find a template that would allow optimal placement of all within the same area. Like above, these templates would offer choices for terrain patterns and land flattening.
** Added Benefit & Content.
*** This would enable a Mayor to charge per lot in a city. For example, if there is a city near a POI that players might want to keep a home in, they could opt to purchase a lot from the city and place their home there. The system could even be automated by letting the Mayor put the lots up for sale in a Real Estate terminal; the player purchases the lot, and it given rights to place. The Mayor could also place restrictions based on faction or PA in the event they wanted to keep certain players out. Lot types sold could include player houses, vendor tents, cantinas or theaters. Finally, if they want somebody out of their city, the Mayor could get a City Evict function that would place the deed including all the items in the house in a crate. The individual evicted would go to the Real Estate terminal to retrieve their crate. Evicting an individual should include repayment of the city lot, assuming it was sold to them, an automatic system could be implemented to calculate appreciation even.
*** Additional ideas for cities could include advertising functions. These functions could list the cities alignment, facilities, vendors, and Real Estate.
Anyhow, I hope you guys find these ideas useful.
We have buildings partially covered by dirt, tall grass sticking up through the concrete in the shuttle port and on our porches. Some of our gardens have edges hanging in mid air, the cool fire pits are nearly suspended in mid air, etc, etc.
Please walk around our cities Dev's. Yes they are a major accomplishment, yes they are impressive, but they can use a lot of improvements. City Mayors are bored out of their minds because they have hardly any content in their profession, in addition they loose a ton of skill points that could be used in other areas to enjoy the game.
*** Suggestions ***
* We need to be able to flatten land to an extent, enough to place a park or a house in what would normally be unbuildable terrain. It would be nice if players could even decide to which degree the land is modified.
* Roads, we would love to have roads. These could also be used to flatten the land around them. We place a strip of road and the land near it is flattened to allow structure placement.
* Loose the tall grass. How about having the system loose all the tall grass with in the city radius. This would stop the visual annoyance of grass sticking up through porches, parks and the shuttle port.
* How about Templates? Here's the idea, from the mgnt terminal a mayor is given the ability to pick three types of templates, a whole, ring, and partial. These templates would designate the placement of houses, structures, parks, etc. When somebody grants zoning rights they do so with an overlay of the template, and click on the plot where the house goes. The plot in the template also designates the direction the house is placed in addition to the exact location. The person given zoning rights is emailed a wp where they go and execute the deed. The house is automatically placed facing the appropriate direction within the template. No worries about where a structure goes and how many are placed. I’ll elaborate on template types below…
** Whole Template would be the design of the entire city. The Mayor is given a number of choices which include ground texture etc. Design types could vary from city blocks to more artistic designs that fan out from the city hall, to winding streets.
** Ring Template would be per expansion ring. So when the city hall is initially placed a template is picked for the initial portion of the city, when the city levels in size the Mayor could pick a different template design for the new ring. Basically the same as the Whole, only it's broken by ring adding variety to the style of the city.
** Partial Templates would give the most freedom where as Whole and Ring would be almost completely restrictive. In the partial template, the Mayor could pick individual patterns for structure placement. For example, if he has 5 smalls 3 larges a medium and a factory, he could find a template that would allow optimal placement of all within the same area. Like above, these templates would offer choices for terrain patterns and land flattening.
** Added Benefit & Content.
*** This would enable a Mayor to charge per lot in a city. For example, if there is a city near a POI that players might want to keep a home in, they could opt to purchase a lot from the city and place their home there. The system could even be automated by letting the Mayor put the lots up for sale in a Real Estate terminal; the player purchases the lot, and it given rights to place. The Mayor could also place restrictions based on faction or PA in the event they wanted to keep certain players out. Lot types sold could include player houses, vendor tents, cantinas or theaters. Finally, if they want somebody out of their city, the Mayor could get a City Evict function that would place the deed including all the items in the house in a crate. The individual evicted would go to the Real Estate terminal to retrieve their crate. Evicting an individual should include repayment of the city lot, assuming it was sold to them, an automatic system could be implemented to calculate appreciation even.
*** Additional ideas for cities could include advertising functions. These functions could list the cities alignment, facilities, vendors, and Real Estate.
Anyhow, I hope you guys find these ideas useful.
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